Male Human Hunter 15
Neutral Medium Humanoid (Human)
Player Swyrlyn


Init +5 (+4 dex + 1 ioun stone)
Senses Perception +21


AC 28, touch 17, flat-footed 24; (+4 dex, +11 armor, +2 deflection, +1 insight)
AC with buffs: Barkskin 33, Combat Expertise 36
HP 168 (15d8 + 60 con + 15 fcb +15 toughness)
Fort +20 (con +4, hunter +9, resistance +5, +2 profane)
Refl +18 (dex +4, hunter +9, resistance +5)
Will +16 (wis +3, hunter +5, resistance +5, +1 trait, feat +2)
Special Defences: Improved Evasion - jos mouse päällä, Woodland Stride, +6 dodge vs aoo when using snake


Speed 30ft, with armor 30ft
2-handed Melee +3 fortuitous menacing adamantine greatsword +20/+15/+10 2d6+10 (S,19-20/x2)
2-handed Melee+Power Attack +3 fortuitous menacing adamantine greatsword +17/+12/+17 2d6+21 (S,19-20/x2)
2-handed Melee+Power Attack+Combat Expertise +3 fortuitous menacing adamantine greatsword +14/+9/+4 2d6+21 (S,19-20/x2)
2-handed Melee+Power Attack+Combat Expertise+Flank with Po +3 fortuitous menacing adamantine greatsword +20/+15/+10 2d6+21 (S,19-20/x2)
2-handed Melee+Power Attack+Combat Expertise+Flank+AOO with Po +3 fortuitous menacing adamantine greatsword +30 2d6+21 (S,19-20/x2)
Muista Outflank: In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

  • Fortuitous: This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.
  • Bonuses Flanking: Outflank +4, Menacing +2 = +6, Attack of Opportunity: +4 from paired opportunist, +6 from Snake focus = +10 on Aoo and once per round extra Aoo with Fortuitous with -5

Ranged MW Darkwood Composite Longbow +16/+11/+6 1d8+3 (20/x3)


Spells:(CL 15, Concentration +18)
5th (3+0/day) (DC 18)- Communal Air Walk, Death Ward, Neutralize Poison (Greater), Stoneskin, Summon Nature's Ally V
4th (4+0/day) (DC 17)- Animal Growth, Echolocation, Explosion of Rot, Freedom of Movement, Summon Nature's Ally IV
3rd (5+1/day) (DC 16)- Greater Longstrider, Darkvision, Life Bubble, Magic Fang (Greater), Protection from Energy-Communal, Summon Nature's Ally III
2nd (5+1/day) (DC 15)- Barkskin, Carry Companion, Flurry of Snowballs, Lesser restoration, Spider Climb, Wind Wall, Summon Nature's Ally II
1st (5+1/day) (DC 14)- Endure Elements, Heightened Awareness, Lead Blades, Longstrider, Resist Energy, Touch of the Sea, Summon Nature's Ally I
Orisons Create Water, Detect Magic, Read Magic, Guidance, Light, Stabilize Known spells: 15th 6 6 6 5 4 4


Str 22 , Dex 18, Con 18, Int 14, Wis 16, Cha 10
Base Atk +11; CMB +17; CMD 34
Feats

  • 1: Combat Expertise, Combat Reflexes
  • 2: Outflank (Precise Companion)
  • 3: Power Attack, Pack Flanking (Teamwork Feat)
  • 5: Broken Wing Gambit
  • 6: Paired Opportunist (Teamwork Feat)
  • 7: Improved Feint
  • 9: Feint Partner, Improved Feint Partner (Teamwork Feat)
  • 11: Iron Will
  • 12: Escape Route (Teamwork Feat)
  • 13: Toughness
  • 15: Blind-Fight, Improved Spell Sharing (Teamwork Feat)

Skills acp: -1; total skill ranks: 15 x (6 hunter, 2 int)= 120

  • Acrobatics (3) +6
  • Appraise
  • Bluffc (15) + 21 / + 26 to feint/ +31 to lie (Ranks +15, class skill +3, +1 trait, +2 racial trait)
  • Climbc (1) + 9
  • Craftc
  • Diplomacy (10) +12
  • Disable device
  • Disguise
  • Escape artist
  • Fly
  • Handle animalc (7) +10 (+14 to Po)
  • Healc (1) + 7
  • Intimidatec (1) +4
  • Knowledge(arcana) (1) +3
  • Knowledge(dungeoneering)c (15) +20
  • Knowledge(engineering) (1) +3
  • Knowledge(geography)c (1) +6
  • Knowledge(history) (1) +3
  • Knowledge(local)c (1) +3
  • Knowledge(nature)c (15) +20
  • Knowledge(nobility) (1) +3
  • Knowledge(planes) (3) +5
  • Knowledge(religion) (1) +3
  • Linguistics (1) +2
  • Perceptionc (15) +21
  • Perform +0
  • Profession Sailorc (1) +6
  • Ridec (1) +7
  • Sense motive
  • Sleight of hand
  • Spellcraftc (5) +10
  • Stealthc (1) +6
  • Survivalc (15) +21 / +28 track
  • Swimc (1) +9
  • Use magic device

Traits: Fast-talker, Indomitable Faith
Languages: Common, Polyglot, Sylvan, Draconic
RSQ Silver Tongued, Extra feat
SQRaise Animal Companion, Speak with master, Greater empathic link


On person: +3 Adamantine Menacing Fortuitous Greatsword
In backpack:
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs: Lesser Extend Rod
Ioun Stones:
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head Mask of Stony Demeanor
  • Headband Headband of Inspired Wisdom +4
  • Face/Eyes
  • Neck
  • Shoulders Cloak of Resistance +5
  • Chest
  • Body
  • Armor Mithral Agile Breastplate +5
  • Belt Belt of Physical Perfection +4
  • Wrist
  • Hand First Aid Gloves (All the gems)
  • Ring Ring of Protection +2
  • Ring
  • Feet

Notes Feint

Note: Though the feint action is located here, near the rules for combat maneuvers, and while it seems like it might BE a combat maneuver, feinting is NOT a combat maneuver. The Paizo PRD is organized with the feint rules located in the same placement.

Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.

When feinting against a non-humanoid you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty. Against a creature lacking an Intelligence score, it's impossible. Feinting in combat does not provoke attacks of opportunity.

Feinting as a Move Action

With the Improved Feint feat, you can attempt a feint as a move action.

Fortuitous:This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.

Menacing: This special ability can only be placed on melee weapons.

A menacing weapon helps allies deal with flanked foes. When the wielder is adjacent to a creature that is being flanked by an ally, the flanking bonus on attack rolls for all flanking allies increases by +2. This ability works even if the wielder is not one of the characters flanking the creature.

  • 0
  • 1
  • 2

Things to buy


Tulevaisuus


Po

Male Panda Animal Companion 15
Neutral Medium Animal


Init +5
Senses Perception +12, low-light vision


AC 35, touch 15, flat-footed 30; (+5 armor, +15 nat. armor +5 Dex)
hp 114 (HD 12)
Fort +17, Ref +17, Will +13 (+4 vs. enchantment)
Special Defenses Improved Evasion


Speed 30 ft.
Melee + G.Magic Fang Bite +20 1d6+21 (B/S/P, x2), Claws x2 +20 1d4+11 (B/S, x2)
Melee+Power Attack Bite +17 1d6+27 (B/S/P, x2), Claws x2 +17 1d4+17 (B/S, x2)
Melee+Power Attack+Flank with Mabu Bite +23 1d6+27 (B/S/P, x2), Claws x2 +23 1d4+17 (B/S, x2)
Melee+Power Attack+Flank+AOO with Mabu Bite +33 1d6+27 (B/S/P, x2), Claws x2 +33 1d4+17 (B/S, x2)
Melee+Power Attack+Animal Growth Bite +20 1d8+35 (B/S/P, x2), Claws x2 +20 1d6+21 (B/S, x2)
Special Attacks Powerful Bite (Strx2 on bite) Muista Outflank: In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. Bonuses Flanking: Outflank +4, Menacing +2 = +6, Attack of Opportunity: +4 from paired opportunist, +6 from Snake focus = +10 on Aoo and once per round extra Aoo with Fortuitous with -5


Str 30 (+10), Dex 20 (+5), Con 18 (+4), Int 3 (-4), Wis 14 (+2), Cha 9 (-1)
Base Atk +9; CMB +19; CMD 34
Feats 1:Toughness , 2: Power Attack, 5: Extra Item Slot (Shoulders) 8:Combat Reflexes, 10: Iron Will, 13: Blind-Fight Teamwork feats (shared by Mabu): Outflank, Broken Wing Gambit, Pack flanking, Paired Opportunists, Feint Partner, Improved Feint Partner
Skills (ACP -0) Acrobatics +9 (1), Climb +14 (1), Perception +12 (7), Stealth +9 (1), Swim +14 (1), Survival (1) +6
Tricks (13) Attack, Attack Everything, Flank, Work, Exclusive, Down, Deliver, Track, Stay, Heel, Guard, Defend, Aid, ?
SQ Link, Share Spells, Animal Focus: Tiger & Bull usually, when flanking Snake insted of Tiger
Items Cloak of Resistance +5, Fortuitous Menacing Amulet of Mighty Fist, +1 Mithral Chain shirt

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped