Nox, "The Nightstalker"

"N for Night, N for Nox."
Eerie shadows entwine around this character, clad in black hooded robe and cloak, matte black leather and black cotton. Under his hood he has a black wooden mask with only slits for eyes, which flicker as red cinder.

Male Tiefling Rogue (Unchained) 1/Magus(+1 sp) 1 (Greensting Slayer)
True Neutral Medium Outsider (Native) (Note: Arcane Trickster is any nonlawful!)
Player Arkhios (4225-15)
Xp 4
Faction Dark Archive
Prestige/Fame 6/6
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Init +4
Senses Perception +4 (+5 to find traps), Darkvision 60ft.
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AC 18, touch 14, flat-footed 14; (+4 armor, +4 Dex)
AC 22, touch 14*, flat-footed 18; *Shield (Force); Negates Magic Missiles
hp 17 (2d8+4 con)
Fort +5 (base +2, con +2, resistance +1)
Refl +7 (base +2, dex +4, resistance +1)
Will +3 (base +2, wis +0, resistance +1)
Special Defenses

  • Fiendish Resistance (resist 5 against cold, electricity & fire)


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Speed 30 ft.
Melee Mwk Dagger +5 (1d4+1, 19-20/x2)
Ranged Mwk Dagger +5 (1d4+1, 19-20/x2)
Special Attacks & Abilities:
Sneak Attack +1d6 (up to 30 ft. if ranged)
Arcane Pool (swift, 4 points: +1d6 Sneak Attack to next melee attack that round)
Spell Combat (Full-attack: 1 standard action cast time spell & Melee attack with -2 penalty)


Str 12, Dex 18, Con 14, Int 17, Wis 10, Cha 5
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse, Fiendish Darkness
Skills (Total 16 Ranks [1*(8+3) + 1*(2+3)]; ACP -2)

+8 Acrobatics (1)
+3 Appraise (0)
-1 Bluff (0)
+1 Climb (0)
+3 Craft (0)
-3 Diplomacy (0)
+8 Disable Device (1); +9 to open locks and disable traps; Can disable magical traps
-3 Disguise (0)
+8 Escape Artist (1)
+4 Fly (0)
-3 Handle Animal (0)
+0 Heal (0)
-3 Intimidate (0)
+7 Kno. arcana (1)
+7 Kno. dungeoneering (1)
+7 Kno. engineering (1)
+7 Kno. geography (1)
+7 Kno. history (1)
+7 Kno. local (1)
+7 Kno. nature (1)
+7 Kno. nobility (1)
+7 Kno. planes (1)
+7 Kno. religion (1)
+3 Linguistics (0)
+4 Perception (1); +5 to find traps
-3 Perform (0)
+0 Profession (0)
+4 Ride (0)
+0 Sense Motive (0)
+4 Sleight of Hand (0)
+7 Spellcraft (1)
+11 Stealth (2)
+0 Survival (0)
+1 Swim (0)
-3 Use Magic Device (0)

Traits Magical Knack (Magus)(Magic), Prolong Magic(Race)
Languages Abyssal, Common, Draconic, Infernal, Orc
SQ Tiefling (+2 Dex, +2 Int, -2 Cha, Darkvision, Skilled, Darkness 3/Day, Fiendish Resistance, Prehensile Tail), Finesse Training, Sneak Attack +1d6, Trapfinding, Arcane Pool, Cantrips, Spell Combat


On person 10 x Dagger (10 lbs.), Mwk Cold Iron Dagger (2 lbs.), Cloak of Resistance +1 (1 lbs.), Scholar's Outfit (6 lbs.)
In backpack Arcanist's kit (a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kitUE, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin; 39 lbs.), (Spellbook (25/100; 3 lbs.)
Wealth 61 gp
Encumbrance 19 lb. without backpack, 71 (19+42) lb. with backpack (light: 43 lb. or less/medium: 44-86 lbs./heavy: 87-130 lbs.)


Spells Prepared & Per Day:
1ST-Level:
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Cantrips:
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Spells Known
2ND-Level:
false life, levitate
1ST-Level:
burning hands, cause fear, endure elements, enlarge person, expeditious retreat, feather fall, magic missile, magic weapon, ray of enfeeblement, shield, shocking grasp, vanish
All Cantrips:
acid splash, arcane mark, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, scrivener's chant, spark, touch of fatigue


Notes

  • Rog = Unchained Rogue, Mag = Greensting Slayer, Brw = Snakebite Striker, A-T = Arcane Trickster
  1. Rog1 bab +0 Fiendish Darkness, Finesse training, Sneak Attack +1d6, Trapfinding
  2. Mag1 bab +0 Arcane Pool (extra +1d6 Sneak Attack), Cantrips, Spell Combat
  3. Mag2 bab +1 Fiend Sight I, Spellstrike
  4. Brw1 bab +2 Brawler's Cunning, Martial Training, Sneak Attack +2d6, Unarmed Strike 1d6
  5. Mag3 bab +3 Fiend Sight II, Magus Arcana (Close Range)
  6. Mag4 bab +4 Arcane Pool (extra +2d6 Sneak Attack)
  7. A-T1 bab +4 Piranha Strike, Ranged Legerdemain
  8. A-T2 bab +5 Sneak Attack +3d6
  9. A-T3 bab +5 Extra Magus Arcana (Spell Blending), Impromptu Sneak Attack 1/Day || Spell Blending (Heroism)
  10. A-T4 bab +6 Sneak Attack +4d6
  11. A-T5 bab +6 Metamagic (Intensified), Tricky Spells 3/Day
  12. A-T6 bab +7 Sneak Attack +5d6

Super Combo @ 12th level: Close Range Intensified Snowball Spell Combat Spellstrike w/ Keen Agile Kukri (1d4): threat range 15-20/x2, intensified snowball 10d6, arcane pool sneak attack 7d6, +dex, +4 piranha strike


Chronicles

  1. Crypt of the Everflame (+3 xp, +4 pp)
  2. Rise of the Goblin Guild (+1 xp, +2 pp)

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