Female Half-Elf Sorcerer 9
LE Medium Humanoid (Elf, Human)
Init +0; Senses Low-Light Vision; Perception +5
---- AC 13, touch 10, flat-footed 13:(+1 armor, +2 natural)
hp 40 (8d6)
Fort +2, Ref +2, Will +6
Immune sleep; Resist acid 20, Elven Immunities
---- Spd 30 ft.
Melee +2 Quarterstaff +6 (1d6+2/20/x2) and
Melee Unarmed Strike +3 (1d3/20/x2)
Special Attacks Elemental Blast (1/day) (DC 20), Elemental Ray (9/day)
Sorcerer Spells Known (CL 9, +4 melee touch, +4 ranged touch):
4 (5/day) Elemental Body I, Ball Lightning (DC 20), Wandering Star Motes (DC 20)
3 (7/day) Protection from Energy, Fireball (DC 19), Dispel Magic, Spiked Pit (DC 19)
2 (8/day) Darkvision, Knock, Scorching Ray, Blindness/Deafness (DC 18), Levitate
1 (8/day) Color Spray (DC 17), Hydraulic Push, Burning Hands (DC 17), Chill Touch (DC 17), Mage Armor, Magic Missile
0 (at will) Light, Detect Magic, Acid Splash, Detect Poison, Resistance, Spark (DC 16), Touch of Fatigue (DC 16)
---- Str 11, Dex 10, Con 10, Int 14, Wis 10, Cha 20/22
Base Atk +4; CMB +4; CMD 14
Feats Combat Casting, Elemental Focus: Acid, Eschew Materials, Improved Counterspell, Magical Aptitude, Skill Focus: Knowledge: Arcana, Skill Focus: Knowledge: The Planes, Skill Focus: Linguistics (Adaptability)
Traits Child of the Temple: Knowledge: Nobility, Focused Mind
Skills Appraise +7, Bluff +10, Diplomacy +8, Fly +4, Intimidate +10, Knowledge: Arcana +17, Knowledge: Nobility +9, Knowledge: The Planes +17, Linguistics +9, Perception +5, Spellcraft +16, Use Magic Device +12
Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Terran
SQ Elemental: Earth, Elf Blood, Metamagic Rod, Enlarge, Ring of Sustenance
Other Gear Amulet of Natural Armor +2, Bag of Holding I (empty), Bracers of Armor, +1, Cloak of Charisma, Metamagic Rod, Enlarge, Ring of Sustenance


Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Acid (20) You have the specified Damage Resistance against Acid attacks.
Elemental Blast (1/day) (DC 20) (Su) 1/day, Elemental Blast deals 9d6 Acid damage, DC 20.
Elemental Focus: Acid +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (9/day) (Sp) Ranged touch attack deals 1d6+4 Acid damage.
Elemental: Earth You may change any energy spell to use [Acid] energy.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Metamagic Rod, Enlarge The wielder can cast up to three spells per day that are enlarged as though using the Enlarge Spell feat.

Strong (no school); CL 17th; Craft Rod, Enlarge Spell; Price 11,000 gp.
Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.

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