Pathfinder Society -hahmot

Mausoleum, with his +1 scythe.
"Ho ho hoo." Full picture here.

Mausoleum

"I have friends on the other side. You are about to join them. Ho ho hoo..."

Male Half-orc Spiritualist (Haunted) 5
N Medium Humanoid (human, orc)
Player Lasikanuuna (#150675-9)
Xp 14
Faction Dark Archives
Prestige/Fame 18/25


Init +1
Senses Darkvision 60ft, Perception +6


AC 19, touch 12, flat-footed 18; (+7 armor, +1 Dex, +1 deflection)
or 23, touch 12, flat-footed 22; (+7 armor, +1 Dex, +4 shield)
or 20, touch 13, flat-footed 19 (+7 armor, +1 Dex, +2 deflection)
or 24, touch 13, flat-footed 23 (+7 armor, +1 Dex, +4 shield, +2 deflection)
hp 43
Fort +8 (+4 class, +2 Con, +2 luck)
Ref +4 (+1 class, +1 Dex, +2 luck)
Will +8 (+4 class, +2 Wis, +2 luck)
Special Defenses

  • Shared consciousness (+4 vs mind-affecting when Imperia is within his mind)

Speed 30 ft.
Melee

+1 scythe +8 (2d4+10/x4) (first PA)
+1 scythe +7 (2d4+7/x4) (PA)
+1 scythe +8 (2d4+7/x4)
cold iron morningstar +7 (1d8+6)
silver heavy mace +7 (1d8+6)

Ranged light crossbow +4 (1d8/19-20)


Spiritualist Spell-like Abilities (CL 5th; concentration +7)

At will - detect undead

Spiritualist Spells Known (CL 5th; concentration +7)

2nd (3/day) — false life, invisibility, resist energy
1st (5/day) — burst of insightOA, expeditious retreat, protection from evil, shield
Knacks (at will) — detect magic, detect psychic significanceOA, guidance, grave wordsOA, read magic, stabilize

Spell durations and components

  • false life — 1 hour/level; T,E,M
  • invisibility — 1 min/level; T,E
  • resist energy — 10 mins/level; T,E
  • burst of insight — instant; T,E
  • expeditious retreat — 1 min/level; T,E
  • protection from evil — 1 min/level; T,E
  • shield — 1 min/level; T,E
  • guidance — 1 min; T,E
  • stabilize — instant; T,E

Str 19, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +3; CMB +7; CMD 18
Feats

  • Medium Armor Proficiency (1st)
  • Skill Focus (Intimidate & Survival) (when Imperia is within his mind)
  • Power Attack (3rd)
  • Furious Focus (5th)

Skills (ACP-1, included)

  • Acrobatics +1 (1)
  • Appraise +3 (0)
  • Diplomacy -2 (0) (+2 while in Irrisen)
  • Heal +6 (1)
  • Intimidate -2 (0) (+3 bonus when Imperia is within his mind; +2 bonus against worshipers of Zyphus)
  • Knowledge (dungeoneering) +7 (3)
  • Knowledge (local) +11 (5)
  • Knowledge (religion) +9 (5) (+2 bonus regarding daemons, demons, and devils)
  • Perception +7 (5) (+2 bonus to find hidden objects, determine if food is spoiled, or identify potion by taste)
  • Profession (mortician) +6 (1)
  • Sense Motive +7 (2)
  • Spellcraft +5 (1)
  • Survival +2 (0) (+3 bonus when Imperia is within his mind)
  • Use Magic Device +2 (1)

Traits Anatomist (combat) (+1 to confirm crits), Fate's Favored (faith) (increase luck bonuses by 1)
Alternate Racial traits

  • City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
  • Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
  • Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Languages Common, Orc, Draconic, Infernal
Homeland Galt
Deity Urgathoa
SQ etheric tether, shared consciousness, spiritual
FCB +4 hp


On person +1 scythe, +1 mithral breastplate, ring of protection +1, cold iron morningstar, silver heavy mace, light crossbow with 18 bolts (8 cold iron, 10 silver), spell component pouch, spring-loaded wrist sheath (with wand of cure light wounds), wand of mage armor, potion of remove fear, 2 resins of bladeguard, signal whistle, belt pouch, explorer's outfit
In backpack scroll of see invisibility, silk rope (50ft), shovel, thieves' tools, parchment (1 sheet)
Stored cold-weather outfit
Wealth 873 gp
Encumbrance 56.5 lb. without backpack, 74.5 lb. with backpack (116 lb. light/233 lb. medium/350 lb. heavy)


Phantom: ...A spiritualist can fully manifest her phantom through a ritual that takes 1 minute to perform. When the phantom is fully manifested, the spiritualist can change the form of the phantom's manifestation (either from ectoplasmic to incorporeal or vice versa) as a full-round action that provokes attacks of opportunity. When the phantom manifests, its hit points are unchanged from the last time it manifested, unless the phantom was slain and returned to the Ethereal Plane; in this case, the phantom manifests with half its maximum number of hit points.
Link (Su): A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn't the spiritualist's turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time. (...)
Shared Consciousness (Su): At 1st level, while a phantom is confined in a spiritualist's consciousness (but not while it's fully manifested or banished to the Ethereal Plane), it grants the spiritualist the Skill Focus feat in two skills determined by the phantom's emotional focus (Intimidate and Survival), unless the spiritualist already has Skill Focus in those skills. It also grants a +4 bonus on saving throws against all mind-affecting effects.
Lastly, once per day, when the spiritualist fails a saving throw against a mind-affecting effect, as an immediate action she can shunt that effect into the phantom's section of her consciousness instead. When she does so, she is not affected by the mind-affecting effect, but for the normal duration of that effect, the spiritualist loses the bonuses on saving throws against mind-affecting effects and the Skill Focus effects granted by her phantom, and can't use this ability to shunt a mind-affecting effect into the phantom's consciousness or manifest her phantom in any way. When a mind-affecting effect is shunted into the phantom's consciousness, spells such as dispel magic and break enchantment can be cast on the spiritualist to end the effect's duration as if the spiritualist were affected by the mind-affecting effect.
Bonded Senses (Su): At 2nd level, as a standard action, a spiritualist can share the senses of her manifested phantom, hearing, seeing, smelling, tasting, and feeling everything her phantom does. She can use this ability a number of rounds per day equal to her spiritualist level, but those rounds do not need to be consecutive. There is no maximum range for this effect, but the phantom and the spiritualist must be on the same plane. The spiritualist can end this effect as a free action.
Spiritual Interference (Ex or Su): At 4th level, whenever a spiritualist is within the reach of her ectoplasmic manifested phantom, she gains a +2 shield bonus to her Armor Class and a +2 circumstance bonus on her saving throws. She doesn't gain these bonuses when the ectoplasmic manifested phantom is grappled, helpless, or unconscious. A spiritualist within 30 feet of her incorporeally manifested phantom receives a +2 circumstance bonus on saving throws against mind-affecting effects. This bonus is a supernatural ability and does not apply if the phantom is unconscious.

Imperia, on a particularly red mood. Which is always.
Red eyes, take warning.

Imperia

"I've had it rough lately. First I died and now I have to hang out with these losers. SO ARE YOU SURE YOU WANT TO MAKE ME EVEN MORE ANGRY?!"

Anger Phantom
N Medium Outsider (phantom)


Init +1
Senses Darkvision 60ft, Perception +7


(Ectoplasmic) AC 17, touch 11, flat-footed 16; (+6 natural, +1 Dex)
shield: +4, touch -, flat-footed +4
protectfe: +2, touch +2, flat-footed +2
magearmor: +4, touch -, flat-footed +4
(Incorporeal) AC 19, touch 19, flat-footed 16; (+2 dodge, +1 Dex, +6 deflection)
shield: +4, touch -, flat-footed +4
protectfe: -, touch -, flat-footed -
magearmor: +4, touch -, flat-footed +4
hp 26 (4d10+4)
Fort +5, Ref +2, Will +6
DR 5/slashing (ectoplasmic only)


Speed 30ft
Melee

2 slams +7 (2d6+5) (PA)
2 slams +8 (2d6+3)

Special Attacks usurp manifestation (8 rounds/day)


Str 17, Dex 12, Con 13, Int 7, Wis 10, Cha 15
Base Atk +4; CMB +6; CMD 17
Feats Weapon Focus (slam), Power AttackB, Iron Will
Skills

  • Intimidate +9 (4)
  • Knowledge (religion)C +5 (4)
  • Perception +7 (4)
  • Survival +7 (4)

Languages Common, Orc, Draconic, Infernal


Share Spells (Su): The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom's type (outsider). This ability does not allow the phantom to share abilities that aren't spells, even if they function like spells.
Phase Lurch (Su): A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it's moving through. An ectoplasmic phantom can't move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.
Incorporeal: When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype, including a deflection bonus to AC equal to its Charisma modif ier. Since it isn't an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can't attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
Deliver Touch Spells (Su): The phantom can deliver touch spells for the spiritualist when fully manifested in incorporeal or ectoplasmic form. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. (...) The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. If the touch spell deals damage, the phantom must make the attack roll. The phantom can't hold the charge of a touch spell cast by the spiritualist using this ability. If the spell is delivered to the phantom, it must touch a target or the spell is lost. If the spell allows you to touch up to six willing targets, the phantom can accomplish this with an immediate action, but all of the willing targets must be within the phantom's melee reach at the time.
Usurp Manifestation (Su): At 3rd level, the haunted's phantom begins to subtly subvert the relationship with its master, gaining rather than granting power from the connection. When fully manifested in ectoplasmic form, the phantom can use its usurp manifestation ability to draw upon the haunted's body to strengthen its ectoplasmic might, temporarily weakening the spiritualist in order to increase its own power. The phantom must activate this ability as an immediate action at the start of the spiritualist's turn, and it can use this ability a number of rounds per day equal to 3 + the haunted's spiritualist level.
The rounds don't need to be consecutive, and the phantom can dismiss the effects of a usurped manifestation as a free action on its turn. While this ability is in effect, the haunted's features become sunken and withdrawn, and she gains the nauseated condition until the effect ends. Conversely, the phantom surges in size and power, becoming one size category larger (as if affected by an enlarge person spell) and increasing its natural armor bonus to AC by 2 for the effect's duration. If the spiritualist prevents or mitigates the nauseated condition, the phantom is unable to siphon energy and doesn't gain the benefits of usurp manifestation.
Magic Attacks (Su): When the phantom manifests in ectoplasmic form, it treats its slam attacks as if they were magic for the purposes of overcoming damage reduction. If the spiritualist is 10th level or higher, all of the phantom's weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction.

Imperia Usurping

N Large Outsider (phantom)


Init +0
Senses Darkvision 60ft, Perception +6


(Ectoplasmic) AC 17, touch 10, flat-footed 17; (+8 natural, -1 size)
hp 26 (4d10+4)
Fort +5, Ref +1, Will +6
DR 5/slashing (ectoplasmic only)


Speed 30ft
Melee

2 slams +7 (3d6+6) (PA)
2 slams +8 (3d6+4)

Special Attacks usurp manifestation (8 rounds/day)
Str 19, Dex 10, Con 13, Int 7, Wis 10, Cha 15
Base Atk +4; CMB +7; CMD 17


Chronicle Stuff

Inner Struggle (1/1): When you fail a save against a mind-affecting compulsion effect, use this to be stunned (drop everything, can't take actions, -2 AC, lose Dex to AC) until the end of your next turn. At the end of your turn, attempt a new save. If you succeed, the effect ends. If you fail the save, the original effect takes effect and resumes.
Trusted in Tamran (1/1): Grants a discount on certain magical ammunition.
Warm Friend (-): +2 circumstance bonus on Diplomacy in Irrisen.
In a Cold Land (1/1): Use this to gain the Warm Friend boon outside of Irrisen.
Twin Tomes (0/1): Use this and spend 1 PP to learn either Celestial or Infernal.
Harvestman's Bane (-): +2 bonus on Intimidate checks against worshipers of Zyphus.
Scholar of the Gates Ajar (-): +2 competence bonus on Knowledge (planes) and (religion) checks regarding daemons, demons, and devils.
Curious Pipefox (1/1): Instead of rolling Knowledge (history) or (religion), take automatically result of 25. Alternatively, gain a +5 bonus instead.
[redacted]'s Marvel (1/1): Purchase a scaling magic item. No thanks.

Backstory

The half-orc never saw his parents, who had abandoned him in the streets of Isarn. Competing with the other street urchin, he learned the rules of the wild: only the strongest survive. The half-orc made his living by scavenging what he could from sewers, landfills, and even resorted to grave robbing. This way of life earned him his name: Mausoleum, the half-orc who smells of filth, dust and rotten flesh.

Little by little Mausoleum began saving enough gold to educate himself. As no academy was willing to accept a rancid half-orc for any price, Mausoleum turned to the local doctor. Dr Markov, as he was known, accepted, and so Mausoleum spent his final years of youth studying under the eccentric mortician. One day the old doctor disappeared, having left behind only a corpse of a female eagle knight on the operating table. With puzzlement Mausoleum examined the corpse, only to be more surprised when a ghostly apparition suddenly screamed at him.

The phantom was just as clueless as Mausoleum about the whole situation. Clueless, and angry. Coarsely introducing herself as Imperia, which suggested a Chelish origin, she seemed to have suffered from post-mortal amnesia. And it was pissing her off. In her rampage, Imperia entered Mausoleum's mind, attempting to possess him. Mausoleum's unyielding will proved stronger, though, and his psyche now houses Imperia. The two agreed to work together on a common goal: finding answers. Yet, at that time Imperia only sought to usurp her master, and Mausoleum only saw his phantom partner as a weapon to use in combat.

What ever did happen to Dr Markov? How and why exactly did Imperia die? And how did her corpse end up in Dr Markov's clinic? These two victims of fate, however reluctant to co-operate, seek answers, starting from Pathfinder Society.

A year has passed since then. The two are still bickering, but their shared adventures among Pathfinders have brought them closer, despite the fact that Imperia has started to gain more power by occasionally usurping her master. In fact, the duo is starting to use this bizarre master-servant connection both ways to a surprising effect, allowing them flexibility in their battles.

Sanottua

(Talvinoidan juttusilla)
"Muistakaa pukeutua lämpimästi, ulkona on kylmä."
"Kyllä, ÄITI."


(Imperia scouttaamassa bossihuonetta)
"BBEG katsoo kummitusta, että 'mitä ihmettä...?'"
"OLEN TUHONTUOJA! TEIDÄT KAIKKI ON TUOMITTU! TUOOOMITTUUUUU!
...
"Palaan pian." (poistuu hakemaan muun jengin. Sitten rysähti.)


"<Insert deity here> antaa," lausuu muuan uskova.
"Ja kuolema korjaa!" nauravat yhteen ääneen Mausoleum ja haudankaivaja-summoner Tim.


"Ahaa, 'the jar of eyes was actually an eyeball jar'..."
(GM Feuran ihailee Paizon kirjoituken laatua)

Pelatut skenaariot

TunnusSkenaarioGMRyhmäMuuta
#7-01Between the LinesSwyrlyn ois pitänyt olla murderhobo
#7-07Trouble in TamranNostrixZinten, Kiplip, Folium, Eol? (Exiledin pistolero), Estraoccult party!!
#6-18From Under IceFeuranZinten, Kiplip, Tauno? (Ropan occultist), Harskoccult party versio 2
#4-18The Veteran's VaultSwyrlynjoku barb, gun/alchemist, cavalierhihihi HOHOHO
#2-11The Penumbral AccordsFeuranArken Neveriah? (Jahenradin cleric), Hemmo? (em. cavalier), Grande? (em. gun/alch) 
#51The City of Strangers Part I: The Shadow GambitFeuranKiplip (:D), Thorian? (tengu skald), Kiti, Ulrika? (joku tiukkis paladin), Loksa? (joku velho) 
#3-21The Temple of Empyreal EnlightenmentFeuranTim? the gravedigger, Skraan?, joku "ihmis"bardi, Zadim 
#3-06Song of the Sea WitchFeuranThorian?, Kiti, Ropan kivimunkki, Raijin, Grena 
#3-08Among the GodsMreikonBabar?, Vash?, Raijin, Bunsu?siellä oli ansa
#5-14Day of the DemonFeuranRaijin, Grena?, Kyra-botti 
#3-25Storming the Diamond GateFeuranShaten? (Ropan kivimunkki), Tiberius? (Karman velho), Shardra-botti 
#7-15The Deepmarket Deception[NostrixAyou, Radya? (half-orc inquisitor), HatsivattiLuojan kiitos mukana oli ZAM
#8-01Portent's PerilKarma| |
#8-07From the Tome of Righteous ReposeSwyrlynOrkan, Jh'tael, Gregor the occultist, Aigis

Trivia

Height180 cm (5 ft. 11 in.)
Weight109 kg (241 lbs.)
Blood typeAB
Date of Birthunknown
BirthplaceGalt
Hobbiesstudying anatomy
Likessilence, apples, valuable loot
Dislikeschildren, being lied to

Mausoleum's Bizarre Adventures

「Stand Name」Imperial Crimson
「Stand Master」Mausoleum Joestar
PowerA
SpeedB
RangeE
DurabilityD
PrecisionC
PotentialB

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped