Toiminnot
Sivusto
Male dwarf magus 8
LN Medium humanoid (dwarf)
Player NiTessine (1724-9)
Xp 22
Faction Dark Archive
Prestige/Fame 32/38
Init +5
Senses darkvision 60 ft., stonecunning; Perception +1
AC 23, touch 13, flat-footed 21 (+10 armor, +1 deflection, +2 Dex); defensive training
hp 59 (8d8+16)
Fort +9, Ref +5, Will +8; +2 vs. poison, spells, and spell-like abilities
Speed 20 ft.
Melee Doris +12/+7 (1d10+6/×3)
Ranged ray +9
Special Attacks hatred (+1 to attack vs. orcs and goblinoids), improved spell combat, spellstrike
Magus Spells Prepared (CL 8th, concentration +12)
3rd — fly, haste, vampiric touch
2nd — bear's endurance, blur, frigid touch, scorching ray
1st — feather fall, frostbite, magic missile (2), shocking grasp
Cantrips (at will) — acid splash, detect magic, disrupt undead, prestidigitation, read magic
Str 18 (16), Dex 15 (13), Con 14, Int (18) 16, Wis 12, Cha 8
Base Atk +6; CMB +8; CMD 23 (27 vs. bull rush)
Feats Additional Traits, Combat Casting, Heavy Armor Proficiency, Improved Familiar, Weapon Focus (dwarven waraxe)
Skills Climb +9 [8], Intimidate +15 [8], Knowledge (arcana) +13 [5], Knowledge (dungeoneering) +11 [4], Knowledge (engineering) +11 [3], Knowledge (planes) +11 [4], Linguistics +12, Spellcraft +15 [8], Swim +8 [7], Use Magic Device +4 [1]; ACP −4
Traits Bruising Intellect, Mathematical Prodigy, Reactionary, Soul Drinker
Languages Abyssal, Aklo, Common, Draconic, Dwarven, Ignan, Infernal, Necril, Osirian, Polyglot, Shadowtongue, Terran, Thassilonian
SQ arcane pool (7), greed, knowledge pool, magus arcana (close range, familiar), spell recall, stability, stonecunning
On person "Doris" (+1 dwarven waraxe), +1 mithral full plate, stalker's mask, ring of protection +1, cloak of resistance +1, belt of physical might +2 (Dex & Str), headband of vast intelligence +2 (Linguistics), wand of shield (49 charges), wand of endure elements (25 charges), wand of cure light wounds (50 charges), pearl of power (1st level), wayfinder
In backpack Pathfinder's kit, spellbook, Sojourner of the Sunless Wastes, hungry decapitant, 50 ft. silk rope
Wealth 7515 gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)
Spellbook Cantrips — all; 1st — chill touch, feather fall, frostbite, magic missile, shocking grasp, stone fist, true strike; 2nd — bear's endurance, blur, frigid touch, invisibility, scorching ray, spider climb; 3rd — fireball, fly, haste, vampiric touch
Notes
Arbiter inevitable familiar
LN Tiny outsider (extraplanar, inevitable, lawful)
Init +3
Senses darkvision 60 ft., detect chaos, low-light vision; Perception +5
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
hp 29 (8d10+16); regeneration 2 (chaotic)
Fort +8, Ref +9, Will +6; improved evasion
Defensive Abilities constant vigilance, constructed; SR 13
Speed 20 ft., fly 50 f. (average)
Melee short sword +10 (1d3/19–20)
Space 2-1/2 f.; Reach 0 ft.
Special Attacks electrical burst
Spell-Like Abilities (CL 2nd; concentration +4)
Constant — detect chaos
3/day — command (DC 13), make whole, protection from chaos
1/week — commune (CL 12th, 6 questions)
Str 11, Dex 16, Con 14, Int 11, Wis 11, Cha 14
Base Atk +5; CMB +3; CMD 13
Feats Flyby Attack, Weapon FinesseB
Skills Climb +7, Diplomacy +7, Fly +12, Intimidate +9, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +3, Knowledge (planes) +5, Perception +5, Sense Motive +5, Spellcraft +7, Stealth +16, Swim +7
Languages truespeech
SQ Alertness, deliver touch spells, locate inevitable, share spells, emphatic link
Electrical Burst (Ex) An arbiter can release electrical energy from its body in a 10-foot-radius burst that deals 3d6 electricity damage (DC 13 Reflex half). Immediately following such a burst, the arbiter becomes stunned for 24 hours. The save DC is Constitution-based.
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