Starfinder Society -hahmot

Mr Grrraur

Se ääntyy MuR.

Uplifted Bear Vaster Soldier 3/Envoy 1
Neutral Good Large magical beast
Player Naal (144782-706); XP 10
Default Faction Second Seekers (Ehu Hadif)
Homeworld Krondire


Init +0; Senses low-light vision; Perception -1


EAC 14, KAC 15 (17 vs grapple) (+4/5 armor, +0(5) Dex)
SP 27, HP 33, RP 5
Fort +5, Ref +3, Will +4


Speed 40 ft., climb 20 ft.
Melee tactical pike +6 (1d8+7 S; analog, reach)
Melee standard taclash +6 (1d4+7 S; analog, disarm, nonlethal, reach, trip)
Melee tactical baton +6 (1d4+5 B; analog, operative, thrown 20 feet)
Melee unarmed +6 (1d3+9 S)
Ranged called invigorating tactical rotolaser +3; 100 feet (1d8+4 F, automatic, critical Burn 1d4)
Ranged flame rifle +3; 25 feet (1d6+4 F, line, unwieldy, critical Burn 1d4)
Space 10 ft.; Reach 5 ft.
Offensive Abilities ferocius charge, primary fighting style (squad), gear boost (feat boost: advanced coordination), swift


Str 16 (+3), Dex 10 (+0), Con 10 (+0), Int 20 (+5), Wis 8 (-1), Cha 10 (+0)
Base Atk +3
Skills (4+5)*3+(8+5)*1 = 40

SkillTotalRankAbilityClassEnhInsRacOther
Acrobatics+64Dex +03   -1 ACP
Athletics+94Str +33   -1 ACP
Bluff+0 Cha +03    
Computers+124Int +53    
Culture+124Int +53    
Diplomacy+74Cha +03    
Disguise+0 Cha +03    
Engineering+134Int +53   1 theme
Intimidate+41Cha +03    
Life Science+103Int +5   2 
Medicine+91Int +53    
Mysticism+01Wis -1     
Perception-1 Wis -13    
Physical Science+94Int +5     
Piloting+41Dex +03    
P:Dancer+52Cha +03    
Sense Motive-1 Wis -13    
Sleight of Hand-- Dex +03   -1 ACP
Stealth-1 Dex +03   -1 ACP
Survival+73Wis -13  2 

Special Modifiers nnn.
Feats and class ability selections
L01 Great Fortitude
S01 Coordinated Shot
S02 Improved Combat Maneuver (reposition)
L03 Tight Fit
S03 Advanced Coordination (feat boost replaces gear boost)
E01 Improvisation: Get 'Em; Skill Expertise: Computers
Languages Akitonian, Brethedan, Castrovelian, Common, Elven, Eoxian, Kasatha, Triaxian, Vercite, Vesk, Ysoki; limited telepathy 30 feet
Other Abilities limited augmentation


Move your big hairy butt out of the way!
Coordinated Shot (feat) When Mr Grrraur is threatening a foe with a melee weapon, an ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe. Combat Style perk: Your allies gain the bonus even if you are providing cover to the target.
Advanced Coordination (feat boost) When Mr Grrraur is threatening a foe with a wielded melee weapon, cover it gains from him doesn't grant it any bonus to AC against his allies' ranged attacks. The foe still counts as having cover for the purpose of effects such as the Coordinated Shot feat: it simply doesn't gain any cover bonuses to AC against Mr Grrraur's allies' attacks.
Combined interpretation Mr Grrraur always grants a +1 bonus to allies' ranged attack rolls while threatening a foe with a melee weapon, and the foe doesn't gain any cover bonuses from his bear keister.
Stop clogging the hallway!
Tight Fit (feat) While Mr Grrraur is squeezing, he doesn’t gain the entangled condition and his speed is reduced by 5 feet instead of halved. He still can’t run or charge while squeezing.
Sorry for being wide, though.


Climber Mr Grrraur has a climb speed of 20 feet, 'cause he's a bear.
Expertise (Ex) Mr Grrraur can roll 1d6 and add the result of the roll to his Sense Motive and Computers checks as an insight bonus. He can do this as long as he has at least 1 Resolve Point remaining.
Ferocious Charge (Ex) When Mr Grrraur charges, he can attempt a trip combat maneuver in place of the normal melee attack. In addition, he can charge without taking the normal charge penalties to his attack roll or AC. If he has another ability that allows him to charge without taking these penalties, he also gains the ability to charge through difficult terrain.
Get 'Em (Ex) As a move action, Mr Grrraur can choose one enemy within 60 feet. Until the start of his next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. (language-dependent, mind-affecting, sense-dependent)
Historical Analyst (Ehu Hadif tier 1 boon) When acting as a science officer onboard a starship, Mr Grrraur can perform a special version of the target system action that allows him to assist his gunner with a tidbit of past knowledge. rather than selecting an enemy system, he can spend 1 Resolve Point. One gunner on his starship gains a bonous to all gunnery checks equal to half Mr Grrraur's ranks in Culture, though this bonus can never be higher than twice his Reputation Tier with Second Seekers (Ehu Hadif). At #11, the bonus is +2. The bonus lasts for one combat.
Limited Augmentation The only augmentations that can be installed in an uplifted bear's brain are datajacks and the mechanic's custom rig.
Limited Telepathy Mr Grrraur can communicate telepathically with any creature within 30 feet with whom he shares a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.
Natural Survivor Mr Grrraur has a +2 racial bonus to Life Science and Survival checks.
Natural Weapons Uplifted bears can attack with special unarmed strike that deals lethal slashing damage, doesn't count as archaic, and threatens squares. Uplifted bears gain a special version of the Weapon Specialization feat with this unarmed strike, allowing them to add 1-1/2 x their character level to their damage rolls with this unarmed strike, instead of just adding their character level, as usual.
Primary Fighting Style Squad. Mr Grrraur is trained to work as part of a team.
Primary Style Technique: Coordinated Aim Mr Grrraur gains Coordinated Shot as a bonus feat and gets a small improvement to it. See above.
Seeker of Knowledge (Ehu Hadif tier 1-4 boon) Replay a scenario that you haven't played with this character. Once per Reputation Tier with Second Seekers (Ehu Hadif). None used yet.
Swift Uplifted bears have a land speed of 40 feet.
Theme Knowledge Mr Grrraur reduces the DC of Engineering checks to repair items by 5, which also applies to the following starship engineer actions: hold it together, patch, and quick fix. If he has all the proper parts and tools, he can halve the time it takes to repair an item; this stacks with the reduced time required to repair an object he crafted, so he spends only one quarter the original time required when repairing something he made. Since Engineering is a class skill for soldiers, he gains a +1 bonus to Engineering checks. In addition, Mr Grrraur gains a +1 ability to adjustment to Wisdom.
Weapon Specialization Mr Grrraur may not like fighting all that much, but he has gained Weapon Specialization as bonus feat for basic melee weapons, advanced melee weapons, small arms, longarms, sniper weapons, and heavy weapons.


#ScenarioXPAcqAdvCogDatExoManEhuJadLEWay
1(Race access sheet)           
2#3-01: Crash Down1      2   
3#3-03: FA The Shimmerstone Gateway1      3   
4#3-05: The Hivemarket Heist1      2   
5#3-10: Freeing the Herd1      2   
6#99-01: The First Test1      2   
7#99-02: For the Factions1      2   
8#3-21: Renewal's Blight1      1  2
9#4-04: Mission Not Found1   1  2   
10#4-05: A Waltz Through Myriad Worlds1      2   
11#5-01: Year of Redemption's Rise1 31  1    
12#4-99: A Time of Crisis1 2        
=Total11 511 118  2

The bear managed to earn 8 fame: about the only useful things out of that are Historical Analyst (2 Fame) and Seeker of Knowledge (0 Fame). These have been added to special abilities above. The remaining 6 fame has been used to send mail and packages to momma bear and papa bear back on Krondire onboard SFS ships going there.


What#CostBUSBulkSaleCreditsNotes
Start 1000  1000 
2 credits gained 720  1720 
2 dayjob 38  1758 
3 credits gained 720  2478 
3 dayjob 38  2516 
4 credits gained 720  3236 
4 dayjob 38  3274 
5 credits gained 684  3958 
5 dayjob 38  3996 
6 credits gained 720  4716 
6 dayjob 38  4754 
7 credits gained 720  5474 
7 dayjob 38  5512 
8 credits gained 1460  6975 
8 dayjob 38  7010 
Mk 1 synergizing symbiote (Int)114008    5610 
Industrial backpack1258  0 5585 
Clothing: everyday118  L 5584 
Clothing: everyday118  L 5583 
Hygiene kit138  L 5580 
Basic Medkit11008  1 5480 
Fire extinguisher1158  L 5465 
Clothing: professional (dancer)158  L 5460 
Tool kit: professional (dancer)1208  L 5440 
Tool kit: engineering kit1208  L 5420 
Tool kit: hacking kit1208  L 5400 
Tool kit: trapsmith's tools1208  L 5380 
Gear clamp21008  2L 5180 
Spotlight1258  1 5155 
Mk 1 serum of healing15089  5105 
Mk 1 serum of healing15089  5055 
Mk 1 serum of healing150810  5005 
Mk 1 serum of healing150811  4955 
Mk 1 serum of healing1508  L 4905 
Mk 1 serum of healing1508  L 4855 
Mk 1 serum of healing1508  L 4805 
Mk 1 serum of healing1508  L 4755 
Clothing: combined cold1208  L 4735see below
Clothing: combined heat1208   4715 
Mobile hotelier tent (8 persons)12008  L 4515 
Aeon stone: clear spindle12458   4270 
R2E718  7L 4263 
Datapad1558  L 4208 
Battery1608  L 4148 
Tier 1 antitoxin1758   4073 
Tier 1 antitoxin1758   3998 
Standard taclash12408  L 3758 
Standard taclash: called11208TR  3638to rotolaser
Tactical rotolaser17208  2 2918 
Tactical rotolaser: called11808   2738 
Standard taclash: invigorating11208TR  2618to rotolaser
Tactical rotolaser: invigorating11808   2438 
Estex suit I14108  1 2028 
AU: infrared sensors12008  L 1828 
AU: slickskin13008   1528 
Tactical pike14758  2 1053 
Tactical baton1908  L 963 
9 credits gained 1460  2423 
9 dayjob 20  2443 
Tool kit: thieves' tools12009  L 2243 
Tool kit: climbing kit12009  L 2043 
Tool kit: portable weather station12009  L 1843 
Aeon stone: iridescent spindle17408   1103 
Gear clamp21009  2L 903 
10 credits gained 1460  2363 
10 dayjob 48  2411 
Tool kit: broad-spectrum scanning kit120010  L 2211 
11 credits gained 1460  3671 
11 dayjob 26  3697 
Mk 1 null-space chamber1305011  L 647 
Flame rifle149011  1 157 
Standard petrol tank16011  1 97 
Mk 1 serum of healing15011  L 47 
12 credits gained 1460  1507 
12 dayjob 50  1557 
Tactical stun staff175012  1 807 
Tactical pike: holy fusion136012   447 
Sopranino singing disk111512  1 332 
Sopranino singing disk: called fusion112012   212 

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