Pathfinder Society -hahmot

Picture is a concept art form the canceled Darth Maul game by Red Fly Studio.

Mr. Opress

Male Tiefling(Oni-Spawn)0 Magus(kensai) 1
Lawful Neutral Medium Outsider(Native)
Player mosillan (37103-31)
XP 1
Prestige/Fame 2/2


Init +2 (+2 dex)
Senses Perception +1, Darkvision 60'


AC 12, touch 12, flat-footed 10; (+2 dex)(+1 dodge, +1 int, +4 armor, +4 shield)
HP 11 (1d8 + 1 x 2 con + 1 fc)
Fort +4 (con +2, class +2, resistance +0)
Refl +2 (dex +2, class +0, resistance +0)
Will +3 (wis +1, class +2, resistance +0)
Special Defences:

  • Fiendish Resistance
    • cold 5
    • electricity 5
    • fire 5

Speed 30ft
Melee

  • Twin-blade Sword +4 1d8+4 (19-20/x2)
  • Twin-blade Sword +0/-4 1d8+3 (19-20/x2)

Ranged

  • Weapon +2 1d8 (19-20/x2)

Spell-like Ability (CL1, Concentration -2)
Alter Self


Spells prepared (CL 1, Concentration +3)
*+1 trait bonus on concentration checks.
*+4 trait bonus on concentration checks while grappled, pinned in violent weather or entangled.
1st (0+1/day) (DC 13)- Burning Hands
Cantrips (DC 12)- Open/Close, Detect Magic, Acid Splash
Spells known

  • 1st: Burning Hands, Shield, Shocking Grasp, Jump, Magic Missile
  • Cantrips: All

Str 17 Dex 14 Con 14 Int 15 Wis 12 Cha 5
Base Atk 0; CMB 3; CMD 15
Feats

  • Exotic Weapon Proficiensy(Twin-blade Sword) (kensai 1)
  • Weapon Focus(Twin-bladed Sword) (kensai 1)
  • Artful Dodge (1st)

Skills acp: -0; total skill ranks: 4

  • Acrobatics +2
  • Appraise +2
  • Bluff -3
  • Climbc +3
  • Craftc +2
  • Diplomacy -3
  • Disable device +2
  • Disguise -1
  • Escape artist +2
  • Flyc +2
  • Handle animal -3
  • Heal +1
  • Intimidatec -1
  • Knowledge(arcana)c (1) +6
  • Knowledge(dungeoneering)c +2
  • Knowledge(engineering) +2
  • Knowledge(geography) +2
  • Knowledge(history) +2
  • Knowledge(local) +2
  • Knowledge(nature) +2
  • Knowledge(nobility) +2
  • Knowledge(planes)c (1) +6
  • Knowledge(religion) +2
  • Linguistics +2
  • Perception +1
  • Perform -3
  • Professionc +1
  • Ridec +2
  • Sense motive +1
  • Sleight of hand +2
  • Spellcraftc (1) +6
  • Stealth +2
  • Survival +1
  • Swimc +3
  • Use magic devicec (1) +7

Traits Desperate Resolve1 Clever Wordplay(UMD)2
Languages Common, Abyssal, Infernal, Draconic
RSQ Fiendish Resistance, Skilled, Prehensile Tail
SQ Arcane Pool, Spell Combat, Canny Defense


On person:
In backpack:
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (86/173/260), M lb. with backpack (100/200/300)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are grappled, pinned, in violent weather, or entangled.
  • 2Your cunning and logic are more than a match for another’s confidence and poise. Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.

Things to buy


Tulevaisuus


  • 2: Magus 2:
  • 3: Magus 3: FEAT: Two-weapon Fighting
  • 4: Magus 4: STR +1
  • 5: Magus 5: FEAT:
  • 6: Magus 6:
  • 7: Magus 7: FEAT:
  • 8: Magus 8: INT +1
  • 9: Magus 9: FEAT:

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