Vienne Bluefield

got a hurricane at the back of her throat

female sylph bloodrager (urban bloodrager) 1/fighter (mobile fighter) 1/swashbuckler (courser) 4
CN medium outsider (native)
Player Rei (4304-27)
Xp 17
Faction Silver Crusade
Prestige/Fame 20/24

Init +6 (+4 Dex, +2 swashbuckler initiative)
Senses Perception +9, low-light vision

AC 20, touch 16, flat-footed 14; (+4 Dex, +4 armor, +2 Dodge; Mobility, +1 dodge AC if moved at least 20 ft. during turn, -1 dodge if moved less than 10 ft. during turn)
hp 47 (6d10+6; FCB +1)
Fort +7, Ref +9, Will +4
Special Defenses

Speed 55 ft.
Melee +1 elven branched spear +11 (1d8+2/x3)
PA +1 elven branched spear +9 (1d8+8/x3)
Ranged darkwood composite longbow +11 (1d8/x3)
Special Attacks melee attacks count as good-aligned for DR, deal 1d6 additional damage to evil outsiders, stacking with other effects that damage evil outsiders; controlled bloodrage 13 rounds/day (+4 to Str, Dex or Con, can be split in increments of +2; can use Cha-, Dex- and Int-based skills in controlled bloodrage); Lion's Audacity 1/day (when making a charge attack, can inspire allies within 30 ft. to gain an additional +2 trait bonus on attack and damage rolls when they make a charge attack before the beginning of your next turn); kip-up as move action
Panache 1

Str 13, Dex 18, Con 12, Int 14, Wis 12, Cha 10
Base Atk +6; CMB +7; CMD 21
Feats Dodge, Exotic Weapon Proficiency (elven branched spear), Mobility, Power Attack*, Spring Attack, Weapon Finesse
Skills Acrobatics +13 (6), Bluff +7 (4), Climb +5 (1), Diplomacy +4 (1), Escape Artist +11 (4), Handle Animal +4 (1), Knowledge (arcana, dungeoneering, engineering, local, nobility) +6 (5x 1), Perception +10 (6), Sense Motive +9 (5), Sleight of Hand +8 (1), Swim +5 (1)
Traits Indomitable Faith, Lion's Audacity, Wind-Carried Voices
Languages Auran, Common, Gnome, Halfling
SQ bloodline (celestial), bloodline power (angelic attacks), breeze-kissed, charmed life 3/day, confounding target, controlled bloodrage, deeds, fast movement, like the wind, nimble toes, panache, scholastic, swashbuckler finesse, swift target

On person +1 elven branched spear, mithral shirt, darkwood composite longbow, wand of CLW, wand of magic missile (11 charges), cloak of resistance +1, potion of shield of faith (CL 12), wand of lesser restoration (7 charges), primal elemental gem (air) (as elemental gem, but summons Huge air elemental at CL 11)
In backpack
Wealth 12905 gp
Encumbrance lbs. without backpack, lbs. with backpack ( lb. light/ lb. medium/ lb. heavy)

- Air Affinity x4
- Oread's Favor
- Uneasy Alliance
- Echoes of the Dead: when failing a Will or Fortitude save against a haunt, can use this boon to gain a +2 competence bonus on the save retroactively; if the bonus is enough to turn the failure into a success, the save succeeds
- Righteous Redemption
- Worthy Foe: Tusks
- Field-Commissioned Kobold
- Trapmaker: A kobold from the Sewer Dragon tribe taught you a few trap-making tricks and provided you with a few specialized supplies. You can use these supplies, together with materials that you have collected in your adventures, to assemble the swinging axe trap below with a successful Craft (traps) check. You can attempt to make the trap more deadly, at the cost of making it more difficult to craft. Before attempting the check, you may increase the DC of the Craft (traps) check by up to +1 per character level. For each point by which you increase the Craft DC, increase the trap’s Perception and Disable Device DCs by 1, its attack bonus by 1, and the damage it deals to each target by 2. Assembling the trap takes 5 minutes. If you fail the Craft (traps) check, you do not create a functioning trap, but you still expend the materials. Once you use this boon, cross it off your Chronicle Sheet.
- Foe of All Winds: +2 circumstance bonus on all Diplomacy and Intimidate checks made against natives of the Plane of Air; once per adventure, can check a box that precedes this boon to cast gust of wind (CL 6), wind wall (CL 8), or wind walk (CL 10); 3 uses
- Thassilonian Archivist: before attempting a Knowledge check, can check a box before this boon to add 1d4 to the result; if the Knowledge check is related to Thassilon, sin magic, fleshwarping, or similar topics (at the GM's discretion), add 1d8 instead; 3 uses
- +2 on Diplomacy checks against good or neutral tengus and other birdlike creatures; can check the box before this boon to add 1d6 electricity damage to a successful weapon attack (one use), can use this effect without checking the box on first successful attack against an evil birdlike creature
- can grant an ally that you can see a +2 sacred bonus on any d20 roll before they roll it; one use
- Mendevian Commendation
- Halve cost of Silver Crusade faction vanities purchased with PP (maximum discount 4 PP); reduce fame requirement for Silver Crusader vanity to 30
- can check a box before this boon to cast feather fall as a spell-like ability with a caster level equal to character level; two uses
- can cross off this boon to treat wind effects as if they were one category weaker per Air Affinity boon for one round per Air Affinity boon; this includes penalties on ranged attacks, whether the wind checks you or blows you away, and the penalty wind imposes on Fly checks; treat the effective starting wind strength of effect that make ranged attacks impossible but do not specify a strength, such as wind wall, as if they were windstorms

Wall Run (Ex): At 3rd level, the courser can run horizontally across vertical surfaces for 1 round by spending 1 panache point. She can perform this deed only while wearing light armor or no armor, and she must end her movement for the round on solid ground or else fall prone. The courser can use this deed to run straight up vertical surfaces as well, but every 5 feet up counts as 10 feet of movement.

Confounding Target (Ex): At 4th level, the courser gains Spring Attack as a bonus feat even if she does not meet the prerequisites. As long as she has at least 1 panache point and is wearing light armor or no armor, her base speed increases by 10 feet rather than 5 feet. This ability replaces the bonus feat gained at 4th level.


  1. 21.5.2016 #5-08: The Confirmation (GM chronicle)
  2. 30.7.2016 #6-10: The Wounded Wisp
  3. 6.12.2016 #8-08: Tyranny of Winds, Part 1 - The Sandstorm Prophecy (GM chronicle)
  4. 16.1.2017 #8-10: Tyranny of Winds, Part 2 - Secrets of the Endless Sky (GM chronicle)
  5. 28.1.2017 Pathfinder Adventure Path #79: The Half-Dead City (GM chronicle)
  6. 4.3.2017 #8-07: From the Tome of Righteous Repose
  7. 7.3.2017 #6-99: True Dragons of Absalom (GM chronicle)
  8. 21.3.2017 #8-12: Tyranny of Winds, Part 3 - Caught in the Eclipse (GM chronicle)
  9. 4.8.2017 #8-22: Wrath of the Fleshwarped Queen
  10. 10.3.2018 #9-12: Shrine of the Sacred Tempest (GM chronicle)
  11. 30.7.2017 #8-24: Raid on the Cloudborne Keep (GM chronicle, aktivoitu tasolla 5)
  12. 10.2.2018 #5-13: Weapon in the Rift (GM chronicle, aktivoitu tasolla 5)
  13. 24.10.2019 Rise of the Runelords Anniversary Edition #2: The Skinsaw Murders (GM chronicle)

Kaukainen tulevaisuus: bloodrager (urban bloodrager) 1/swashbuckler (courser) 4/fighter (mobile fighter) 5

Featit joita katsella: Spring-Heeled Style -ketju, Jaguar Pounce, Lunge

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