Asgeirr Foldt

From the ashes of a dragon consumed, I rise!

Male Human (Ulfen) Bloodrager 17
Chaotic Neutral Medium Humanoid (Human)
Player Arkhios
Init +8
Senses Perception +18


AC 31 35, touch 18 16, flat-footed 26* 30; (+11 armor, +4 Dex, +1 Dodge, +5 Deflection, +4 Natural)
AC 35 39, touch 18/22 16/20, flat-footed 30* 34; (As above, but: +4 Shield)
AC 36 38, touch 18 16, flat-footed 31* 35; (As above, but: +5 Barkskin)
AC 40 42, touch 18/22 16/20, flat-footed 35* 39; (As above, but: +4 Shield, +5 Barkskin)
HP 225 276 (17d10 + 17*5 Con + 17*1 Toughness + 17*1 Fc.)
Fort +20 +23 (+10 base, +5 Con, +5 Resistance)
Ref +14 +14 (+5 base, +4 Dex, +5 Resistance)
Will +12 +15 (+5 base, +0 Wis, +5 Resistance, +2 Iron Will); Reroll 1/Day
Special Defenses
Resistances: Cold 30, Fire 10
DR 4/—; Blood Sanctuary (+2 bonus on saving throws against spells cast by yourself or an ally.); Courageous (+2 trait bonus on saving throws against fear effects); Bloodrage (Morale): +6 Str (+3 mod), +6 Con (+3 mod), +3 Will, Resist Fire 10, -2 AC, Natural Armor Bonus +4, +4 will saves vs. enchantment spells


Speed 30-ft. land, 40-ft. fly (good)
Melee Flame of the Tundra (considered as Adamantine, Cold Iron & Silver for DR) (+3 Flaming Adamantine Greatsword)
+29/+24/+19/+14 (2d6+15; +1d6 Extra Fire); 17-20(+4)/x2
+24/+19/+14/+9 (2d6+30; +1d6 Extra Fire); 17-20(+4)/x2; PA
+32/+27/+22/+17 (2d6+19; +1d6 Extra Fire); 17-20(+4)/x2; Bloodrage
+27/+22/+17/+12 (2d6+34; +1d6 Extra Fire); 17-20(+4)/x2; Bloodrage; PA
Melee 2 Claws
2 claws +27 (1d8+11; +1d6 Extra Fire); 20(+4)/x2; Bloodrage
2 claws +22 (1d8+21; +1d6 Extra Fire); 20(+4)/x2; Bloodrage; PA
Ranged +2 Adaptive Composite Darkwood Longbow (110ft. range)
+23/+18/+13/+8 (1d8+10); 20(+4)/x3
+23/+18/+13/+8 (1d8+13); 20(+4)/x3; Bloodrage
Scorching Ray +21, 65-ft. range (Three rays, 4d6 fire damage each)
Area Breath Weapon 2/Day Use while Bloodraging
17d6 Fire Damage 30 ft. Cone, Reflex DC 26 for half damage
Special Attack Abilities
Staggering Critical (Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save (DC 27 (=10+BAB)) reduces the duration to 1 round. The effects of this feat do not stack. Additional hits instead add to the duration.)
Stunning Critical (Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. A successful Fortitude save (DC 27 (=10+BAB)) reduces this to staggered for 1d4 rounds. The effects of this feat do not stack. Additional hits instead add to the duration.)


Spells known (Bloodrager Spell-list)
1st (5/day) — Endure Elements, Enlarge Person, Feather Fall, Magic Missile, Stone Fist, True Strike + Shield
2nd (4/day) — Blur, False Life, Mirror Image, Scorching Ray, See Invisibility, Spider Climb + Resist Energy
3rd (3/day; DC 17) — Displacement, Fireball, Haste, Protection From Energy, Water Breathing + Fly
4th (2/day; DC 18) — Fire Shield, Dragon's BreathAPG, Stoneskin, Wall of Fire + Fear
Spells or Spell-like abilities from items:
Lightning BoltCL 10; DC 14 10d6 Electricity; Wand Charges: ____/50
False LifeCL 5, 1/Day 1d10+5 Temporary HP, 5 hours or until discharged; Sihedron Medallion, Free Action


Str 26(++++) 32, Dex 18, Con 20 26, Int 8, Wis 10, Cha 18
Base Atk +17/+12/+7/+2; CMB +25 +28; CMD 41 44
Feats Heavy Armor Proficiency, Weapon Focus (Greatsword), Dodge, Eschew Materials, Iron Will, Power Attack, Improved Critical (Greatsword), Critical Focus, Toughness, Improved Iron Will, Improved Initiative, Staggering Critical, Blind-Fight, Combat Casting, Stunning Critical
Skills (ACP -3; 68 Ranks)

  • Acrobatics +7 (3)
  • Climb +9 (1)
  • Fly +15 (11)
  • Kno. (arcana) +17 (15)
  • Linguistics +0 (1); Languages: Draconic
  • Perception +18 (15)
  • Spellcraft +17 (15)
  • Survival +9 (6)
  • Swim +9 (1)

Traits Courageous, Magical Knack (Bloodrager Caster Level = 16; Concentration: +24)
Languages Taldane, Skald, Draconic
SQ +2 Con (Human), Bloodline (Draconic: Claws, Draconic Resistances, Breath Weapon, Dragon Wings, Dragon Form), Greater Bloodrage (38 rd/day), Improved Uncanny Dodge, Blood Sanctuary, Blood Casting, Bloodline Feats (Power Attack, Toughness, Improved Initiative, Blind-Fight), Bloodline Spells (Shield, Resist Energy, Fly, Fear), Damage Reduction 4/—, Tireless Bloodrage


On person Mithral Full Plate +2, Belt of Physical Perfection +4, Cloak of Resistance +5, Ring of Protection +5, Ring of Greater Cold Resistance, Sihedron Medallion, Headband of Alluring Charisma +6, Handy Haversack, Efficient Quiver, Adaptive Darkwood Composite Longbow +2, Runeforged Flaming Adamantine Greatsword +3 (total +6)
In Handy Haversack Wand of Lightning BoltCL 10; Reflex DC 14 (25/50), Lesser Extend Rod, 14 x Cure Serious Wounds Potion (3d8+5)
Wealth 700gp
Encumbrance how about no?


Notes

  • 25,000gp paid for Wish (reversed Reincarnation to original race and form)

Runeforged Weapon: This weapon functions as a bane weapon against transmuters and creatures with the shapechanger subtype. As long as the weapon is carried, it can absorb up to three harmful transmutation effects inflicted on the wielder per day. The wielder gains a +2 morale bonus on all saving throws against transmutation spells. While wielding the weapon, you take on a more domineering air than before, and you take a –2 penalty on all Diplomacy checks. This weapon bonus is priced as a +2 bonus.

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