Taro Kjellsen


Human Ranger (Warden) 3
NG Medium Humanoid (Human; Ulfen & Tian)
Init +2; Senses Perception +7
Deity Polytheism (Abadar, Desna, Erastil, Gozreh, Sarenrae, Shelyn)
XP 1807+?


DEFENSE
AC 18; +2 w/Shield, touch 12, flat-footed 16; +2 w/Shield (+2 Dex, +6 armor)
hp 33 (3d10+6+3+3); averaging +5/6 per level, respectively.
Fort +5, Ref +5, Will +2
Special Defenses Heart of the Wilderness (+7 (Total) bonus to Constitution checks to stabilize when dying; +½-character level to negative hit point total necessary to be killed: 15)


OFFENSE
Speed 20 ft. (30 ft. without Breastplate)
Melee
Katana +6 (1d8+7); 18-20/x2 *PA*
Gladius +5 (1d6+5); 19-20/x2 *PA*
Dagger +5 (1d4+5); 19-20/x2 *PA*
Light Hammer +5 (1d4+5); x2 *PA*
Ranged
Dagger +5 (1d4+3); 19-20/x2
Light Hammer +5 (1d4+3); x2
Special Attacks
Power Attack (-1 Attack; +2 (or +3) damage); Furious Focus (1st Power Attack/Round w/ no penalty!)


STATISTICS
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 18
Feats Power Attack, Toughness, Weapon Focus (Katana)
Skills (ACP -3; -5 w/shield)

  • Climb +12 (1)
  • Diplomacy +6 (3)
  • Heal +5 (1)
  • Intimidate +2 (1)
  • Kno. Geography +6 (3)
  • Kno. Nature +6 (3)
  • Perception +7 (3)
  • Survival +7 (+8 to Track) (3)
  • Wild Empathy +2 ("3")

Traits Child of Two Peoples, Best Friend (Ameiko)
Languages Common, Skald, Tien
SQ Heart of the Wilderness, Racial Bonus Feat, Ability Score Increase (+2 Str), Master of Terrain (1st Favored Terrain: Forest), Track, Wild Empathy, Live in Comfort.
Gear Dagger (1 lb.), Light Hammer x 3 (6 lbs.), Katana (6 lbs.), Gladius (3 lbs.), Explorer's Outfit, Mw. Breastplate (30 lbs.), Heavy Wooden Shield (10 lbs.), Ranger's Kit* (28 lbs.), Ring of Climbing
Wealth 50 gp+? (in a belt pouch)
Encumbrance 76 without Backpack, 94 with BackpackB (L:86/M:173/H:260)


  • Ranger's Kit: a backpack, a bedroll, a belt pouch (45 gp), a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.

  1. Rgr1 bab +1 Power Attack, Toughness, Master of Terrain (Forest)
  2. Rgr2 bab +2 Live in Comfort
  3. Rgr3 bab +3 Furious Focus, Endurance, Favored Terrain (Mountains)
  4. Rgr4 bab +4 Terrain Bond, +1 Dex (15)
  5. Rgr5 bab +5 Weapon Focus (Katana), Able Explorer
  6. Rog1 bab +5 Sneak Attack +1d6, Trapfinding
  7. Hor1 bab +6 , Favored Terrain (Cold)
  8. Hor2 bab +7 Favored Terrain (Astral Plane), Terrain Mastery (Astral Plane) +1 Dex (16)
  9. Hor3 bab +8 Dimensional Agility, Terrain Dominance
    1. (Astral Plane; +1 competence bonus to atk&dmg vs. outsiders; Dimension Door 3+Wis/day)
  10. Nin2 bab +9 Ninja Trick - Rogue Talent (Terrain Mastery), Evasion
  11. Hor4 bab +10 Dimensional Assault, Favored Terrain (Plains), Terrain Mastery (Plains)
  12. Hor5 bab +11 Favored Terrain (Underground)
  13. Hor6 bab +12 Dimensional Dervish, Terrain Dominance (Underground), Terrain Mastery (Underground)
  14. Hor7 bab +13 Favored Terrain ()
  15. Hor8 bab +14 Dimensional Savant, Favored Terrain (), Terrain Mastery ()
  16. Hor9 bab +15 Terrain Dominance ()

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