Male Oread Unchained Monk 1/ Shaman (Speaker for the Past) 4
Neutral Medium Outsider (Oread)
Player Swyrlyn


Init +2 (+2 dex,)
Senses Perception +, Darkvision


AC 18, touch 17, flat-footed 15; (+2 dex, +1 nat.armor, +1 Dodge, +3 wisdom, +1 deflection)
HP 47 (1d10 + 4d8 + 10 con + 2 fcb + 5 toughness)
Fort +6 (con +2, monk +2, shaman +1, +1 resistance)
Refl +6 (dex +2, monk +2, shaman +1, +1 resistance )
Will +8 (wis +3, monk +0, shaman +4, +1 resistance)
Special Defences: +2 racial AC vs rays & 1/day deflect single ray as using deflect arrows


Speed 20ft, with armor 20ft
1-handed Melee Unarmed +10/+10 1d6+6 (B-20/x2)
1-handed Melee+Power Attack Unarmed +8/+8 1d6+10 (B-20/x2)
2-handed Melee Adamantine Temple Sword +10/+10 1d8+7 (S-19-20/x2)
2-handed Melee+Power Attack Adamantine Temple Sword +8/+8 1d8+13 (S-19-20/x2))


Ranged Javelin +6 1d6+5 (P-30/x2)


Spells: (CL 4, Concentration +7, vs SR +4)
2nd (2+1+1 Spirit/day)(DC 15) Barkskin, Barkskin, Vine Strike Spiritual Weapon (S)
1st (3+1+1 Spirit/day)(DC 14) Magic Weapon, Bless Unseen Servant (S)
Orisons (4) Detect Magic, Read Magic, Guidance, Stabilize
Spell-like abilities

  • Magic Stone 1/day

Str 20 (17+1+2) , Dex 14, Con 14, Int 10, Wis 17, Cha 5
Base Atk +4; CMB +9; CMD 26
Feats

  • 1: Toughness, Dodge (Monk Extra Feat), Unarmed Strike (Monk), Stunning fist (monk)
  • 3: Hex Strike (Evil Eye)
  • 5: Power Attack

Skills acp: 0 ; total skill ranks: 22

  • Acrobaticsc
  • Appraise
  • Bluff
  • Climbc
  • Craftc
  • Diplomacyc
  • Disable device
  • Disguise
  • Escape artistc
  • Flyc
  • Handle animalc
  • Healc
  • Intimidatec
  • Knowledge(arcana)
  • Knowledge(dungeoneering)
  • Knowledge(engineering)
  • Knowledge(geography)
  • Knowledge(history)c
  • Knowledge(local)c
  • Knowledge(nature)c
  • Knowledge(nobility)
  • Knowledge(planes)c
  • Knowledge(religion)c
  • Linguisticsc
  • Perceptionc
  • Perform
  • Professionc
  • Ridec
  • Sense motivec
  • Sleight of hand
  • Spellcraftc
  • Stealthc
  • Survivalc
  • Swimc
  • Use magic devicec

Traits:
Languages: Common, Terran
RSQ Darkvision, Crystalline Form, Granite Skin, Magic Stone 1/day
SQ

  • AC Bonus, Flurry of blows, Mysteries of the Past, Spirit Magic, Revelations of the Past

Spirit: Ancestors

  • Spirit Magic Spells: unseen servant (2nd), spiritual weapon (4th), heroism (6th), spiritual ally (8th), telekinesis (10th), greater heroism (12th), ethereal jaunt (14th), vision (16th), astral projection (18th).

On person:
In backpack:
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance lb. without backpack (76/153/230), lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck Amulet of Mighty Fist +1
  • Shoulders Cloak of Resistance +1
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring Ring of Protection +1
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Things to buy


Tulevaisuus


Cloak of Resistance +1 1000 Ring of Protection 2000 Amulet of Mighty Fist 4000 Adamantine Temple Sword 3030 Cold Iron Temple Sword 60 Wayfinder 250 Belt of Mighty Strenght 4000 Spring-loaded wrist sheath 10 Antitoxin+antiplague x 2 200 Alchemist Firex3 Acidx4 100 Pathfinder's kit 12

			14662

Male Half-Elf Druid (Shark Shaman) 1
Neutral Medium Humanoid (Half-Elf)
Player Swyrlyn


Init +3 (+1 dex, +2 trait)
Senses Perception +, Low-light vision


AC 1, touch 11, flat-footed 1; (+1 dex, +? armor, +? shield)
HP 13 (1d8 + 2 con + 3 toughness)
Fort +4 (con +2, druid +2)
Refl +2 (dex +1, druid +0)
Will +6 (wis +2, druid +2, racial +2)
Special Defences: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Speed 30ft, with armor 20?ft
1-handed Melee Club +4 1d6+4 (B-20/x2)


Ranged Sling +1 1d4+4 (P-20/x3)
Special Attacks:


Spells: (CL 1, Concentration +3)
1st (1+1+1 Domain/day)(DC 14) Shillelagh, CLW, Magic weapon (D)
Cantrips (3) Detect Magic, Read Magic, Stabilize


Str 18 , Dex 13, Con 14, Int 10, Wis 15, Cha 8
Base Atk +0; CMB +4; CMD 15
Feats

  • 1: Toughness

Skills acp: - ; total skill ranks: 4 + 2 background

  • Acrobatics
  • Appraise
  • Bluff
  • Climbc
  • Craftc
  • Diplomacy
  • Disable device
  • Disguise
  • Escape artist
  • Flyc
  • Handle animalc
  • Healc
  • Intimidate
  • Knowledge(arcana)
  • Knowledge(dungeoneering)
  • Knowledge(engineering)
  • Knowledge(geography)c
  • Knowledge(history)
  • Knowledge(local)
  • Knowledge(nature)c
  • Knowledge(nobility)
  • Knowledge(planes)
  • Knowledge(religion)
  • Linguistics
  • Perceptionc
  • Perform
  • Professionc
  • Ridec
  • Sense motive
  • Sleight of hand
  • Spellcraftc
  • Stealth
  • Survivalc
  • Swimc
  • Use magic device

Traits: Healthy, Warrior of Old
Languages: Common, Elven, Druidic
RSQ Low-light vision, Elf Blood, Elven Immunities, Keen Senses, Dual Minded
SQ Nature bond (Domain-War -> tactics), nature sense (+2 Kn. Nature & Survival), orisons, wild empathy +4 vs fish

  • Spontaneous Casting: Summon Nature's Ally

Domain: War -> Subdomain: Tactics Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

Domain Spells: 1st—magic weapon, 2nd—aid, 3rd—magic vestment, 4th—divine power, 5th—command (greater), 6th—blade barrier, 7th—power word blind, 8th—planar ally (greater), 9th—power word kill.


On person: \\ In backpack: Druid's kit 14gp \\ Wealth 150 \\ Mule: \\ Potions/Oils: \\ Scrolls: \\ Wands: \\ Miscs: \\ Ioun Stones:\\ Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

Things to buy


Tulevaisuus

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