Male Winter wolf, Animal Companion of Gabriella
CN Medium magical beast (and animal)
Init -; Senses darkvision 60 ft., low-light vision, scent; Perception +5
AC 23, touch 13, flat-footed 19 (+3 Dex, +1 dodge, +10 natural, -1 size), +Mobility
hp 91 (7d8+47)
Fort +11, Ref +9 with Evasion, Will +3 (+4 vs enchantments)
Defensive abilities DR 5/evil Resist acid 10, cold 10, electricity 10 SR 14;
Speed 50 ft.
:PA bite +10/+5 (1d8+16 and trip B/P/S)
Special Attacks spring attack, trip, winter breath (1/d 15ft cone of 6d6 cold, Ref DC17 half)
Str 25, Dex 16, Con 20, Int 2, Wis 12, Cha 6
Base Atk +5; CMB +14 or PA+12; CMD 28 (33 vs. trip, overrun)
Feats Dodge, Mobility, Power Attack, Toughness
Tricks Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Seek, Stay
Skills Acrobatics +8 (+8 to long jump), Climb +12, Stealth +3, Swim +11, Survival +2, +4 tracking with scent)
Attack and Attack Any Target [2x Trick] The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come [Trick] The animal comes to you, even if it normally would not do so.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
Devotion +4 morale bonus vs enchantment.
Down [Trick] The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Evasion No half damage on successful Reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal follows you closely, even to places where it normally wouldn’t go.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 Deflection AC bonus vs movement provoked attack of opportunities.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Spell Resistance (12) You have Spell Resistance.
Spring attack Move, melee attack, move. No AoO from the target.\\ Trip Can make a trip attempt on a successful attack.
Winter Breath 1 per day, 15-ft. cone, 6d6 cold damage, Reflex half DC 17)
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