Toiminnot
Sivusto
Tänne GM listaa ryhmän keräämiä minioneja/kohortteja jne.
Grumblejack the Ogre Ärjyjaakko CR 8
Male half-fiend ogre fighter 4
LE Large humanoid (giant)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +13
DEFENSE
AC 24, touch 9, flat-footed 24 (+6 natural, –1 size, +9 armor)
hp 90 (4d8+4d10+32+8+4)
Fort +12, Ref +2, Will +6
Immune poison;
Resist acid, cold, electricity, fire 10;
DR 5/magic
SR 19
OFFENSE
Speed 30 ft. (40 ft. base)/ fly 80 ft.(good)
Melee gauntlet +14 (1d4+8)
Melee mwk greatswod +16/+11 (3d6+14)
Melee mwk greatswod +14/+9 (3d6+20) PA
Melee mwk greatswod +15/+10 (3d6+28) PA+SG
Ranged javelin +6 (1d8+8)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 7th)
3/day – darkness, poison
1/day – desecrate, unholy blight(DC 15)
STATISTICS
Str 25, Dex 10, Con 19, Int 12, Wis 14, Cha 12
Base Atk +6; CMB +14; CMD 24
Feats Iron Will, Toughness, Power Attack, Weapon Focus(Greatsword), Cleave, Great Cleave, Weapon Specialization(Great Sword)
Skills(ACP 6) Climb +12(2), Fly +6(1), Handle Animal +5(1), Heal +6(1), Intimidate +11(7), Know(Dungeon) +5(1), Know(Eng) +5(1), Knowledge (nature) +7(6), Perception +12(7), Ride +4(1), Stealth -3(1), Survival +12(7), Swim +11(1)
Languages Common, Giant
SQ Smite Good 1/day(Su), Bravery +1
Gear large mwk greatsword, large full plate
Kiliketz, the ice mephit Naurava Myrsky, Valkoinen Paroni CR 10
Male ice mephit sorcerer 8
N Small outsider (cold)
Init +9; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 24, touch 18, flat-footed 14 (+5 Dex, +1 dodge, +3 natural, +1
size, +4 armor)
hp 72 (3d10+8d6+11+11), fast healing 2(if freezing)
Fort +4, Ref +10, Will +8
DR 5/magic
Immune Cold
OFFENSE
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +10 (1d3+2)
Melee mwk dagger +11/+6 (1d3+2)
Ranged Elemental Ray +13 (1d6+4 cold), 30'
Special Attacks
Breath weapon (15-foot cone, 2d4 cold damage,
all living creatures sickened for 4 rounds, Reflex DC 16 for half
and negates the sickened effect.)
Spell-Like Abilities (CL 10th)
1/hour – magic missile
1/day – chill metal (DC 16)
Sorcerer Spells Known (CL 8th; concentration +12)
4th (4/day, DC 18) - dimension door
3rd (6/day, DC 17) - dispel magic, fireball, protection from energy
2nd (7/day, DC 16) - frost fall, invisibility, freezing ray, see invisibility
1st (7/day, DC 15) – freezing hands, ear-piercing scream, mage armor, magic missile, reduce person, shield
0 (at will, DC 14) – breeze, dancing lights, ghost sound, mage hand, message, open/close, prestidigation, ray of frost
STATISTICS
Str 15, Dex 20, Con 12, Int 8, Wis 9, Cha 19
Base Atk +7; CMB +8; CMD 24
Feats Dodge, Empower Spell, Eschew Materials, Flyby Attack, Improved Initiative, Stealthy, Toughness, Silent Spell
Skills Bluff +14(7), Escape Artist +7, Fly +17(7), Perception +9(7), Stealth +26(10)
Languages Common, Aquan
SQ Elemental(Water) bloodline, Elemental Ray(7/day)(Sp), Icewalker(Move across ice)(Su)
William Marcus Marlowe Barringtonin Bardi, Saarnaaja Ezekiel Hawthorne, Lordi Remus Esquierre CR 10
Male half-elven bard 11
NE Medium humanoid
Init +2; Senses low-light vision, Perception +9
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1
shield)
hp 69 (11d8+11)
Fort +4, Ref +9, Will +6;
+4 vs. bardic performance, languagedependent,
and sonic; +2 vs. enchantment spells and effects, elven immunities(sleep)
OFFENSE
Speed 30 ft.
Melee +1 longsword +9/+4 (1d8+1/19-20)
Special Attacks
Bardic performance 28 rounds/day(move action) (countersong, dirge of doom,
distraction, fascinate(4 targets) [DC 19], inspire competence +4, inspire courage +3, inspire greatness(1 ally), suggestion [DC 19])
Bard Spells Known (CL 11th; concentration +15)
4th (2/day, DC 18) - dominate person(DC 19), heroic finale, virtuoso performance
3rd (3/day, DC 17) - cure serious wounds, glibness, haste, scrying
2nd (5/day, DC 16) – cure moderate wounds, heroism, invisibility, suggestion, tongues
1st (5/day, DC 15) – charm person, comprehend languages, disguise self, hideous laughter, unseen servant, ventriloquism
0 (at will, D 14) – dancing lights, daze, ghost sound, message, prestidigitation, read magic
STATISTICS
Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 18
Base Atk +8; CMB +8; CMD 21
Feats Dodge, Harmonic Spell, Prodigy(Perform[Acting, Oratory], Skill Focus (Perform [Acting]), Skill Focus (Perform [oratory]), Spellsong, Spell Focus(enchantment)
Skills Acrobatics +18(3), Appraise +6(1), Bluff +28, Diplomacy +28(2), Disguise +28, Escape Artist +6(1), Fly +18, Knowledge (local) +18(8), Knowledge (nobility) +18(8), Knowledge (religion) +11(1), Knowledge (other) +7, Perception +9(5), Perform (act) +28(11), Perform (oratory) +28(11), Profession (actor) +13(11), Sense Motive +28, Sleight of Hand +16(11), Spellcraft +6(1), Stealth +16(11), Use Magic Device +8(1)
Languages Common, Dwarven, Elven, Infernal
SQ bardic knowledge +5, versatile performance (act, dance, oratory), Lore Master(2/day), Jack of All trades
Gear masterwork studded leather, buckler, +1 longsword, disguise kit,
fabulous hat, expensive silk cloak (worth 35 gp)
Note: Though half-elven, Marlowe’s features so favor his human
parent that it’s almost impossible to tell him from human.
The only hint is his very slightly pointed ears.
Bergill Mott Rehtori, Golem Seppä CR 9
Male human wizard(enchanter) 10
LE Medium humanoid
Init +1; Senses Perception +0
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 dex, +4 armor)
hp 46(+2d10+11) (11d6)
Fort +4, Ref +5, Will +8;
OFFENSE
Speed 30 ft.
Melee Headmaster's cudgel +5 (1d6-1)
Special Attacks
Dazing Touch(7/day)
Aura of Despair(10 rounds/day)
Wizard Spells Prepared (CL 11th; concentration +16)
6th (1+1, DC 20) - veil, geas
5th (2+1, DC 19) - telepathic bond, teleport, dominate person(DC 21)
4th (4+1, DC 18) - confusion(DC 20), greater false life, lesser geas(DC 20), scrying(DC 18), charm monster(DC 20)
3rd (4+1, DC 17) - deep slumber, fly, heroism, hold person(DC 19), tongues, suggestion(DC 19)
2nd (5+1, DC 16) – darkvision, detect thoughts, invisibility, knock, misdirection, hideous laughter(DC 18)
1st (5+1, DC 15) – disguise self, hypnotism(DC 17), identify, mage armor, unseen servant, charm person(DC 17)
0 (at will, D 14) – detect magic, message, prestidigation, read magic
Opposition Schools: Abjuration, Evocation
STATISTICS
Str 9, Dex 12, Con 10, Int 18, Wis 10, Cha 16
Base Atk +5; CMB +4; CMD 15
Feats Brew Potion, Craft Construct, Craft Magic Arms & Armor, Craft Wand, Craft Wondrous Item, Forge Ring, Spell Focus(Enchantment), Greater Spell Focus(Enchantment), Scribe Scroll, Craft Rod
Skills Appraise +9(2), Bluff +18(11), Craft(carpentry) +8(1), Craft(leather) +8(1), Craft(sculpture) +13(6), Craft(weapons) +8(1), Disguise +14(11),
Knowledge (arcana) +8(1), Knowledge(geography) +8(1), Knowledge(local) +15(8), Knowledge(nobles) +15(8), Knowledge(planes) +8(1), Knowledge (religion) +9(2), Linguistics +8(1), Sense Motive +11(11), Spellcraft +18(11), Stealth +12(11)
Languages Abyssal, Common, Dwarven, Halfling, Infernal, Iraen
SQ Dazing Touch(Sp), Arcane Bond(Headmaster's cudgel), Aura of Despair(11 rounds/day)
Gear Headmaster's cudgel(mwk club), Cloak of resistance +1\\
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