Wrath of the Righteous

Parant Argyros


AasimarAngelkin; Scion of Humanity Sorcerer 5/Dragon Disciple 3; fcb: +1 skill point (Silver Dragon Sorcerer 5/Dragon Disciple 3)
CG Medium Humanoid & Outsider (Human & Native)
Init +2 (+2 Dex)
Senses Darkvision 60 ft., Perception +7, Sense Motive +1
Deity


DEFENSE
AC 21, touch 14, flat-footed 17 (+2 Dex, +2 Dodge, +2 Natural Armour +5 Armor)
hp 76 (5d6 + 3d12 + 8*2 con + 6 tier + 8 feat + 5 Devotion)
Fort +7 (+3 base, +2 con, +2 resistance); +2 sacred against Insanity & Confusion & Death effects
Ref +8 (+2 base, +2 dex, +2 resistance, +2 feat); +2 sacred against Insanity & Confusion & Death effects
Will +9 (+6 base, +1 wis, +2 resistance); +2 sacred against Insanity & Confusion & Death effects
Special Defenses

  • Resist 5/Acid, 5/Cold, 5/Electricity
  • Dragonic Defenses +2 Natural Armor, Resist 5/Cold

SPELLS - Concentration +9 (+7 Cha +2 trait), +12 to penetrate demon magic resistance (CL +8 +4 trait)
Cantrips (at-will) - DC 17

1st-lvl - 8/day - DC 18

2nd-lvl - 8/day - DC 19

3nd-lvl - 6/day - DC 20


OFFENSE
Speed 30 ft.
Melee
2xClaws (6 rounds/day) +8 (1d6 + 4); 20/x2 (Slashing, Bludgeoning, Magic)
Bite (6 rounds/day) +8 (1d6 + 6); 20/x2\\ Spear +7 (1d8 + 4); 20/x2 (Piercing, broken)
Ranged
Ranged Touch +5
Special Offense

  • Dragon Breath (2/day) Burst 30ft Cone, 12d6 cold, DC 22 Ref to half

STATISTICS
Str 18++, Dex 14, Con 14, Int 14+, Wis 12+, Cha 25++++
BAB +4; CMB +8 (+4 bab + 4 str); CMD 24 (10 +4 bab +4 str +2 dex +2 dodge +2 sacred)
Basic Feats Eschew Materials, Dodge, Toughness, Craft Magical Arms and Armor, Craft Wonderous Items, Blind-Fight, Lightning Reflexes
Devotion Feat Craft Wonderous Items, +2 CHA
Mythic Feats Mythic Dodge
Skills: 5*5 Sorcerer + 3*4 Dragon Disciple = 37

Acrobatics +2 (0)
Appraise +2 (0)
Bluff +7 (0)
Climb +3 (0)
Diplomacy +7 (0)
Escape Artist +2 (0)
Fly +7 (2)
Heal +3 (0); +2 Racial
Intimidate +14 (4)
Knowledge (Arcana) +13 (8)
Knowledge (Dungeoneering) +2 (0)
Knowledge (Geography) +2 (0)
Knowledge (History) +2 (0)
Knowledge (Local) +6 (1)
Knowledge (Nobility) +2 (0)
Knowledge (Nature) +2 (0)
Knowledge (Planes) +13 (6); +2 Racial
Knowledge (Religion) +7 (2)
Perception +7 (3)
Ride +2 (0)
Sense Motive +1 (0)
Spellcraft +15 (8); +2 Devotion
Stealth +2 (0)
Survival +1 (0)
Swim +3 (0)
Use Magic Device +3 (0)

Traits Riftwarden Orphan, Magical Knack(Sorcerer),
Languages Common, Celestial, Draconic
SQ Angelkin Traits (+2 Str & Cha, Darkvision 60 ft. Scion of Humanity, Skilled - +2 Heal, +2 Knowledge(Planes)), Bloodline(Draconic), Claws(Su), Bloodline Arcana(Cold), Dragon Resistances (+2 Natural Armor, Resist 5/Cold), Claws(Magical), Hard to Kill, Mythic Power, Surge (1d6), Archmage Arcana(Arcane Surge (Su)), Enduring Armor (Su), Amazing Initiative, Mythic Bloodline (Su), Lightning Reflexes
Equipment
On Person

  • Traveler’s Outfit
  • Pouch, belt
  • Rope, silk (50 ft)
  • Waterskin
  • Sunrod x2
  • Silver Dragon amulet
  • +2 Cloak of Resistance
  • Masterwork Dagger
  • Headband of Alluring Charisma +4
  • Righteous Medal of Clarity (Int) +2 saves vs. Insanity & Confusion
  • Righteous Medal of Valour (Str) +2 CMD sacred bonus
  • Righteous Medal of Vigour (Con) +2 saves vs. Death effects
  • Spear
  • Wand of Magic Missile (9 charges)
  • Wand of Magic Missile (CL5 – 3d4+3 – 25 charges)
  • Cure Light Wounds Potion
  • Cure Moderate Wounds Potion
  • Lesser Restoration Potion

In Backback

  • Bedroll
  • Tent, Medium
  • Rations, Trail x10
  • Scroll of Dimensional Lock
  • Scroll of Shocking Grasp
  • Scroll of Resist Energy
  • Scroll of Cause Fear x10
  • Scroll of Comprehend Languages x4
  • Scroll of Bears Endurance
  • Masterwork Dagger

Wealth 929 gp, 11 sp (in a belt pouch)
Encumbrance 12,5 without Backpack, 59,5 with Backpack (L76/M:153/H:230)
Traits
Riftwarden Orphan: You gain a +2 trait bonus on all concentration checks. You also gain a +4 trait bonus on caster level checks to penetrate a demon's spell resistance. Once per day, he can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + his mythic tier to the item, up to its normal maximum number of charges.
Magical Knack (Sorcerer): Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.


= Class Skill
= Cross-Class Skill

Level Progression

  1. Sorcerer Weapon Profiency (Simple), Bloodline(Draconic), Claws(Su), Bloodline Arcana(Cold), cantrips, Eschew Materials, Dodge
  2. Sorcerer
  3. Sorcerer Dragon Resistances, Bloodline Spell(Mage Armor), Toughness
  4. Sorcerer +1 WIS
  5. Sorcerer Bloodline spell(Resist Energy), Claws(Magical), Craft Magical Arms and Armor
  6. Dragon Disciple Blood of Dragons, Natural Armor Increase (+1)
  7. Dragon Disciple Ability Boost (Str +2), Dragon Bite, Claws(1d6), Blind-Fight, Bloodline Spell(Fly), Lightning Reflexes
  8. Dragon Disciple Dragon Breath(Cold) 1/day, +1 INT
  9. Dragon Disciple Ability Boost (Str +2), Natural Armor Increase (+1), Dragon Resistances II, Dragon Breath(Cold) 2/day, Battle Cry
  10. Dragon Disciple Blindsense 30 ft., Bloodline Feat
  11. Dragon Disciple Ability Boost (Con +2), Feat
  12. Dragon Disciple Dragon Form (1/day), Natural Armor Increase (+1), Bloodline Spell(Fear), Bloodline Spell(Spell Resistance), +1 CHA
  13. Dragon Disciple Ability Boost (Int +2), Bloodline Feat, Feat
  14. Dragon Disciple Wings
  15. Dragon Disciple Blindsense 60 ft., Dragon Form II (2/day), Draconic Resistances III, Bloodline Spell(Form of the Dragon I), Feat
  16. Sorcerer +1 CHA
  17. Sorcerer Dragon Breath(Cold) 3/day, Bloodline Spell(Form of the Dragon II), Feat
  18. Sorcerer
  19. Sorcerer Bloodline Feat, Bloodline Spell(Form of the Dragon III), Feat
  20. Sorcerer Power of the Wyrms, Dragon Breath(Cold) 4/day, +1 CHA

Mythic Path (Archmage)

TierAbility ScoreMythic FeatMythic Abilities
1stMythic DodgeArchmage Arcana(Arcane Surge (Su)), Hard to Kill, Mythic Power, Surge +1d6, Enduring Armor (Su)
2nd+2 ChaAmazing Initiative, Mythic Bloodline (Su)
3rd2ndRecuperation, Path Ability
4th2ndSurge +1d8, Path Ability
5th3rdMythic Saves, Path Ability
6th3rdForce of Will, Path Ability
7th4thSurge +1d10, Path Ability
8th4thUnstoppable, Path Ability
9th5thImmortal, Path Ability
10th5thTrue Archmage, Surge +1d12, Path Ability

Notes
Parant Argyros was orphaned at young age of three and has no memories of his real parents. His parents were part of a small scouting party sent to investigate demonic movements and to try finding weaknesses in their defenses. They or rest of their party never returned.

Parant himself has been raised by a good friend of his mothers. An elder mage, in service of the silver dragon Terendelev, protecting the city. Here he also met his older step-brother Galedon.

Reasonably tall and fit, but completely hairless man, who looks mostly human. His hair won’t grow no matter what. Problem he has had since birth. And yes, it is a touchy subject for him. His skin also is a bit pale and shines lightly in direct sunlight He wears an amulet around his neck where it’s clearly visible above his clothes. This amulet is fine craftsmanship silver depiction of a dragon.

He has clearly dragon like silver eyes and sharper than normal teeth.

When growing his claws, his hands also gain a coating of silvery scales.

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