Thrakus Bricktank
I've got your back!.
Champion of Trudd 3 / Archetype Cleric
Player Swyrlyn
Ancestry Strong-Blooded Dwarf Perception +7•
Alignment Lawful Good
Languages Common, Dwarven, Undercommon
Str 18, Dex 10, Con 14
Int 12, Wis 14, Cha 10
AC 21; (+6 armor, +0 Dex, 2+3 trained)
HP 49 (Dwarf 10, Champion 30, Con 6, Toughness 3)
Fort +9••, Ref +5•, Will +9••
Special Defenses
Melee +1 Warhammer +10 1d8+4 B (Shove)
Ranged Javelin +5 1d6+4 (Thrown 30 ft.)
Special Attacks
Skills
- Acrobatics(Dex) +5
- Arcana(Int)
- Athletics(Str) +12
- Crafting(Int) +6
- Deception(Cha)
- Diplomacy(Cha) +5
- Intimidation(Cha)
- Swamp Lore(Int) +6 - Background
- Medicine(Wis)
- Nature(Wis) +7
- Occultism(Int) +6
- Performance(Cha)
- Religion(Wis) +7
- Society(Int) +6
- Stealth(Dex)
- Survival(Wis)
- Thievery(Dex)
Heritage:
- Dwarf, Strong-Blooded Dwarf
Ancestry Feats:
Champion Feats:
- Ranged Reprisal (1):
- Cleric Dedication (2):
Champion Cause:
- Paladin [Lawful Good] (1): When you Rage, you gain your chosen animal's unarmed attack (or attacks). The specific attack gained, the damage it deals, and its traits are listed on Table 3–3: Animal Instincts (Antler, 1d10 P Grapple, unarmed). These attacks are in the brawling group. Your Rage action gains the morph, primal, and transmutation traits.
- Champion's Reaction: Retributive Strike
- Divine Ally - Blade Ally: A spirit of battle dwells within your armaments. Select one weapon or handwraps of mighty blows when you make your daily preparations. In your hands, the item gains the effect of a property rune and you also gain the weapon's critical specialization effect. For a champion following the tenets of good, choose disrupting, ghost touch, returning, or shifting. For a champion following the tenets of evil, choose fearsome, returning, or shifting.
General Feats:
- Shield Block (1-Champion):
- Toughness (3-gen feat):
Skill Feats:
- Titan Wrestler (1: Fogfen tale-taller): You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
- Underwater Marauder (2):
Class Features:
- 1: Ancestry and background, initial proficiencies, champion’s code, deity and cause, deific weapon, champion’s reaction, devotion spells, champion feat, shield block / 2: Champion feat, skill feat / 3: Divine ally, general feat, skill increase
Bulk Limit: 9 || Worn + Weapons = 9 || All =
Worn Splint Mail (2)
Weapons Javelin (L), Warhammer, Shortsword
Stowed Crowbar (L), Grappling Hook(L),
Wealth
At the house or if travelingAdventurer’s Pack (2)[backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin](2),
Notes
Ostoja?: