Arhys

War will weather the souls of the lost
Stand together whatever the cost
Shields will falter and many will fall
Time has come for us all
To answer the call

Arhys Martis

Male Human Ranger 17 (Skirmisher)
Lawful Neutral Medium Humanoid
Player Blue_Hill
Campaign Serpent's Skull


Init +5a
Senses Perception +21


AC 27 , touch 14 , flat-footed 24; (+10 Armor, +3 Dex, +2 Defl, +2 Nat)
hp 174 (17d10+68)
Fort +14 , Ref +15, Will +11; +1 vs. compulsionsb, +1 vs. sonicc
Special Defenses Improved Evasion, Defiant (monst. humanoid) armor (+2 to AC and DR 2/- vs. monstr. hum.)


Speed 30ft., 20 ft in armor
Melee Eroeme +23/+18/+13/+8 (2d6+8/17-20)
Melee Kärmessurma +22/+17/+12/+7 (2d6+7 /17-20)
Melee Azlantin vasama +18/+13/+8 (1d8+5 /x2)
Melee Adamantine shortsword +18/+13/+8 (1d6+3/19-20)
Ranged Mwk composite longbow (+3STR) +17/+12/+7 (1d8+3 /x3)
Special Attacks Quarry


Str 18 , Dex 16 , Con 15, Int 10 , Wis 14 , Cha 10
Base Atk +17/+12/+7/+2 ; CMB +22d ; CMD 37d
Feats Cleave, Iron Will hb, Pushing AssaultCS, Cleaving Finish, Endurance, Boon Companion (Winston), Furious FocusCS, Outflank, Combat Reflexes, Awesome BlowCS, Diehard, Improved Awesome Blow, Improved Sunder CS Step Up, Toughnessbonus, Improved Critical (greatsword) (Power Attack, Deadly Aim)
Skills Acrobatics +13 (+23 to jump) (10)e, Climb +8 (1), Handle Animal +10 (7), Heal +12 (7), Intimidate +6 (3), Know (dungeoneering) +15 (12), Know (geography) +5 (2), Know (nature) +10 , (7), Know (religion) +1 (1), Linguistics +1 (1), Perception +22 (17), Ride +7 (1), Sense Motive +21f (17) Stealth +23 (17), Survival +22 (+32 to track) (17), Swim +8 (1) (ACP: -2)
Traits Armor Expert, Get the Cargo Through -> Tracker of the Society
Languages Taldan, sign language
SQ Favored enemy (animals +4, monstrous humanoids +6, undead +2, abomination +2), track, wild empathy +13, combat style (two-handed weapon), favored terrain (jungle +4, urban +4, underground +2), hunter's bond (animal), hunter's trick 10/day (hobbling attack, chameleon step, bolster companion, aiding attack, surprise shift, quick healing, vengeance strike) quarry, camouflage, hide in plain sight


On person Kärmessurma (+1 greatsword), Azlantin vasama (+1 returning monstrous humanoid bane trident), Eroeme (+2 monstous humanoid bane greatsword), boots of speed, ring of pretection +2, cloak of resistance +2, amulet of natural armor +2, ring of jumping, wayfinder, Krakenin kuori (+4 defiant (monsrous humanoid) breastplate)
Potions:
fly (3), resist energy (acid, 30), bear's endurance, owl's wisdom, neutralize poison (2), lesser restoration (2), pile of different cure'' potions (clw x5, cmw x8, csw x7) In backpack fuse granade (2), tanglefoot bag (1), alchemist fire (4), antitoxin (4), antivenom (4),
Wealth 475 kr
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes
hb human bonus feat
CS Combat style feat
a Sasha's training: +1 to initiative
b Aerys' training: +1 to saves vs. compulsions
c Gelik's training: +1 to saves vs. sonic effects
d Ishirou's training: +1 to CMB and CMD
e Bought 2 ranks with Prestige f Jask's training: +2 to Sense Motive

Animal companion: Winston

Käärmeen Kallo II

Hahmot:

Entiset:

Seikkailut:
Sieluja Salakuljettajan Säilälle

Kilvan Kohti Kuolemaa!

Seitsemän Keihään Kaupunki

Hulluuden Holvit

Tuhat Hammasta Alhaalla

Käärmejumalan Kaikkein Pyhin

Historiaa ja tietoa

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped