Gavril Blackwood


Male Aasimar Knight in tarnished armor
Alignment: Neutral Good
Cavalier (emissary)/Hunter (Divine Hunter) 2/2
Physical Features: height 193 (6'4"), Weight 86 (190 lbs), Dark long & unkept hair, usually a five o'clock shadow
Experience: ...
Religion: Cayden Cailean, occasional prayers to Desna and Erastil Age: 71


Hit Points: 34
Damage taken:
Initiative: +2
Speed: 30ft


Abilities: Str 18, Dex 16, Con 15, Int 15, Wis 13, Cha 17
AC (scalemail +1): 22 (with shield), 20 (no shield)
AC (Armored Jacket): 20 (with shield), 18 (no shield)
Touch AC 14
Flat-Footed AC: 16 (wargear) 14 (travel)
Saves: Fort +8, Ref +6, Will +2 (+0 vs mind affecting)


BAB/CMB/CMD: +3/+7/21
Attack (melee): Halberd: +7 (1d10+6 20/x3)
Attack (melee): Estoc: +7 (2d4+6 18/x2)
Attack (melee): Short sword: +7 (1d6+4 19/x2)
Attack (melee): Kukri: +7 (1d4+4 18/x2)
Attack (melee): MW Cold Iron Sickle: +8 (1d6+4/x2)
Attack (melee): Morningstar: +7 (1d8+4 20/x2)
Attack (melee - unarmed): Mighty Bash: +7 (1d6+4 20/x2 - Non lethal)
Attack (ranged): Shortbow, composite, str +4: +6 (1d6+4, 20/x3) 70ft, 40 arrows
Two weapon combat (offhand light): +5/+5



Skills:
Acrobatics* +10 (1), +8 in coat, +6 in scale
Appraise +2 (0)
Bluff* +3 (0)
Climb* +7 (2), +5 in coat, +3 in scale
Craft* () 0 (0)
Diplomacy* +9 (1)
Handle Animal* +9 (3)
Heal +6 (2)
Intimidate +7 (1)
Knowledge* (local) +7 (2)
Knowledge* (geography) +7 (2)
Knowledge* (Religion) +6 (1)
Knowledge* (Nature) +7 (2)
Linguistics +3 (1)
Perception +8 (2)
Profession ()* +0 (0)
Ride* +9 (3)
Sense Motive* +6 (1)
Spellcraft +7 (2)
Stealth +2 (0), +0 in coat, -2 in scale
Survival +7 (3), +12 if trying to not get lost, predict weather, travel in severe weather, get along in the wilds
Swim* +9 (2), +7 in coat, +5 in scale

Feats: dodge, mounted combat, two weapon fighting
Traits: Rich parents, bastard, survivalist, wary
Racial traits: Deathless Spirit, Scion of humanity
Drawbacks: Haunting regret, nervous
Languages: Common(Taldane), Skald, Elvish, Hallit


Abilities and qualities:

Dark vision
Challenge 1/day (free sunder or grapple when full attack against challenged foe)
Mount (Combat trained heavy horse)
Order of the hammer (creed: might makes right!)
Order ability: Mighty Bash (unarmed subdual provoke no AoO, deal dmg as monk (1d6+4))
In or out of the saddle: move full speed in medium armor
Animal Focus (take aspect of an animal for short time, or give animal companion it (no time limits))
Wild empathy (hunter lvl +cha to influence animals, diplomacy-like)
Precise shot, track

Spells

lvl 0
lvl 1

Equipment: [100/200/300] /Horse [399/698/1200]

Explorer's outfit: Cloak (dark gray, Linen), White(ish) linen tunic, pale gray linen vest, pale gray breeches, well fitting and worn leather boots, thin leather gloves, light woolen scarf.
Large backpack, extra stuff hanging outside the pack.
Cold weather outfit (Wools -pale, unbleached- & light furs, relies on layering more than thickness) Shirt, Tunic, cloak, cap, mittens, socks, boots, breeches. Brown and unbleached white in colour.
Bedroll, hammock, blanket, 4 sq. yards of canvas
belt pouch for small stuff, Flint and steel
cooking kit, fishing net, 10 fish hooks, 4 waterskins, 4 sacks, coffee pot & 10 lbs of coffee, Cup, Hip-flask
Saddlebags
Traveller's outfit: brown linen tunic, brown trousers, worn riding boots (darkish leather), Wool mantle and hood (Reddish, wool)
Riding kit (common), 10 days trail rations, 100 feet of twine, signet ring, 2x tabard (Black, with white griffon rampart on chest)

Armor

Armored coat +4 AC, max dex +3, -2 check penalty
Scalemail +1: +5 AC, max dex +3, -4 check penalty
Heavy wooden shield (darkwood) +2 AC, -0 check penalty

Money

2p
677g
1178s
1510c

Mount

Baldur
Heavy warhorse (large animal), lvl 3
Init +4
Senses low-light vision, scent; Perception +8
Active aspect: Bull (+2 str)

Attacks:

Melee bite +8 (1d4+6), 2 hooves +3 (1d6+3)

Attributes:

Str 21->23, Dex 19, Con 21, Int 2, Wis 17, Cha 11
Speed 50 ft. Space 10ft, reach 5ft

Combat stats:

Base Atk +2; CMB +8; CMD 23 (27 vs. trip)
AC 18, flat-footed 14, touch 13 (+4 Dex, +5 natural, -1 size)
hp 30 (3d8+15)
Fort +9, Ref +8, Will +4
Feats: Endurance; Run; Light Armour Profiency; improved natural armor +1
Skills: Perception +8
SQ Docile, Link, Share spells, evasion
Tricks: Hunt (forage), guard

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