Starfinder Society -hahmot

Tass' Dar

Wrikreechee Outlaw Mystic 9
CG Medium Monstrous humanoid (Aquatic)
Player Mustaparta (192672-705)
Xp 25
Faction Second seekers (Ehu Hadif)
Homeworld Bretheda


Init +3
Senses Perception +13; Darkvision 60 ft.


KAC 21, EAC 19 (+8/+6 armor, +3 dex)
SP|HP|RP 72|58|8
Fort +5, Ref +6, Will +10; +2 to saving throws against inhaled poisons or other airborne toxins, +2 enhancement bonus to saving throws against fear effects
Defensive Abilities Sheltering, acid resist 4, Reactive resistance (Su)


Speed 20 ft., swim speed 30 ft., fly speed 30 ft. (average)
Melee holy tactical living staff +7 (1d6+10 crit Bind, powered (20 charges), block, reach)
ranged called whisper sonic suppressor +9 (2d4+4 sonic, crit Stifle DC 17)
Ranged breath weapon 9d6 electricity, 15 ft. cone, Reflex DC 16


Str 12 (+1), Dex 17 (+3), Con 14 (+2), Int 14 (+2), Wis 18 (+4), Cha 10 (+0)
Base Atk +6; AC vs CMB 27
Skills Acrobatics +11 (5), Athletics +2 (1), Bluff +7 (4), Culture +9 (4) (Reduce the DC to know about criminal underworld by 5), Diplomacy +9 (6), Engineering +4 (2), Life Science +15 (7), Medicine +9 (4), Mysticism +16 (9), Perception +13 (6), Profession (smuggler) +11 (4), Sense motive +12 (5), Sleight of hand +10 (4), Stealth +9 (3), Survival +18 (8)
Feats Barricade (Combat), Combat casting, Coordinated shot (Combat), Skill synergy (Acrobatics, Stealth), Spell focus
Languages Common, Wrikreechee, Brethedan, Aquan, Elven, Kalo, Shirren
SQ Amphibious, Cooperative, Healing touch (45 hp, 1/pv), Connection (xenodruid): Speak with animals (Su), Grasping Vines (Su) Reflex save DC 18, Animal Adaptation (Su)


Spells known (CL 9th)
3rd (4/day, DC 18) Charm monster, Dispel magic, Entropic Grasp*, Mystic cure, Summon creature
2nd (5/day, DC 17) Fog cloud*, Force Blast, Mind thrust, Predict foe, Spider climb
1st (6/day, DC 16) — Acidic mist, Comprehend Customs, Detect thoughts, Life bubble*, Reflecting armor, Seeking shot
Orisons (at will) — daze, detect magic, psychokinetic hand, stabilize, telekinetic projectile


Fame 30
Boons Scoured stars veteran: Rescued Starfinder

You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.

Overcome the Past (Slotless; Limited-Use):

You have returned to the Scoured Stars, beat back the jinsuls, and spiritually conquered the star system that nearly doomed the Starfinder Society. You gain 4 Fame. Alternatively, if you advanced to 2nd level as a result of the Scoured Stars Veteran boon, you can instead gain 3 XP, 5 Fame, and 5 Reputation for the faction whose champion boon you have slotted. Apply this XP 1 point at a time, each time earning additional credits based on the subtier most appropriate to your level.

Well-Traveled (Second Seekers: Ehu Hadif)

You’ve traveled to many places and have learned from your experiences. At the end of a scenario, you can select one, and only one, planet or plane you visited during the course of that scenario. Mark that planet or plane on your Chronicle Sheet. While this boon is slotted, you gain an insight bonus to Culture checks to recall knowledge about the cultures, customs, laws, governments, leaders, prominent inhabitants, legends, religion, history, and related topics on any planet or place recorded on the Chronicle Sheet. The bonus is equal to 1/2 your current Second Seekers (Ehu Hadif) Reputation Tier.

Calamitous Corruption (#7-03: Aucturn Asunder, Personal Boon):

You were present on Aucturn when the newborn divinity gestating within the planet hatched, utterly destroying the planet. Being so close to the Newborn has marked you permanently, and its psychic cries still haunt your dreams. This exposure caused one of the following mutations. Select this mutation when you acquire this boon and mark the mutation on your chronicle sheet for Aucturn Asunder.

[ ] You have snail-like eyestalks growing out of your eyes or other ocular organs. You gain blindsense (vibration) 30 feet. [ ] Your flesh is slick and slimy, and has a sickly green pallor. You gain acid resistance 10. [ ] Fleshy wings sprout from your back and make sickening squelching noises when you flap them. You gain a fly speed of 30 feet with average maneuverability. [ ] Your limbs become elongated and malleable. Your reach increases by 5 feet. [ ] Your mind is inundated with strange visions and you frequently see things that aren’t there. While disturbing, you’ve become accustomed to maintaining your calm regardless of what you see around you. You become immune to the confused condition. [ ] You’ve awakened psychic powers. You can cast mind thrust once per day as a 3rd-level spell-like ability. The DC is equal to 10 + the spell’s level + your Wisdom or Charisma modifier (your choice). At 10th level and 13th level, the level of mind thrust increases by 1. Special: You can slot this boon if you have a species admittance boon in your Personal slot. This boon cannot be unslotted once slotted.


Combat gear Freebooter armor II w/ Jetpack, battlestaff, thunderstrike sonic pistol
Other Gear Industrial Backpack, flashlight, Environmental Clothing (Heat climate), Binoculars, Titanium alloy cable 10 ft.
Augmentations Eternal hope graft (brain), Respiration compounder (lung), Personal upgrade +4 DEX, Acid Resistant hide mk 2, Standard Dragon Gland (throat)
Wealth ~51000 kr

Pelatut

  1. #1-07: The Solar Sortie 1.12.2019
  2. #1-32: Acts of Association 7.12.2019; mukana Belu, Helade, Jammaralla
  3. #2-21: Illegal Shipment 25.5.2020 (roll20); mukana Doctor Ragun, Nisen Kleen, Ol-Thump, Psip
  4. #2-23: The Edge of Cadascon 29.6.2020 (roll20); mukana Miska
  5. #3-01: Crash Down 13.7.2020 (roll20); mukana Devi, Miska, Ol-tam, Ottia
  6. #2-00: Fate of the Scoured God 25.7.2020 (Roll20); mukana Marita, Gran'nok, ThulroxUgritz
  7. #3-11: Into the Veskarium 4.1.2021 (Roll20); mukana Ankor Fel, Rair ja Bez Tolpin
  8. #3-12: The Vast Experiment: First Flight 18.1.2021 (Roll20); mukana Acor, Ankor Fel, Gran'nok ja Rair
  9. #1-98: Into the Perplexity: The First Trial 20.4.2021 (Roll20); mukana Ilneg, Jelppi, Ol-thum ja Rair
  10. #4-04: Mission Not Found 1.8.2021 (Roll20); mukana Doctor Ragun, Iseph, Jelppi, Livewire 5.2 ja Ol-thum
  11. #4-06: Combatant's Concerto: Prelude to Revolution 20.9.2021 (Roll20); mukana Hartsi, Marita, Ol-thum, Pravlam ja Psip
  12. #4-12: A Festive Operation 18.1.2021 (Roll20); mukana Ankor Fel, Anya Blackwing ja Mir
  13. Adventure Path #4: The Ruined Clouds Kricekillä 29.10-3.12.2020 (Roll20)
  14. #4-15: Feuding Faiths 11.4.2022 (Roll20); mukana Doctor Ragun, Kaiperhonen, Navasi, Ol-Thum ja Rair
  15. GM exp: #5-07: Planar Bloom Outpost VI: Strange-ish Things!, paizon foorumipeli 25.2.-23.5.2023
  16. #6-07: Race for the Dustwarren Cup 9.10.2023 (Roll20); mukana Doctor Ragun, Gran'nok, Serogen ja Tomas
  17. #7-03: Aucturn Asunder 19.8.2024 (Roll20); mukana Anya Blackwing, Bez Tolpin ja Tomas

Background Tass' Dar toimi nuorena ekoterroristijärjestössä ja kiinni jäätyään tuomittiin vankilaan. Ehdonalaiseen pääsy vaati sitoutumista työpalveluun, johon Tähdenetsijöiden seura hänet palkkasi. Ensimmäinen tehtävä oli retki Kulotähtiin, jonne jäätiin vangiksi vuoden ajaksi.

Seuraavat tasot:
10. Corrosive haze*, Death ward, Soul surge
11. Unsinkable caster

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