Haringroth "Hagron" Thrallix

Male half-orc fighter 16
LN Medium humanoid (human, orc)
Player Ari


Init +2
Senses Perception +16


AC 31, touch 15, flat-footed 27; (+11 armor, +4 shield, +4 Dex, +2 deflection)
hp 148 (16d10+48)
Fort +15, Ref +12, Will +11; +5 vs. fear, +2 vs. death, +2 vs. poison
Special Defenses False Life 1/day


Speed 30 ft.
Melee "Shazin pitkämiekka" +28/+23/+18/+13 (1d8+8 /17-20)
Melee Tuike +25/+20/+15/+10 (1d8+7+2d6/x2) Ranged Komposiitti pitkäjousi +20/+15/+10/+5 (1d8+3/x3)
Special Attacks Power Attack (-5/+10), Combat Expertise (-5/+5)


Str 22, Dex 18, Con 15, Int 14, Wis 12, Cha 12
Base Atk +16/+11/+6/+1; CMB +22; CMD 37
Feats Power Attack, Exotic Weapon Profiency (bastard sword)fb, Shield Focusfb, Weapon Focus (heavy blades), Weapon Specialization (heavy blades), Toughness, Improved Critical (heavy blades), Iron Will, Combat Expertise, Combat Reflexes, Greater Weapon Focus (heavy blades), Critical Focus, Bleeding Critical, Bodyguard, Greater W. Specialization (heavy), Critical Mastery, Missile Shield
Skills Climb +22 (12), Craft (leather) +11 (6), Disguise +21/+17 (13), Intimidate +22 (16), Know (dungeoneering) +21 (16), Perception +16 (15), Profession (bodyguard) +19 (15), Profession (soldier) +10 (6), Ride +12 (5), Swim +21 (7)
Traits Almost Human1, Giant Slayer2, Raised from Death3
Languages Taldan, Orc, Giant
SQ bravery +1, armor training 3, weapon training 3 (heavy blades +3, light blades +1, maces +2)


On person "Shazin pitkämiekka" ((adamantinen +2 dominoiva puolustava pitkämiekka), Tuike (hopeinen +1 pyhä raskas moukari), Sihedronin riipus, ring of swimming, ring of protection +1, medusa mask, headband of alluring charisma +2, belt of monk strength +4, boots of winterlands
In bandolier potions and stuff
In locker/backpack hopeinen taistelukirves
Wealth gp


Notes
fb fighter bonus feat
1You gain a + 4 trait bonus on Disguise checks to pass as human, and Disguise is always a class skill for you.
2Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the countryside, you ventured to Sandpoint to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.
3You died but were brought back. This has made you harder as you know whats beyond the veil and can prepare for it. You get +2 bonus versus fear and death-effects.


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