PF Society ID: <81597-5>
Faction: Silver Crusade
"The hard breaks,
the strong endures."
Human (Tian-Shu) fighter (armor master) 1/paladin (oathbound against fiends, holy guide, warrior of the holy light, hospitaler)
LG Medium humanoid (human)
Init +3; Senses Perception +0
AC 20, touch 11, flat-footed 17 (+7 armor, +2 shield, +1 Dex)
hp 24 (2d10+8)
Fort +6, Ref +1, Will +2
Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +5 (1d4+3/19-20) or
:cold iron shortsword +5 (1d6+3/19-20) or
:gauntlet (from armor) +5 (1d3+3) or
:mwk cold iron katana +6 (1d8+3/18-20) or
:mwk silver lucerne hammer +6 (1d12+4) or
:sap +5 (1d6+3 nonlethal) or
:unarmed strike +5 (1d3+3 nonlethal)
Ranged shortbow +3 (1d6/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +2)
:At will—detect evil
Str 16, Dex 13, Con 14, Int 12, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats Exotic Weapon Proficiency (katana), Power Attack, Toughness
Traits illuminator, reactionary
Skills (ranks) Acrobatics -4 (-8 to jump) (2), Climb +0 (1), Diplomacy +8 (1), Heal +4 (1), Knowledge (religion) +5 (1), Sense Motive +4 (1), Swim +0 (1)
Languages Common, Elven, Tien
Combat Gear cold iron arrows (20), potion of shield of faith +2, wand of cure light wounds, acid (3), alchemist's fire (3), holy water (3); mwk banded mail, mwk heavy wooden shield, cold iron dagger, cold iron shortsword, mwk cold iron katana, mwk silver lucerne hammer, sap, shortbow
Other Gear adventurer's sash, backpack, bedroll, blanket, flint and steel, grappling arrow, silk rope (50 ft.), soap, mwk snorkel, torch (5), trail rations (3), waterproof bag, waterskin, wooden holy symbol of Sarenrae, wrist sheath, spring loaded x2, 11 gp, 8 sp, 4 cp
On person: cold iron arrows (20), mwk banded mail, mwk heavy wooden shield, cold iron shortsword, mwk cold iron katana, mwk silver lucerne hammer, sap, shortbow, wooden holy symbol of Sarenrae, wrist sheath, spring loaded x2, artisan's outfit, adventurer's sash, waterskin, torch (1), grappling arrow, silk rope (50 ft.), flint and steel, 11 gp, 8 sp, 4 cp
In adventurer's sash: potion of shield of faith +2, acid (2), alchemist's fire (1), holy water (3), yleisvastamyrkkyä (1) (Janiralta)
In spring-loaded wrist sheath: wand of cure light wounds
In spring-loaded wrist sheath: cold iron dagger
In backpack: Bedroll, blanket, soap, torch (4), trail rations (3), mwk. snorkel, waterproof bag
In waterproof bag: Papers for personal notes from Janira (free)
Mosuahilla: 1 x alchemist's fire, 1 x acid
Moekillä: 1 x alchemist's fire, 1 x acid
Moekiltä: 1 x sack, 28 lbs.
Janiralta: Small backpack, contains 1 x acid, 2 x alchemist's fire, 1 x holy water, smokestick, tanglefoot bag, thunderstone, 2 x sunrod 12,5 lbs.
Encumbrance: Light up to 76 lbs./ Medium up to 153 lbs./ Heavy up to 230 lbs.
Currently carrying: 152,5 lbs. (Medium)
Acid - 0/2
Alchemist's fire - 0/1
Cold iron arrows - 0/20
Cold iron dagger - 0/1
Holy water - 0/3
Potion of Shield of Faith +2 - 0/1
Smite Evil (1/day) (Su) - 0/1
Torch - 0/5
Trail rations - 0/2
Wand of cure light wounds - 7/50
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
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