Androgynous Changeling Community Guardian Oracle of Lore 17
Chaotic Good Medium Humanoid(Changeling)
Player mosillan


Init +10 (+2 dex, +4 insight, +4 feat)
Senses Perception +24(+2 heroism), Darkvision 60'


AC 28, touch 17, flat-footed 22; (+6 cha, +9 armor, +3 natural armor bonus, +1 dodge)(+4 deflection, +2||3 EtNA, -1 size, +1 haste)
HP 199 (17d8 + 17x 4 con + 17 fc + 17 feat)(+34 RM)(+68 DV)
Fort +15 (con +4, Oracle +5, resistance +4, feat +2)(+2 heroism, +2||4 RM||DV)
Refl +17 (cha +8, Oracle +5, resistance +4)(+2 heroism, +1 haste)
Will +16 (wis +2, Oracle +10, resistance +4)(+2 heroism)
Special Defenses:

  • Powerless prophecy curse
    • Improved Uncanny dodge
    • +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack.
  • Heartstone Heritor (Night Hag)
    • +2 racial bonus against disease.
  • Righteous Might
    • DR 10 / Evil
  • Divine Vessel
    • DR 10 / Lawful
    • Resist sonic 10

Speed 30ft, with armor 30ft Remeber powerless prophecy curse!
Melee

  • +1 Outsider(evil) Bane Longspear +15/+9/+4 1d8+4 (x3)
  • +1 Outsider(evil) Bane Longspear +26/+26/+21/+16 2d6+1d6+28 (x3) PA+BS+DP+BP+RM+H+H
  • +1 Outsider(evil) Bane Longspear +27/+27/+22/+17 2d6+1d6+29 (x3) PA+BS+DP+BP+DV+H+H
  • 2x Clawp +15 1d4+3
  • 2x Bite + 2x Clawp +27/+27/+27/+26 2x 3d6+23 + 2x 2d6+23 PA+BS+DP+BP+DV+H+H

Other weapons:

  • +1 merciful Heavy Mace
  • +3 Flaming Impact Heavy Mace

Special Offenses:


Spells knwon (CL 17, Concentration +24)

  • +5 competence on casting defensively

8th (4+1/day) (DC 26) - MCCW, Divine Vessel, Nine Lives, Moment of PrescienceMystery
7th (6+1/day) (DC 25) - MCSW, Holy Word, Waves of Ecstasy, Resurrection, VisionMystery
6th (6+1/day) (DC 24) - MCMW, Heal, Cold Ice Strike, Chains of Light, Heroes feastMystery
5th (6+1/day) (DC 23) - MCLW, Righteous Might, Breath of Life, Greater Command, Dispel Evil, HallowMystery
4th (6+2/day) (DC 22) - CCW, Divine Power, Air Walk, Freedom of Movement, Restoration, Legend LoreMystery
3rd (6+2/day) (DC 21) - CSW, Dispel Magic, Invisibility Purge, Communal Resist Energy, Magic Circle agains Evil, Remove DiseaseMystery
2nd (6+2/day) (DC 20)- CMW, Bull's Strength, Align Weapon, Bear's Endurance, Grace, Calm Emotions, ConsecrateMystery
1st (6+2/day) (DC 19)- CLW, Remove Fear, Shield of Faith, Liberating Command, Murderous Command, Divine Favor, Command, Bless WaterMystery
Orisons (DC 16)- Create Water, Detect Magic, Detect Poison, Stabilize, Guidance, Read Magic, Purify Food and Drink, Spark


Str 14 Dex 14 Con 18 (12) Int 18 (13+1+4) Wis 12 Cha 26 (17+3)
Base Atk +12/+7/+2; CMB 13 (+11 bab, +2 str); CMD 26 (+11 bab, +2 str, +2 dex, +1 dodge, +10 base)
Feats

  • Toughness (Campaing)
  • Dodge (1st)
  • Alertness (rebellion)
  • Extra Revalations(Sidestep Secret) (3rd)
  • Spell Focus(Enchantment) (5th)
  • Great Fortitude (rebellion)
  • Mobility (7th)
  • Improved Initiative (rebellion)
  • Power Attack (9th)
  • Quicken Spell (11th)
  • Spring Attack (13th)
  • Reach Spell (15th)
  • Mother's gift +1 AC (17th)

Skills acp: 0; total skill ranks: 17lvl x (4Oracle + 4Int + 2background) + 3rebellion = 169

Acrobatics +5 3
Appraise +4
c Bluff1 +28 17
Climb +2
c Craft +4
c Diplomacy +11 1
Disable device +2
Disguise +8 1
Escape artist +3 1R
Fly +2
Handle animal +8 1
c Heal +21 17
Intimidate +5
Knowledge[arcana] +6 1+1R
Knowledge[dungeoneering] +4
Knowledge[engineering] +4
Knowledge[geography] +8 4b
c Knowledge[history] +24 17b
c Knowledge[local] +7 1
Knowledge[nature] +5 1
Knowledge[nobility] +4
c Knowledge[planes] +24 17
c Knowledge[religion] +23 15
c Linguistics +14 7b
c Perception +24 17
Perform +7
c Profession +1
Ride +2
c Sense motive +9 2+1R
Sleight of hand +8 6b
c Spellcraft +24 17
c Stealth2 +23 17
c Survival +5 1
Swim +2
Use magic device +15 8

Traits Unpredictable1 Historian of the Rebellion2
Languages Common, ElvenInt, AkloInt, HalflingLing[1], CelestialLing[2], InfernalLing[3], StrixLing[4], AbyssalLing[5], UndercommonLing[6], AquanLing[7]
RSQ Natural Armor, Claws, Darkvision, Heartstone Heritor (Night Hag)
SQ Mystery(Life), Oracle's Curse(Powerless Prophecy), Revelation(Spirit of Community 6/day, Renewing Radiance 1/day: 3d6+6 heal or +3 Sacred AC for 1 round, Sidestep Secret, Mental Acuity, Arcane Archivist, Focused Trance)


On person: Silver Dagger, Silver morningstar
In backpack:
Mule:
Potions/Oils:
Scrolls:
Wands: Hold Person(10), CLW(43)
Miscs: Lesser Extend MMR
Ioun Stones:
Encumbrance m lb. without backpack (76/153/230), M lb. with backpack (86/173/260)


Wondrous Items


Notes

  • 0
  • 1 Your actions often seem random and chaotic to others, but there is a method to your madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
  • 2 You’ve long been interested in the legacy of the Silver Ravens—a group of freedom fighters that rose to prominence in Kintargo during the Chelish Civil War. There’s frustratingly little information today about the group, and you suspect that most of what was recorded about the Silver Ravens has long since been redacted or destroyed by government agents, but you’ve managed to pick up a tidbit here and there. Most of your knowledge isn’t so much about the Silver Ravens specifically, but more about general histories of rebel groups and freedom fighters who have fought against oppressive governments throughout history, both in Cheliax and beyond. Your familiarity with rebel groups allows you to grant a +2 bonus on an Organization check of your choice once the party reestablishes the Silver Ravens during the first adventure. You can change which check you assign this bonus to once at the start of the rebellion’s Upkeep phase. Your time preparing for joining the Silver Ravens has also honed your skill at remaining unseen. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.

Things to buy


Tulevaisuus


Feats:

Revelations:

  • 15th:

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