Silvanna

The wild nature of the fey runs in your family due to some intermingling of fey blood or magic. You are more emotional than most, prone to bouts of joy and rage.

Female Human Ranger 1/Sorcerer 9 (Wild Stalker/Sylvan Bloodline)
Lawful Good Medium Humanoid (Human)
Xp 105,000/155,000
Player Hattaratar
Campaign Kingmaker


Init +5
Senses Perception +7, Low-Light Vision


AC 20 (24), touch 16 (24), flat-footed 16 (20); (+4 Mage Armor (9 hours), +5 Dex, +1 Natural, +1 Deflection, (+4 Shield (9 minutes))
hp 54 + 1d10+9 Temporary (9 hours) (1d10+9d6+10)
Fort: +8 (+5 base, +1 Con, +2 Resistance)
Ref: +12 (+5 base, +5 Dex, +2 Resistance)
Will: +9 (+6 base, +1 Wis, +2 Resistance)
Special Defenses Always take the minimum damage possible from fall!


Speed 30 ft. (6 sq.)
Melee Touch Spells +3 (x2)
Ranged +2 Longbow of Endless Ammunition +12 (1d8+2, x3, Piercing, 110 ft.)
Ranged +2 Longbow of Endless Ammunition +10 (1d8+6, x3, Piercing, 110 ft.); Deadly Aim
Ranged +2 Longbow of Endless Ammunition +13 (1d8+3, x3, Piercing, 30 ft.)
Ranged +2 Longbow of Endless Ammunition +11 (1d8+7, x3, Piercing, 30 ft.); Deadly Aim
Special Attacks


Spells known (Caster Level: 10, Concentration +22; Cast Defensively DC 15 + spell level*2; Automatic success for spells lvl 3 or lower; DC for 4th level spells: 23)
4th (5/day) — Black TentaclesC, Dragon's BreathAPG,DC 19, StoneskinC + PoisonC,DC 19
3rd (7/day) — Diamond SprayP#24,DC 18, HasteC, FireballC,DC 18, Lightning BoltC,DC 18 + Deep SlumberC,DC 18
2nd (8/day) — Acid ArrowC, Arrow EruptionAPG, InvisibilityC, False LifeC, Mirror ImageC, Scorching RayC + Hideous LaughterC,DC 17
1st (8/day) — Mage ArmorC, Magic MissileC, Obscuring MistC, Ray of EnfeeblementC,DC 16, Ray of SickeningC,DC 16, ShieldC, True StrikeC + EntangleC,DC 16
Cantrips (Unlimited At-Will) — Acid SplashC, Detect MagicC, Detect PoisonC, Disrupt UndeadC, Ghost SoundC,DC 15, LightC, Mage HandC, MessageC, Ray of FrostC, Read MagicC, SparkAPG


C=Core Rulebook, APG=Advanced Player's Guide, P#24=Pathfinder #24: The Final Wish pg. 60, FG=Faction Guide


Str 7, Dex 20(+)(15), Con 12, Int 14, Wis 12, Cha 22(+)(19)
Base Atk +5; CMB +3; CMD 18
Feats

  • Combat Casting1st (You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.)
  • Point-Blank Shot3rd (You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.)
  • Boon Companion5th (The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level.)
  • Deadly Aim7th (You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.)
  • Uncanny Concentration9th (You do not need to make concentration checks when affected by vigorous or violent motion or by violent weather. You gain a +2 bonus on all other concentration checks.)
  • Precise ShotBloodline Feat (You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.)

Skills (44)

  • Climb +6 (1)
  • Fly +13 (4)
  • Handle Animal +19 (10)
  • Kno. Dungeoneering +6 (1)
  • Kno. Geography +6 (1)
  • Kno. Nature +6 (1)
  • LinguisticsL +5 (3); (Aklo, Boggard, Draconic)
  • Perception +7 (2)
  • Ride +19 (10)
  • Survival +15 (10); +16 to Track
  • Swim +6 (1)

Traits Pioneer (Ride), Magical Knack (Sorcerer)
Languages AkloL, BoggardL, Common, DraconicL, Elven, Gnome, Sylvan
SQ

  • Dual Talented (+2 Dex & Cha; Human Alternative Racial Trait)
  • Strong Senses (Low-Light Vision & +1 Perception
  • Track (+1 Survival to Track)
  • Wild Empathy (+7 to Charisma check to improve the initial attitude of an animal; as if Diplomacy check)
  • Cantrips (You can cast 0-level spells, also known as Cantrips, unlimited times at-will)
  • Eschew Materials (You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.)
  • Sylvan Bloodline
    • Animal Companion (as a druid equal to sorcerer level -3)
    • Woodland Stride (you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.)
    • Bloodline Spells
      • Entangle1st
      • Hideous Laughter2nd
      • Deep Slumber3rd
      • Poison4th
    • Bloodline Feats
      • Precise Shot1st
    • Fleeting Glance (You can turn invisible for a number of rounds per day equal to your sorcerer level+4. This ability functions as greater invisibility. These rounds need not be consecutive. 13 rounds)

On person Handy Haversack (5), Headband of Alluring Charisma +2 (1), Belt of Incredible Dexterity +2 (1), +2 Darkwood Longbow of Endless Ammunition (1.5), Cloak of Resistance +2 (1), Amulet of Natural Armor +1 (-), Ring of Protection +1 (-), Boots of the Cat (1), Robe of Arcane Heritage (1), Clothing ()
In haversack
Wealth 4700 gp
Encumbrance 6.5 lb. without backpack, 11.5 lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes

Whitehoof


Neutral Female Large Megaloceros 9


Hit Points: 76,5 (9*4,5+9*4)
Speed: 50ft
Armor Class: 24, touch 13, flat-footed 20 (+4 Dex, +11 Natural, -1 Size)
Fort +10 (+6 base, +4 Con)
Ref +10 (+6 base, +5 Dex)
Will +6 (+3 base, +3 Wis)
BAB/CMB/CMD: +6/+14/28
Attack (melee): +12 gore (2d6+7), 2 hooves +10 (1d4+7)
Powerful Charge: +14 gore (4d6+7)


Abilities: Str 24, Dex 18, Con 18, Int 2, Wis 16, Cha 5
Feats: 5
Skills [/ACP 2-]: 9
Tricks: +4


Special Qualities and abilities: Low-Light Vision, Scent, Powerful Charge, Link, Share Spells, Evasion, Devotion, Multiattack, Ability Score Increase (+1 Wis, +1 Str)


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