Garsaxiuxl

Edicts Slaughter your enemies, drink the blood of defeated foes, heal battle injuries
Anathema Spare an evil fiend, fail to placate Sekhmet with daily rituals

Warpriest 19 of Sekhmet
Player mosillan


Ancestry Sandstrider Lizardfolk, Background Butcher
Speed 20, Perception E +29 (+2 on initiatives)
Alignment CG
Languages Common, Iruxi, Undercommon, Azlanti, Sylvan, Draconic


Str 20 , Dex 12 , Con 18
Int 10 , Wis 20 , Cha 18


AC 41; (+9 armor, +0 Dex, +4+19 expert, -1 clumsy)(+2 shield)
HP 298 [+8 lizardfolk, 19x (+8 cleric, +4 con, +1 feat, +1 scion), Champion feats 8 x 3]
FortM +31, RefM +27, WillM +33
Special Defenses

  • Sandstrider Lizardfolk
    • Fire resistance 9
  • Shield
  • Full Plate
    • Bulwark: +3 instead of dex to ref saves against damaging effects
  • Resolve:
    • Succesfull will save is critical success.

Divine SpellsT usually prepared
9th (2+5/day) Sunburst, Finger of Death , 5x heal
8th (3/day) Divine Armageddon, Eclipse Burst, Moment of Renewal
7th (3/day) - Vital Beacon, 2x Eclipse Burst
6th (3/day) - Spirit Blast, Shadow Blast
5th (3/day) - Shadow Blast, 2x Flame Strike
4th (3/day) - Freedom of Movement, Status, Enervation
3rd (3/day) - Searing Light, Vampiric Touch, Heal
2nd (3/day) - 2x Blood Vendetta, Spiritual Weapon,
1st (3/day) - 2x True Strike, Bless
Cantrips (at will) - Chill Touch, Divine Lance, Light, Message, Stabilize
Spell Attack +28, DC 38


Focus Spells pool: 1


Skills

  • Acrobatics +1
  • Arcana +0
  • Athletics L +32
  • Crafting +0
  • Deception +5
  • Diplomacy T +25
  • Intimidation +5
  • Mercantile Lore T +21
  • Iruxi Lore T +21
  • Medicine M +33 | Risky Surgery
  • Nature T +27
  • Occultism +0
  • Performance T +25
  • Religion L +34
  • Society T +21
  • Stealth T +21
  • Survival T +27
  • Thievery +1

Ancestry Abilities&Feats Claws, Aquatic Adaptation,

Class Feats

General Feats

Skill Feats

Class Features Deity(Sekhmet), divine spellcasting, divine font, doctrine(Warpriest)


Bulk Limit: 9 || Worn + Weapons = || All =
Worn +1 Resilient Full plate, Sturdy Shield, +1 Striking Handwraps of Mighty Blows
Weapons Greater Staff of Healing, Longsword
Stowed Cleric's kit
Wealth
At the Lodge


Notes


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