Pathfinder Society -hahmot

Itse olen tehnyt niin, että jokainen loitsu, feat, skill yms. on omalla rivillään ja jokaisella on linkki d20pfsrd:n vastaavaan asiaan, esimerkiksi:

1st (3/day) — Acid Arrow, Comprehend Languages
Feats Power Attack, Dodge
Skills Appraise +4 (1), Craft (alchemy) +4 (1),
Tällä tavoin asiat ovat edes jonkinlaisessa järjestyksessä muokkausruudussa, ja linkit eivät huku sotkuun.

-Deus

Girolamo

Hei, voisin opettaa sinulle pari maahistemppua, vink vink.

Male Gnome Sorcerer 4
Chaotic Neutral Small Humanoid(Gnome)
Player mmultima (97350-X)
Xp 9
Faction Taldor
Prestige/Fame 0/0
Profession None


Init +2
Senses Perception +3


AC 13, touch 13, flat-footed 11; (+0 armor, +2 Dex, +1 size)
hp 34
Fort +5, Ref +4, Will +4
Special Defenses +2 against illusions, +4 AC vs giants


Speed 20 ft
Melee dagger +5 (1d3-2) 19-20x2
Special Attacks +1 DC illusions casted by Girolamo


SECTION NOT UP TO DATE Spells known
2nd (4/day) — Minor Image 1st (7/day) — Disguise self, Shocking Grasp +5 (+8 vs metal) 4d6, Silent Image
Cantrips/Orisons (at will) — Ray of frost +5 1d3, Mage hand, Message, Read Magic, Detect Magic, Light
Racial — (1/day) Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Class — (3/day) Ghost Sound


Str 7 , Dex 14, Con 16, Int 13, Wis 9, Cha 18
Base Atk +2; CMB -1 (-2 Str, -1 size, +2 BAB); CMD 11
Weight 40 lbs
Height 3' 6"
Feats Weapon Finesse, Combat Casting
Skills Diplomacy +15 (+4 rank, +3 class, +4 stat, +3 familiar, +1 race), Knowledge: Nobility +4 (+1 rank, +1 stat, +2 race), Bluff +9 (+1 rank, +3 class, +4 stat, +1 race), Stealth +6 (+4 size, +2 stat), Perception: +3(+2 rank, +2 race, -1 stat), Spellcraft: +6 (+2 rank, +3 class, +1 stat), Linguistics +2 (+1 rank, +1 stat), Knowledge: Arcana +5 (+1 rank, +1 stat, +3 class)
Languages Common, Gnome, Sylvan, Elven, Draconic, Infernal
Homeland Taldor
SQ
Racial +2 Kn:No (academic), +2 perception, low-light vision, Stealth +4 (size)


SECTION NOT UP TO DATE On person dagger 0,5lb, spell component pouch 2 lb, black suit (courtier outfit) 1,5 lb, wide-rim black hat with big red feather (10 g) 0,5lb, Backpack 0,5 lb, 7 Poor meals 3,5 lb, Bedroll 1,25 lb
Wealth 0 gold -1 silver
Encumbrance 9,75 lb. (18 lb light/ 36 lb. medium/ 54 lb. heavy)


Notes
Girolamon tyyli tähtää paholaismaisen komeaan. Mustat, pitkät aaltoilevat hiukset, pronssinvärinen iho, tummat hieman punertavat silmät. Musta puku on senverran avoin että vasemmalla puolen rintaa oleva mustarastastatuointi näkyy hyvin. Leveälierinen musta hattu järjettömän isoine punaisine sulkineen täydentää kokonaisuuden.

Girolamo on Taldorista, mutta usein teeskentelee kaukaisempaa korostusta puheessaan. Hän joutui ongelmiin jahdatessaan vähän liikaa vähän liian aatelisia naisia, ja joutui pakenemaan kotikaupungistaan.

Infernal Bloodline
Bloodline Arcana: Whenever you cast a spell of the charm subschool, increase the spell's DC by +2.
Class Skill: Diplomacy.

Archetype: Tattoeed sorcerer
Familiar: Thrush (+3 diplomacy)
Varisian tattoo: Illusion (ghost sound 3/day)

Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. (Nobility)
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.

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