Female Human Spiritualist (Phantom Blade 5)
Neutral Good Medium Humanoid (Human)
Player Swyrlyn, 112455-26


Init +2 (+1 dex, + 1 trait)
Senses Perception +8


AC 22, touch 11, flat-footed 21; (+1 dex, + 10 armor, +1 natural)
HP 47 (5d8 spirit + 10 con + 5 fcb + 5 toughness)
Fort +6 (con +2, spiritualist +4)
Refl +2 (dex +1, spiritualist +1)
Will +6 (wis +2, spiritualist +4)
Special Defences:


Speed 30ft, with armor 20ft
1-handed Melee Phantom Blade (+2 Ghost Touch Scimitar) +9 1d6+6 (S 18-20/x2)
1-handed Melee + PA Phantom Blade (+2 Ghost Touch Scimitar) +8 1d6+8 (S 18-20/x2)
2-handed Melee Phantom Blade (+2 Ghost Touch Scimitar Scimitar) +9 1d6+8 (S 18-20/x2)
2-handed Melee + PA Phantom Blade (+2 Ghost Touch Scimitar Scimitar) +8 1d6+11 (S 18-20/x2)
Special Attacks:

  • Spell Combat, Spellstrike, Quick Manifest (Weapon as Swift), Ectoplasmic Pool 4/day

Ranged Mw Darkwood Composite Longbow +5 1d8+3 (20/x3)


Spells: (CL 5, Concentration +8, vs SR +7)
2nd: (2+1/day)(DC 14) Resist Energy, See Invisibility, Stricken Heart
1st: (4+1/day)(DC 13) Cure Light Wounds, Inflict Light Wounds (DC 14), Shield, Remove Fear
Knacks (6 spells)(DC 12) Detect Magic, Guidance, Light, Read Magic, Stabilize, Mending


Str 19 (18+1) , Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +3; CMB +7; CMD 18
Feats

  • 1: Toughness, Heavy Armor Proficiency (Human Bonus feat)
  • 3: Spell Focus (Necromancy), Power Attack (Spirit of War = Bonus feat)
  • 5: Spell Penetration

Skills acp: -5; total skill ranks: (Spiritualist 4x4, Int 4x1, Human 4x1) = 30

  • Acrobatics
  • Appraise
  • Bluffc
  • Climb
  • Craftc
  • Diplomacyc (5) +8
  • Disable device
  • Disguise
  • Escape artist
  • Flyc
  • Handle animal
  • Healc (1) +6
  • Intimidatec
  • Knowledge(arcana)c (1) +5
  • Knowledge(dungeoneering)c (1) +5
  • Knowledge(engineering) c (1) +5
  • Knowledge(geography)c (1) +5
  • Knowledge(history) c (1) +5
  • Knowledge(local)c (1) +5
  • Knowledge(nature)c (1) +5
  • Knowledge(nobility)c (1) +5
  • Knowledge(planes)c (2) +6
  • Knowledge(religion)c (1) +5
  • Linguisticsc (1) +5
  • Perception (5) +9 (Alertness bonus)
  • Performc
  • Professionc
  • Ride
  • Sense motivec (5) +12 (Alertness bonus)
  • Sleight of hand
  • Spellcraftc (1) +5
  • Stealth
  • Survival +2
  • Swim
  • Use magic devicec (1) +2

Traits: Arcane Temper (+1 init, +1 concentration), World Traveler (+1 diplo and diplo as class skill)
Languages: Common, Varisian, Sylvan, Infernal
RSQ Skilled, Bonus Feat
SQ Phantom Blade: Alertness, Phantom Touch, Telepathy, Weapon of the Mind, Spell Combat, Spellstrike, Phantom Blade: Quick Manifest, Spirit of War (Bonus Feat)


On person: Monk's Outfit [2],Mw Darkwood Composite Longbow +3 str [1,5], Cold Iron Arrowsx20
In backpack: Alchemist Fire*3, Acidx4
Wealth
Mule:
Potions/Oils:
Scrolls: 2xObscuring mist
Wands: CLW,
Miscs:
Ioun Stones:
Encumbrance , lb. without backpack (43/86/130), 31,5 lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck Amulet of Natural Armor +1
  • Shoulders
  • Chest
  • Body
  • Armor +1 Full Plate
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Things to buy


Tulevaisuus


Ectoplasmic Pool (Ex): At 5th level, the phantom blade gains a reservoir of excess ethereal energy and ectoplasm that she can draw upon to improve her phantom weapon. This pool has a number of ectoplasmic points equal to half her spiritualist level + her Wisdom modifier. The pool refreshes once per day when the spiritualist refreshes her daily spells.

The phantom blade can spend a number of ectoplasmic points to enhance or modify her phantom weapon. As a free action, she can spend 1 point to manifest or harbor her weapon. The spiritualist can also spend 2 ectoplasmic points as a free action to allow attacks made with her phantom weapon to resolve against touch AC for 1 round.

As a swift action, she can spend 2 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute: corrosive, defending, flaming, frost, keen, merciful, shock, or throwing. At 11th level, she can spend 3 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute: corrosive burst, disruption, flaming burst, holy, icy burst, shocking burst, or unholy. At 15th level, she can spend 5 ectoplasmic points to grant the weapon one of the following weapon special abilities for 1 minute: brilliant energy, dancing, or speed. A phantom blade can spend an appropriate number of points to grant the weapon multiple abilities as one action. A phantom weapon cannot have a modified bonus higher than +10.

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