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Conor Kiefte

Male Human Ranger 17
Neutral Humanoid Human
Player FranKc


Init +3
Senses Perception +25


AC 40, touch 17, flat-footed 36; (+14 armor, +3 dex, +3 deflection, +4 shield, +5 natural, +1 haste)
hp 218
Fort +19, Ref +18, Will +17
Special Defenses Endurance, Improved Evasion, Hide in plain sight, Ring of inner fortitude (greater), Deathless armor


Speed 30ft, 20ft in armor, Longstrider +10ft
Melee Huscarl's blade +29/+19/+14/+8 2d6+30
Melee +3 lance +22/+17/+12/+7 1d8+20
Melee +3 lance 2H +27/+17/+12/+7 1d8+28
Melee +3 punching dagger +22/+17/+12/+7 1d4+20 (x3)
Melee +2 construct bane earth breaker +24/15/10 2d6+24 (x3) myyty?
Ranged +1 seeking adaptive composite darkwood longbow +21/+16/+11/+6 1d8+8
Special Power attack always active: -5/+10 (+15)
Special Favored enemies: Humans +2, Giants +2, Outsider evil +2, Dragons +8
Special Quarry: +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. Must correspond to favored enemy type.
Special +1 to atk and dmg against aberrations and magical beasts.
Special Huscarl's blade: A union of enchantment and illusion magic, this dominant +5 Greatsword functions as a bane weapon against transmuters and against creatures with the shapechanger subtype. As long as the weapon is carried, it can absorb up to three harmful transmutation effects (such as baleful polymorph or petrification) inflicted on the wielder per day.


Spells prepared

  • 4th (2/day) — spells Freedom of movement, Instant enemy
  • 3rd (3/day) — spells Instant enemy, Instant enemy, Greater magic fang
  • 2nd (4/day) — spells Barkskin, Barkskin, Perceive cues, Prot. from energy
  • 1st (5/day) — spells Resist energy (3), Unbreakable heart, Lead blades, Longstrider

Str 24, Dex 16, Con 18, Int 14, Wis 20, Cha 8
Base Atk 17; CMB 24; CMD 39
Feats Heavy armor proficiency, Power attack, Furious focus, Endurance, Monstrous mount, Boon companion, Monstrous mount mastery, Quick draw, Improved share spells, Iron will, Toughness
Combat-style feats

  • Mounted combat; Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll
  • Mounted skirmisher; If your mount moves its speed or less, you can still take a full-attack action
  • Ride-by attack; When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
  • Spirited Charge; When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance)

Skills ACP -2

  • Acrobatics +6 (3)
  • Appraise +2
  • Bluff +2
  • Climb +15 (5)
  • Diplomacy +12 (10)
  • Disable device +6 (1)
  • Disguise +2
  • Handle animal +22/+26 (17)
  • Heal +13 (5)
  • Intimidate +8 (3)
  • Knowledge (arcana) +3 (1)
  • Knowledge (dungeoneering) +10 (5)
  • Knowledge (engineering) +3 (1)
  • Knowledge (geography) +10 (5)
  • Knowledge (history) +3 (1)
  • Knowledge (local) +3 (1)
  • Knowledge (nature) +10 (5)
  • Knowledge (planes) +3 (1)
  • Knowledge (religion) +3 (1)
  • Linguistics +3 (1)
  • Perception +25 (17)
  • Profession (soldier ) +8 (1)
  • Ride +23 (17)
  • Sense motive +10 (5)
  • Spellcraft +15 (10)
  • Stealth +15 (9)
  • Survival +13 (5)
  • Swim +15 (5)
  • Use magic device +19 (17)

Traits Magical Knack: CL +2, Monster hunter: +1 to atk and dmg against aberrations and magical beasts
Languages Common, Kelish, Thassilonian
SQ Wild empathy +15, Track +8, Woodland stride, Camouflage, Hide in plain sight
Favored terrain Underground +2, Mountains +2, Urban +6


On person Huscarl's blade (+4 runeforged greatsword), +3 adamantine lance, bow, +5 deathless mithral hellknight plate, +3 wooden quickdraw shield, Cloak of resistance +5, Headband of inspired wisdom +6, Circlet of persuasion, Belt of physical perfection +4, Sihedron ring, Ring Feather Falling, Necklace of adaptation, Snapleaf, Explorer's outfit, Spell component pouch,
In handy haversack Pearl of power 1 (3), Pearl of power 2, Extend rod (lesser), wand of clw 33, Antitoxin (2), Bedroll, Everburning torch, Trail rations (10), Whetstone, Waterskin, Mess kit, Gear maintenance kit, Grappling hook, Rope 50ft, Shovel, Crowbar, Tent, Sewing needle, Mwk thieve's tools, Scroll of lesser restoration (6), scroll of greater heroism (4), scroll of restoration (2)
Wealth 4 174gp
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes

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