Pathfinder Society -hahmot

Male Human Kineticist 9
NG Medium Humanoid
Player Eldrik
PFS# 192674-12
Faction Grand Lodge
Prestige/Fame 14/40
XP 24


Init +8
Senses Perception +14


Burn 4 = force ward, Ranged 25% miss chance, 20% crit negate
AC 20, touch 14, flat-footed 16; (+4 Armor +4 Dex, +2 shield)
thp 27 nonlethal 36 hp 129 (9d8 +9*7 con +9 fcb + 9 t)
Fort +21, Ref +17, Will +12
Special Defenses Enveloping Winds, Basic aerokinesis, Air cushion, Force ward


Speed 30 ft, fly 60 ft (good)
EO included
Melee Electric hammer +16/+11 touch (5d6+3, 20/x2)
Melee Telekinetic hammer +16/+11 (5d6+12, 20/x2)
Ranged Electric blast +16 touch (5d6+9, 20/x2, range 60ft)
Ranged Telekinetic blast +16 (5d6+18, 20/x2, range 30ft)
Point blank shot +1/+1, Empower +50% dmg, extended range 120/240


Str 10, Dex 20, Con 24, Int 8, Wis 14, Cha 7
Base Atk +6; CMB +6; CMD 21


Feats Point-blank shot, Precise shot, Weapon finesse, Toughness, Weapon focus (blast), Extra wild talent


Skills Acrobatics +12, Fly +19, Heal +6, Knowledge (nature) +11, Perception +14, Profession (gambler) +9, Stealth +9, Swim +1, Use magic device +7


Traits Indomitable will, Reactionary
Languages Common, skald
Racial Traits Bonus feat, Skilled


SQ Burn, Kinetic blast (electric), Gather power, Enveloping winds, Basic aerokinesis, Kinetic blade, Air's reach, Extended range, Elemental overflow +3, Air cushion, Internal buffer 1, Expanded defense (Force ward), Metakinesis (empower, maximize), Blade rush, Inf spec, Wings of air, Basic telekinesis, Kinetic whip, Telekinetic haul


Gear Cold-weather outfit, +1 buckler, Chainshirt, CI dagger, Pathfinder's kit, Mwk tool gambling, Rope, Grappling hook, Ioun torch, Courtier's outfit, +1 Buckler. Cloak of resistance +4, 2x Pale green, Cracked dusty, Lucky horseshoe, +2/+2 belt, Boots of speed
Wealth 5187 gp

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