Pathfinder Society -hahmot

Sigurdr Eilifsson

Lo, there do I see my father,
Lo, there do I see my mother, my sisters and brothers,
Lo, there do I see the line of my people, back to the beginning,
Lo, they do call to me, they bid me take my place among them,
In the halls of Valenhall where the brave may live forever!

Male Human(Ulfen) Bloodrager 1/SkaldSkill Ranks 0 (Dragon Skald/Wyrm Singer)
Chaotic Neutral Medium Humanoid (Human)
Player Arkhios (4225-17)
Xp 1/3
Faction Sovereign Court
Prestige/Fame 2/2


Init +2
Senses Perception +2, Sense Motive -2

  • Blood of Dragons (Low-Light Vision)

AC 17, touch 12, flat-footed 15; (+5 armor, +2 Dex)
hp 16 (1d10+3 con+3 toughness)
Fort +5 (+2 base, +3 con)
Ref +2 (+0 base, +2 dex)
Will -2 (+0 base, -2 wis)
Special Defenses

  • Cold-Weather Outfit & Furs (+7 bonus on Fortitude saves to resist cold weather)
  • Strong Heart (+1 trait bonus to saves against fear, and the DC to intimidate you increase by 2)

Speed 30/30 ft.
Melee Greatsword +6 (2d6+6, 19-20/x2, S)
Melee Cestus +5 (1d4+4, 19-20/x2, B or P)
Melee (Bloodrage) Greatsword +8 (2d6+9, 19-20/x2, S)
Melee (Bloodrage) Cestus +7 (1d4+6, 19-20/x2, B or P)
Special Attacks

  • 2 Claws (Bloodrage) +7/+7 (1d6+6, x2, S)

Str 18, Dex 14, Con 16, Int 7, Wis 7, Cha 13
Base Atk +1; CMB +5; CMD 17


Feats

  • Toughness (+3 hp; +1 hp per each level after 3rd)
  • Weapon Focus (Greatsword)B (+1 to attacks with Greatsword)

Skills (3 ranks/level; ACP -4)

  • Acrobatics -2 (0)
  • Climb +0 (0)
  • Kno. Arcane +2 (1)
  • Linguistics +2 (1); Draconic
  • Perception +2 (1)
  • Prof. Sailor -2 (0)
  • Survival -2 (0)
  • Swim +0 (0)

Traits Blood of Dragons (Low-Light Vision), Strong Heart
Languages Draconic, Skald, Taldane
SQ Human (+2 Str, Extra Feat, Extra Skills), Draconic Bloodline, Claws (1d6), Bloodrage 7 rounds/day, Fast Movement


On person Scale mail, Greatsword, Cold-Weather Outfit, Furs
In backpack Skald's Kit (This kit includes a backpack, a bedroll, a belt pouch, a horn (common musical instrument), a flint and steel, an iron pot, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
Wealth 6 gp (150-50-50-12-32)
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Bloodrage +4 Str (+2 atk/+2(+3) dmg), +4 Con (= +2 HP), -2 AC; Fatigue after: -2 Str, -2 Dex

Raging Song

  • Draconic Rage (Su): At 1st level, a wyrm singer can kindle an echo of ancient rage felt between warring dragon clans in his allies. Those affected gain a +2 morale bonus on melee attack and damage rolls and a +2 morale bonus on saving throws against paralysis and sleep effects (but they still take a –1 penalty to their AC). At 4th level and every 4 skald levels thereafter, the song’s bonuses on saves against paralysis and sleep effects increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonus on melee attack and damage rolls increases by 1. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.)
    • If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Build

  1. Bloodrager1: Draconic Bloodline, Claws (1d6), Bloodrage, Fast Movement, Weapon Focus (Greatsword), Toughness
  2. Skald1: Cantrips, Draconic Rage (+2 Atk/Dmg; +2 vs. Paralysis/Sleep), Raging Song, Sea Legs, Wind Whistler
  3. Skald2: Fearless Raider, Versatile performance, Mad Magic
  4. Skald3: Rage power (Moment of Clarity), Glorious Epic, Cha 14
  5. Skald4: Draconic Rage (+3 vs. Paralysis/Sleep), Uncanny Dodge, Extra Performance
  6. DD1: Blood of Dragons, Natural Armor Increase (+1)
  7. DD2: Ability Boost (Str 20), Power Attack, Dragon Bite, Spellcasting +1 level (Skald5), Iron Will
  8. DD3: Breath Weapon 1/day, Draconic Resistance, Spellcasting +1 level (Skald6)
  9. DD4: Ability Boost (Str 22), Natural Armor Increase (+1), Spellcasting +1 level (Skald7), feat
  10. DD5: Blindsense 30 ft., Bloodline Feat
  11. DD6: Ability Boost (Con 18), Spellcasting +1 level (Skald8), feat
  12. Bloodrager2: Improved Uncanny Dodge, Breath Weapon 2/day

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