Silshara Neverblossom<br/> Female elf gunslinger (musket master) 16 (Pathfinder RPG Ultimate Combat 9, 50)<br/> N Medium humanoid (elf)<br/> Init +7; Senses low-light vision; Perception +25<br/>


Defense<br/>


AC 24, touch 20, flat-footed 14 (+4 armor, +5 Dex, +5 dodge)<br/> hp 145 (16d10+15)<br/> Fort +11 (+4 vs. fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments), Ref +15, Will +11; +2 vs. enchantments<br/> Defensive Abilities nimble +4; Immune sleep; SR 34<br/>


Offense<br/>


Speed 30 ft.<br/> Melee dagger +17/+12/+7/+2 (1d4+1/19-20) or<br/> :mithral handaxe +18/+13/+8/+3 (1d6+1/×3)<br/> Ranged +2 dragon pistol +10 (1d6+12/×4) or<br/> :+2 pistol +10 (1d8+12/×4) or<br/> :+4 musket +20 (1d12+21/19-20/×4)<br/> Special Attacks deeds (bleeding wound, dead shot, deadeye, evasive, expert loading, fast musket, gunslinger initiative, lightning reload, menacing shot, pistol-whip, quick clear, slinger's luck, startling shot, steady aim, targeting), grit (10)<br/>


Statistics<br/>


Str 12, Dex 20, Con 10, Int 12, Wis 18, Cha 7<br/> Base Atk +16; CMB +17; CMD 37<br/> Feats Blind-fight, Deadly Aim, Deft Shootist Deed<sup>UC</sup>, Dodge, Extra Grit<sup>UC</sup>, Extra Grit<sup>UC</sup>, Extra Grit<sup>UC</sup>, Gunsmithing<sup>UC</sup>, Improved Critical (musket), Improved Precise Shot, Iron Will, Leaping Shot Deed<sup>UC</sup>, Mobility, Point-blank Shot, Precise Shot, Quick Draw, Rapid Reload, Ricochet Shot Deed<sup>UC</sup>, Self-sufficient, Signature Deed<sup>UC</sup><br/> Traits anatomist, forlorn<br/> Skills Acrobatics +18 (+20 to jump), Climb +5, Craft (alchemy) +6, Craft (firearms) +8, Heal +24, Perception +25, Perform (dance) -1, Profession (herbalist) +13, Profession (soldier) +17, Sleight of Hand +9, Stealth +19, Survival +25, Swim +7; Racial Modifiers +2 Perception<br/> Languages Common, Dwarven, Elven<br/> SQ desert runner, gunsmith, musket training<br/> Combat Gear bodybalm (6), healer's kit, heatstone, heatstone, soothe syrup (3), water purification sponge (2), weapon blanch (cold iron); Other Gear mithral shirt, +2 dragon pistol, +2 pistol, +4 musket, adamantine alchemical cartridge (paper) (10), adamantine firearm bullet (10), alchemical cartridge (dragon's breath) (20), alchemical cartridge (entangling shot) (10), alchemical cartridge (flare) (10), alchemical cartridge (salt shot) (20), black powder (50), black powder (50), cold iron alchemical cartridge (paper) (10), dagger, firearm bullet (100), mithral handaxe, pellets (25), silver firearm bullet (25), far-reaching sight, bedroll, belt pouch, cleats, cold weather outfit, flint and steel, gunsmith's kit, hemp rope (50 ft.), masterwork backpack, mess kit, portable alchemist's lab, powder horn, powder horn, sewing needle, snowshoes, sunrod (6), trail rations (7), twine (50'), light horse, 8,469 gp, 5 cp<br/>


Special Abilities<br/>


Anatomist +1 to confirm critical hits.<br/> Blind-Fight Re-roll misses because of concealment, other benefits.<br/> Cleats -50% walking penalty for slick surfaces.<br/> Cold weather outfit +5 Fort save vs. cold weather.<br/> Deadly Aim -5/+10 Trade a penalty to ranged attacks for a bonus to ranged damage.<br/> Deft Shootist Deed Deft Shootist (Ex): Spend 1 grit point as a free action. You do not provoke attacks of opportunity when shooting or reloading your firearm until the end of your turn.<br/> Desert Runner +4 Con checks and Fort vs. fatigue, exhaustion, running, forced marches, hot or cold environments.<br/> Elven Immunities - Sleep You are immune to magic sleep effects.<br/> Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.<br/> Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.<br/> Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.<br/> Leaping Shot Deed As a full-round action, you can move up to your speed and make firearm attacks at your highest base attack bonus with each loaded firearm you are wielding. You can make these attacks at any point during your movement, and if you are wielding two fire<br/> Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.<br/> Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.<br/> Musket Training (+7, never misfires) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev<br/> Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.<br/> Precise Shot You don't get -4 to hit when shooting or throwing into melee.<br/> Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.<br/> Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.<br/> Ricochet Shot Deed You can fire a shot at a wall, or piece of solid terrain, and have it ricochet off it. When you do, you can use the square immediately in front of the wall or piece of solid terrain to determine line of sight to a target, and this square is considere<br/> Signature Deed (Deed: Death's Shot [Signature Deed, DC 23] [Ex]) Pick a deed that you have access to and that you must spend grit to perform. You can perform this deed for 1 fewer grit point (minimum 0). If the amount of grit needed to perform the deed is reduced to 0, you can perform this deed for the normal acti<br/> Snowshoes -50% walking penalty for heavy snow.<br/> Spell Resistance (34) You have Spell Resistance.<br/>


Taustaa<br/> Cilsharan syntymästä tiedetään vähän. Se tiedetään että hän kasvoi kääpiö veljesten huostassa Ishiliemonin kylässä. Cilsharasta huomattiin täydellinen magian puute, Jonka takia Runir ja Lorac valmistaa erikoisaseen. <br/> Maagisen energian puute saa Cilsharan tuntemaan yksinäisyyttä magian keskellä. Koulutus on antanut toleransia tätä yksinäisyyttä vastaan, muttta välillä tuo synkkyys palaa.<br/> <br/> Toimittuaan Ishiliemonin vartiostossa Silshara päättää lähteä seikkailemaan. Kiereltyä vuosia hän saapuu hiekkasärkän kylään ja liittyy kaupungin vartiostoon.<br/> <br/> SIN: Envy<br/>


Horse, light<br/> Horse (Pathfinder RPG Bestiary 177)<br/> N Large animal<br/> Init +2; Senses low-light vision, scent; Perception +6<br/>


Defense<br/>


AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)<br/> hp 15 (2d8+6)<br/> Fort +6, Ref +5, Will +1<br/>


Offense<br/>


Speed 50 ft.<br/> Melee 2 hooves -2 (1d4+1)<br/> Space 10 ft.; Reach 5 ft.<br/>


Statistics<br/>


Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7<br/> Base Atk +1; CMB +5; CMD 17 (21 vs. trip)<br/> Feats Endurance, Run<sup>B</sup><br/> Tricks Come, Heel, Riding, Stay<br/> Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6<br/> SQ riding<br/>


Special Abilities<br/>


Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.<br/> Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.<br/> Riding [Trick] The animal has been trained to bear a rider.<br/> Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.<br/> Scent (Ex) Detect opponents within 15+ feet by sense of smell.<br/>

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