Toiminnot
Sivusto
Bard (Maestro) 18
Player Nostrix
Ancestry Halfling (aasimar), Background Unsponsored
Branches Tempest-Sun (primary) 16 Cascade bearers (secondary): 8
Speed 30 (40 with longstrider), PerceptionM +26
Alignment NG
Languages Halfling, Mwangi, Iruxi
Str 8, Dex 18, Con 18
Int 14, Wis 19 , Cha 21
AC 39; (+3 armor, +4 Dex, +22 trained)
HP 240 (6 halfling, 144 bard, +72 con, +18 toughness)
Fort +27E, Ref +27E, Will +31L
Special Defenses
Gr. Resolve
Resist: Poison 9, Fire 10, Acid 15
Melee shortsword +26 1d6-1 P/S
Ranged +3 Gr. striking shortbow +29 3d6+2 +1d6 electric, sonic, force 60ft
Occult spellsM +29, DC 39
9th (3/day) - Wail of the Banshee, Weird, Unspeakable shadow
8th (3/day) - Maze, Disappearance Signature:: Spirit song
7th (3/day) - Haste, Telekinetic bombardment Signature: Magic missile
6th (3/day) - Slow, Spirit blast Signature: Phantasmal calamity
5th (3/day) - Synesthesia, Dimension door Signature: Flame dancer
4th (3/day) - Enervation, Comprehend languages Signature: Painful vibrations
3rd (3/day) - Haste, Slow Signature: Phantom pain
2nd (3/day) - Blood vendetta, Thundering dominance Signature: Dispel magic
1st (3/day) - True strike, Fear Signature: Soothe
Cantrips (at will) - Protect companion, Haunting hymn, Daze, Shield, Telekinetic projectile, Inspire courage
Primal spellsM +27, DC 37
7th (1/day) - Eclipse burst
6th (1/day) - Envenom companion
5th (2/day) - Searing light
4th (2/day) - Air walk, Soothing spring
3rd (2/day) - Envenom companion, Animal vision
2nd (2/day) - Longstrider, Faerie fire
1st (2/day) - 2xAir bubble
Cantrips (at will) - Electric arc, Disrupt undead
Focus Spells pool: 3
1st - Counter performance, Lingering composition, Heal animal
Skills
Ancestry Abilities Keen eyes, Emberkin, Halfling luck, Celestial wings, Halfling lore, Incredible luck, Eternal wings
Class Feats Lingering composition, Beastmaster dedication2, Mature animal companion4, Dirge of doom 6 Incredible beastmaster compation8, Harmonize10, Quickened casting12 Specialized beastmaster companion14, Lead the pack16
Bonus Feats , Druid dedication2, Basic wilding (animal companion)4, Impressive performance, Magaambyan attendant dedication, Basic druid spellcasting6, Tempest sun redirection7, Fleet8, Basic wilding (poison resistance)8, Order spell10, Tempest sun shielding12, Expert druid spellcasting12 Primal breadth14, Cascade bearer's flexibility14, Deimatic display16
General Feats Incredible initiative, Toughness, Ancestral paragon (halfling lore), Expeditious search
Skill Feats Intimidating glare, Bon Mot2, Additional lore (warfare)AP, Virtuosic performer4, Hobnobber6, Spirit speaker8, Root magicAP, Entourage10, Battle cry12, Legendary performer16
Class Features
Bulk Limit: 8 || Worn + Weapons = 4|| All =
Worn +1 Resilient Studded leather, Dancing scarf
Weapons Shortsword, +2 thundering shock gr. striking Shortbow)
Stowed
Wealth 47.4
Perception +20, low-light vision, echolocation 20ft
Speed 15 feet, fly 30 feet
Size Medium
AC 39 (+8 Dex, +21 Trained)
HP 176 (bat +6, companion +102, con +68)
Fort +27, Ref +31, Will +26
Melee jaws (finesse), +29 3d6+8 piercing
Melee wing (agile, finesse), +29 3d4+7 slashing
Str +4, Dex +8, Con +4, Int –1, Wis +3, Cha +0
Skills
Support Benefit Your bat flaps around your foes' arms and faces, getting in the way of their attacks. Until the start of your next turn, creatures in your bat's reach that you damage with Strikes take a –1 circumstance penalty to their attack rolls.
Wing Thrash (2 actions) The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty only increases after all the attacks have been made.
Perception +20, low-light vision
Speed 40 feet
Size Lorg
AC 37 (+1 Armor, +5 Dex, +21 Trained)
HP 178 (terror bird +8, companion +102, con +68)
Fort +25, Ref +26, Will +23
Melee beak, +28 3d8+13 piercing
Melee talon (agile), +28 3d6+13 slashing
Str +7, Dex +5, Con +4, Int –1, Wis +2, Cha +0
Skills
Support Benefit Your terror bird screeches at your enemies when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your terror bird's reach make the target flat-footed until the start of your next turn.
Tearing clutch (2 actions) The terror bird makes a beak Strike; on a successful hit, the target takes 2d6 persistent bleed damage.
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