Rohngar
Human slayer 7 (Pathfinder RPG Advanced Class Guide 53)
N Medium humanoid (human)
Init +3; Senses Perception +11


Defense


AC 21, touch 14, flat-footed 18 (+7 armor, +1 deflection, +2 Dex, +1 dodge)
hp 78 (7d10+28)
Fort +8, Ref +8, Will +6
Defensive Abilities trap sense +2


Offense


Speed 30 ft.
Melee +1 cold iron longsword +12/+7 (1d8+5/19-20) or
:+1 short sword +12/+7 (1d6+5/19-20) or
:mwk silver light mace +12/+7 (1d6+4) or
:mwk silver warhammer +12/+7 (1d8+4/×3)
Ranged mwk composite longbow +10/+5 (1d8+4/×3)
Special Attacks sneak attack +2d6, studied target +2 (2nd, swift action)


Statistics


Str 18, Dex 15, Con 14, Int 11, Wis 12, Cha 9
Base Atk +7; CMB +11; CMD 25
Feats Dodge, Double Slice, Improved Two-weapon Fighting, Iron Will, Mobility, Toughness, Two-weapon Defense, Two-weapon Fighting
Traits armor expert, veteran of battle
Skills Acrobatics +10, Bluff +3, Climb +9, Disable Device +17, Disguise +4, Heal +6, Intimidate +3, Knowledge (dungeoneering) +8, Knowledge (geography) +10, Knowledge (local) +5, Perception +11, Ride +6, Sense Motive +5, Sleight of Hand +9, Stealth +9, Survival +11, Swim +9
Languages Common
SQ combat style (two-weapon combat), slayer talents (ranger combat style[ACG], ranger combat style[ACG], trapfinding[ACG]), stalker, track +3, trapfinding +3
Combat Gear potion of barkskin +3 (2), potion of bull's strength (2), potion of cure moderate wounds (4), potion of darkvision (2); Other Gear +1 mithral breastplate, +1 cold iron longsword, +1 short sword, arrows (20), mwk composite longbow (+4 Str), mwk silver light mace, mwk silver warhammer, cloak of resistance +1, handy haversack, ring of protection +1, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, mess kit<sup>UE</sup>, pot, torch (10), trail rations (5), waterskin


Special Abilities


Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.
Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam & some skills vs. them.
Track +3 Add the listed bonus to Survival checks made to track.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.

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