Toiminnot
Sivusto
Male Human (Sarkoris) Skald (urban skald) 3
CG Medium humanoid (human)
Player Naal (144782-6)
Xp 9
Init +1; Senses Perception +10
AC 17, touch 11, flat-footed 16; (+6 armor, +1 Dex)
hp 24 (3d8 +3 Con +3 favored)
Fort +4, Ref +2, Will +4; +2 trait vs. fear; +4 vs. bardic performance, language-dependent effects, and sonic effects
Special Defenses back of the crowd +1
Speed 20 ft. (30 ft. without armor)
Melee mwk cold iron longsword +5 (1d8+2 S)
Melee alchemical silver warhammer +4 (1d8+2 B)
Melee cold iron dagger +4 (1d4+2 P)
Ranged composite shortbow +3 (1d6+2 B)
Special Attacks rage powers (lesser celestial blood), raging song 15 rounds/day (controlled raging song +2, infuriating mockery)
Skald Spells Known (CL 3rd; concentration +5)
1st (5/day)—comprehend languages, heightened awareness, remove fear, weaponwand
0 (at will)—detect magic, light, open/close, prestidigitation, read magic, spark
Str 14, Dex 13, Con 13, Int 14, Wis 12, Cha 14
Base Atk +2; CMB +4; CMD 15
Feats Extra Performance, Medium Armor Proficiency, Point-Blank Shot, Skill Focus (Perception)
Skills Acrobatics + 2 ( 1 rank +3 class +1 Dex -3 armor)
Appraise + 2 ( ranks +3 class +2 Int)
Bluff + 8 ( 3 ranks +3 class +2 Cha)
Climb + 6 ( 1 rank +3 class +2 Str -0 armor)
Craft + 2 ( ranks +3 class +2 Int)
Diplomacy + 8 ( ranks +3 class +2 Cha)
Disable Device + 0 ( ranks no class +1 Dex)
Disguise + 2 ( ranks no class +2 Cha)
Escape Artist - 2 ( ranks +3 class +1 Dex -3 armor)
Fly + 1 ( ranks no class +1 Dex)
Handle Animal + 6 ( 1 rank +3 class +2 Cha)
Heal + 0 ( ranks no class +1 Wis)
Intimidate + 6 ( 1 rank +3 class +2 Cha)
K (arcana) + 3 ( ranks +3 class +2 Int +1 skald)
K (dungeoneering) + 3 ( ranks +3 class +2 Int +1 skald)
K (engineering) + 3 ( ranks +3 class +2 Int +1 skald)
K (geography) + 3 ( ranks +3 class +2 Int +1 skald)
K (history) + 7 ( 1 rank +3 class +2 Int +1 skald)
K (local) + 7 ( 1 ranks +3 class +2 Int +1 skald)
K (nature) + 3 ( ranks +3 class +2 Int +1 skald)
K (nobility) + 3 ( ranks +3 class +2 Int +1 skald)
K (planes) + 7 ( 1 rank +3 class +2 Int +1 skald)
K (religion) + 3 ( ranks +3 class +2 Int +1 skald)
Linguistics + 7 ( 2 ranks +3 class +2 Int)
Perception +10 ( 3 ranks +3 class +1 Wis +3 feat)
Perform (act) + 2 ( ranks no class +2 Cha)
Perform (comedy) + 2 ( ranks no class +2 Cha)
Perform (dance) + 2 ( ranks no class +2 Cha)
Perform (keyboard)+ 2 ( ranks no class +2 Cha)
Perform (oratory) + 8 ( 3 ranks +3 class +2 Cha)
Perform (percuss) + 2 ( ranks +3 class +2 Cha)
Perform (sing) + 6 ( 1 rank +3 class +2 Cha)
Perform (string + 2 ( ranks +3 class +2 Cha)
Perform (wind) + 2 ( ranks +3 class +2 Cha)
Prof. (sailor) --- ( ranks +3 class +1 Wis)
Ride - 2 ( ranks +3 class +1 Dex -3 armor)
Sense Motive + 8 ( ranks +3 class +1 Wis)
Sleight of Hand --- ( ranks no class +1 Dex -3 armor)
Spellcraft + 6 ( 1 rank +3 class +2 Int)
Stealth - 2 ( ranks no class +1 Dex -3 armor)
Survival + 1 ( ranks no class +1 Wis)
Swim + 2 ( 1 rank +3 class +2 Str -3 armor)
Use Magic Device --- ( ranks +3 class +2 Cha)
Special Skill Bonuses Acrobatics to jump is +5 total due to agile breastplate
Traits courageous (combat), guiding spirit (magic)
Languages Abyssal, Celestial, Hallit, Osiriani, Taldane (common)
SQ armored casting (light, medium), bardic knowledge +1, focused study, versatile performance (oratory), well-versed
Back of the Crowd (Ex) Telos has learned to maximize the defensive benefit of being near allies. He gains a +1 dodge bonus to AC when adjacent to 2 or more allies.
Guiding Spirit Telos has always felt that he wasn't alone in this world and that a mysterious guiding spirit watches over you with singular focus. Once per day as a swift action, he can look to his guiding spirit for advice. The next time Telos rolls a d20 in that same round, roll twice and pick the better result. If one of these two rolls is a natural 20, you can use this ability again that same day.
Lesser Celestial Blood (Su) While raging, the melee attacks of affected creatures are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, they deal an additional 1d6 points of damage when damaging an evil outsider with a melee attack.
Raging Song (Su) Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if Telos is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. Telos has a 20% chance to fail when attempting to use a raging song while deaf. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs. If a raging song affects allies, when Telos begins a raging song and at the start of each ally’s turn in which they can hear the raging song, his allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song’s effects last for that ally’s turn or until the song ends, whichever comes first.
Controlled Inspired Rage (Su) When Telos inspires rage, he does not grant the normal benefits. Instead, he can apply a +2 morale bonus to his allies’ Strength, Dexterity, or Constitution. The choice applies to all affected allies. The controlled inspired rage grants no bonus on Will saves, imposes no penalties to AC, and does not prevent affected allies from using Intelligence-, Dexterity-, or Charisma-based skills.
Infuriating Mockery (Su) Telos can inspire reckless fury in one foe within 30 feet. If the foe fails a DC 13 Will saving throw, it takes a –2 penalty to AC and on attack rolls, cannot use any Intelligence-, Dexterity-, or Charisma-based skills, and must succeed at a concentration check to cast spells (DC = 15 + spell level) for as long as it remains in range of the skald and the performance is maintained.
Starting money | 150 | — | — | — | 150.00 | |||||
---|---|---|---|---|---|---|---|---|---|---|
1 gp gained (GM chronicle) | 500 | — | — | — | 650.00 | |||||
1 no dayjob (GM chronicle) | — | — | — | 650.00 | ||||||
Wand of cure light wounds (2 PP, CL 1st, 50 charges) | 1 | 0 | 1 | 48 | — | 650.00 | ||||
Potion of cure light wounds | 1 | 50 | 2 | 3 | — | 600.00 | ||||
2 gp gained (GM chronicle) | 504 | — | — | — | 1104.00 | |||||
2 no dayjob (GM chronicle) | — | — | — | 1104.00 | ||||||
Drinkit Noidan Lopussa | 2 | 0.1 | 3 | — | — | 1103.8 | ||||
Kolehtisaaviin | 1 | 1 | 3 | — | — | 1102.8 | ||||
Cold iron arrow | 20 | 0.1 | 2 | 2 | 0.15 | 1100.8 | ||||
Acid | 1 | 10 | 2 | 3 | — | 1090.8 | ||||
Acid | 1 | 10 | 2 | 3 | — | 1080.8 | ||||
3 gp gained | 1436 | — | — | — | 2516.80 | |||||
3 dayjob | 5 | — | — | — | 2521.80 | |||||
Silver holy symbol of pulura | 1 | 25 | 3 | 1 | 2496.80 | |||||
Journal | 1 | 10 | 3 | 1 | 2486.80 | |||||
Ink | 1 | 8 | 3 | — | 2478.80 | |||||
Ink pen | 1 | 0.1 | 3 | — | 2478.70 | |||||
Explorer's outfit | 1 | 0 | 3 | 8 | 2478.70 | |||||
Masterwork backpack | 1 | 50 | 3 | 4 | 2428.70 | |||||
Bedroll | 1 | 0.1 | 3 | 5 | 2428.60 | |||||
Belt pouch | 1 | 1 | 3 | 0.5 | 2427.60 | |||||
Canteen | 1 | 2 | 3 | 1 | 2425.60 | |||||
Grooming kit | 1 | 1 | 3 | 2 | 2424.60 | |||||
Mess kit | 1 | 0.2 | 3 | 1 | 2424.40 | |||||
Mirror | 1 | 10 | 3 | 0.5 | 2414.40 | |||||
Paper | 5 | 0.4 | 3 | — | 2412.40 | |||||
Scroll box | 1 | 5 | 3 | 1 | 2407.40 | |||||
Spell component pouch | 1 | 5 | 3 | 2 | 2402.40 | |||||
Chalk | 1 | 0.01 | 3 | — | 2402.39 | |||||
String | 1 | 0.01 | 3 | 0.5 | 2402.38 | |||||
Silk rope | 1 | 10 | 3 | 5 | 2392.38 | |||||
Signal whistle | 1 | 0.8 | 3 | — | 2391.58 | |||||
Skeleton key | 1 | 85 | 3 | — | 2306.58 | |||||
Spring-loaded wrist sheath | 1 | 5 | 3 | 1 | 2301.58 | |||||
Spring-loaded wrist sheath | 1 | 5 | 3 | 1 | 2296.58 | |||||
Masterwork cold iron longsword | 1 | 330 | 3 | 4 | 1966.58 | |||||
Masterwork agile breastplate | 1 | 550 | 3 | 25 | 1416.58 | |||||
Composite shortbow [+2 Str] | 1 | 225 | 3 | 2 | 1191.58 | |||||
Alchemical silver war hammer | 1 | 102 | 3 | 5 | 1089.58 | |||||
Cold iron dagger | 1 | 4 | 3 | 1 | 1085.58 | |||||
Heavy wooden shield | 1 | 7 | 3 | 10 | 1078.58 | |||||
Sunrod | 4 | 2 | 3 | 1 | 1070.58 | |||||
Acid | 5 | 10 | 3 | 1 | 1020.58 | |||||
Wand of bless weapon (#3, limit 1, CL 1st, 10 charges) | 1 | 150 | 3 | 10 | — | 870.58 | ||||
Potion of cure light wounds | 1 | 50 | 3 | — | 820.58 | |||||
Potion of cure light wounds | 1 | 50 | 3 | — | 770.58 | |||||
Oil of magic weapon | 1 | 50 | 3 | — | 720.58 | |||||
4 gp gained (GM chronicle) | 456 | — | — | — | 1176.58 | |||||
4 dayjob take ten (GM chronicle) | 10 | — | — | — | 1186.58 | |||||
Bardiche | 1 | 13 | 14 | 1173.58 | ||||||
Kierros kaikille Heath and Harvestissa | 2 | 10 | 4 | — | — | 1153.58 | ||||
1153.58 |
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