Male Half-elf Investigator (Empiricist) 13
Chaotic Neutral Medium Humanoid (Half-elf)
Player Swyrlyn


Init +5 (+1 dex + 2 trait + 1 ioun stone, +1 luck)
Senses Perception +28(30)+1d8 vs traps 34(36)+1d8, Trap Spotter, Low-light vision


AC 28, touch 14, flat-footed 27; (+1 dex, +14 armor, +2 deflection, +1 insight)
AC+buffit 28 + Barkskin (5) + Mutagen (2) + Shield (4) + Haste (1) + Studied Defense (6) = AC 46
HP 133 (Mutagen 159hp) (13d8 + 52 con + 13 fcb)
Fort +14 (con +4, class +4, resistance +5, +1 luck) - with Mutagen+Heroism +18
Refl +15 (dex +1, class +8, resistance +5, +1 luck) - with Heroism +17
Will +15 (wis +1, class +8, resistance +5, +1 luck) - with Heroism +17
Special Defences: Inspiration 10/day, 1 use for +1d8 to save,Half-elves are immune to magic sleep effects + 2 vs enchantments, Trap Sense +4 (AC&reflex +4 against traps), +4 vs illusions


Speed 30ft, with armor 20ft
2-handed Melee +1 Glamered Keen Adamantine Elven Curve Blade +17/+12 1d10+11 (15-20/x2)
2-handed Melee+Power Attack +1 Glamered Keen Adamantine Elven Curve Blade +14/+9 1d10+20 (15-20/x2)
2-handed Melee+Power Attack+Studied Combat +1 Glamered Keen Adamantine Elven Curve Blade +20/+15 1d10+20+6 precision + Studied Strike 5d6 precision(15-20/x2)
2-handed Melee+Power Attack+Studied Combat+Mutagen +1 Glamered Keen Adamantine Elven Curve Blade +22/+17 1d10+23+6 precision + Studied Strike 5d6 precision(15-20/x2)
Crit 2d10+46+5d6
Special Attacks: Enemy is sickened when struck with studied combat for 1 round!
Inspiration 10/day, 1 use for +1d8 to attack
Haste 10 rounds/day -free action to activate


Ranged MW Darkwood Composite Shortbow +11/+6 1d6+4 (20/x3)


Extracts:(CL 13)
Extracts Prepared Usually
5th (1+0/day) Overland Flight
4th (3+1/day) Freedom of Movement, Echolocation, Air Walk, 1 vapaa
3rd (4+1/day) Protection From Energy, Displacement, Heroism, Cure Serious Wounds, 1 vapaa
2nd (5+1/day) Alchemical Allocation, Barkskinx2, False Life, Resist Energy, 1 vapaa
1st (5+1/day) Heightened Awareness, Shield, Long Arm, True Strike, Touch of the sea, 1 vapaa


Known Extracts:
5th Overland Flight, Delayed Consumption, Planar Adaptation
4th Freedom of Movement, Echolocation, Stoneskin, Air Walk, Restoration
3rd Haste, Fly, Gaseous Form, Remove Disease, Cure Serious Wounds, Displacement, Remove Curse, Resinous Skin, Tongues, Amplify Elixir, Heroism, Protection from Energy
2nd Alchemical Allocation, Invisibility, Darkvision, Barkskin, Lesser Restoration, Resist Energy, See Invisibility, Spider Climb, Bear's Endurance, Bull's Strenght, Cat's Grace, False Life, Alter Self, Investigative Mind, Extreme Flexibility
1st CLW, Comprehend Languages, Enlarge Person, Long Arm, Shield, Expeditious Retreat, True Strike, Identify, Endure Elements, Touch of the Sea, Heightened Awareness, Disguise Self


Str 25 , Dex 12, Con 18, Int 18, Wis 12, Cha 7
Base Atk +9; CMB +16; CMD 32
Feats

  • 1: Medium Armor Proficiency
  • 3: Power Attack
  • 5: Heavy Armor Proficiency
  • 7: Extra Investigator Talent
  • 9: Extra Investigator Talent
  • 11:Extra Investigator Talent
  • 13:Extra Investigator Talent

Investigator talents

  • 3: Mutagen - Yleensä +4 Con, +2 Natural Armor, -2 Cha / 10min per lvl
  • 5: Quick Study: Studied Combat as swift
  • 7: Amazing Inspiration: Inspiration is d8 insted of d6
  • 7: Trap Spotter - perception check within 10 feet of trap
  • 9: Combat Inspiration: Only 1 use of inspiration for attack rolls & saving throws
  • 9: Sickening Offensive: Enemy is sickened when hit with attack while under studied combat
  • 11: Expanded Inspiration: An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration, provided he's trained in the skill.
  • 11: Eidetic Recollection (Su): An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted. An investigator may expend one use of inspiration to take 20 on a Knowledge skill check even if he's in immediate danger or distracted. An investigator must be at least 11th level to select this talent.
  • 13: Studied Defense (Ex): When an investigator with this talent uses his studied combat ability, he can chose to apply that ability's insight bonus to his AC against attacks made by the target of his studied combat instead of to attack rolls against the target of his studied combat. (The insight bonus on damage rolls remains.) He must choose which type of bonus he gains when using studied combat, and it cannot be changed until he uses studied combat again. An investigator must be at least 9th level to select this talent.
  • 13: Underworld Inspiration: An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, provided he's trained in the skill.

Skills acp: -5; total skill ranks: 104 Yleisesti päällä Heroism +2 ja Heightened +2 Knowledgeihin

  • Acrobaticsc (3) + 3
  • Appraisec (1) + 9
  • Bluffc (1) + 8 +1d8
  • Climbc (1) + 7
  • Craft Alchemyc (7) +17 / +28 to craft
  • Diplomacyc (13) +21 +1d8
  • Disable devicec (13) +25 +1d8
  • Disguisec (1) + 3 +1d8
  • Escape artistc (1) + 1
  • Fly (13) +10 (Int Headband skills)
  • Handle animalc (1) +0
  • Healc (1) + 6 +1d8
  • Intimidatec (1) +3 +1d8
  • Knowledge(arcana)c (5) +15 +1d8 (+2 extra from boon)
  • Knowledge(dungeoneering)c (3) +11 +1d8
  • Knowledge(engineering)c (2) +10 +1d8
  • Knowledge(geography)c (2) +10 +1d8
  • Knowledge(history)c (3) +11 +1d8
  • Knowledge(local)c (3) +11 +1d8
  • Knowledge(nature)c (3) +11 +1d8
  • Knowledge(nobility)c (1) +9 +1d8
  • Knowledge(planes)c (5) +13 +1d8
  • Knowledge(religion)c (3) +11 +1d8
  • Linguisticsc (8) +16 +1d8
  • Perceptionc (13) +28 / +34 vs traps +1d8
  • Perform Oratoryc (1) +3
  • Profession Bartenderc (1) +7 +1d8
  • Ride
  • Sense motivec (1) +9 +1d8
  • Sleight of hand (1) +1 +1d8
  • Spellcraftc (4) +12 +1d8
  • Stealthc (1) +1
  • Survivalc (1) +3
  • Swimc (1) +7
  • Use magic devicec (13) +21 (Int Headband skills)

Traits: Elven Reflexes, Student of Philosophy
Languages: Common, Elven, Osiriani, Ancient Osiriani, Thassilonian, Terran, Draconic, Polyglot, Infernal, Aklo, Undercommon, Abyssal, Celestial, Azlanti
RSQ Keen senses, Elven Immunities, Ancestral Arms, Multitalented
SQ


On person:
In backpack:
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs: Stone of Good Luck (Luckstone)
Ioun Stones:
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband Headband of Vast Intelligence +4 (UMD + fly)
  • Face/EyesEyes of the Eagle
  • Neck Swarmbane Clasp
  • Shoulders Cloak of Resistance +5
  • Chest
  • Body
  • Armor +5 Glamered Full Plate
  • Belt Belt of Physical Might +4 (Str, Con)
  • Wrist
  • Hand First Aid Gloves
  • Ring Ring of Protection +2
  • Ring
  • Feet Boots of Speed

Notes

  • 0
  • 1
  • 2

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