Female Neutral Good Human Illusionist 17

Init +1
Senses Perception +0, Arcane Sight (CL 16), See Invisibility (CL 10), Comprehend languages (written)

HP 240 (17d6 + 136 con +17 favored +17 toughness)
AC 19 (5 armor +1 dex +1 deflection +2 natural) FF 17 touch 12
Resistances fire 10
Spell Resistance 29
Fort +18, Ref +11, Will +15

Speed 30'
Melee quarterstaff +9 d6+1 /x2, bludgeoning
Ranged mwk light crossbow +9 d8 19-20/x2, piercing, range increment 80'

Wizard Spells Prepared (CL 17th, concentration +27, Spell Pen +23/+27)
Cantrips (at will) Detect Magic, Light, Prestidigitation, Read Magic
1st Level (7+1/day) Burning Hands (DC 20), Color Spray (DC 20), 3x Magic Missile, Silent Image, Endure Elements
2nd Level (7+1/day) Blindness/Deafness (DC 21), False Life, Mirror Image, Resist Energy, 2x empty slot
3rd Level (6+1/day) Blink, Displacement, 2x Fireball (DC 22), Fly, 2x empty slots
4th Level (6+1/day) 2x Enervation, Greater Invisibility, 2x Persistent Phantasmal Killer (DC 27), empty slot
5th Level (6+1/day) 2x Fire Snake (DC 24), Overland Flight, Quickened True Strike
6th Level (5+1/day) 2x Chain Lightning (DC 25), 2x Persistent Heightened Phantasmal Killer (DC 29)
7th Level (4+1/day) 3x Persistent Heightened Phantasmal Killer (DC 30)
8th Level (3+1/day) Mind Blank, Stormbolts (DC 26), Quickened Greater Invisibility
9th Level (2+1/day) Ride the Lightning, 2x Weird (DC 31)

Str 12 Dex 12 Con 26 (18) Int 30 (22) Wis 11 Cha 13
BAB +7 CMB +8 CMD 20

Traits Adaptive Magic, Bruising Intellect
Feats Alertness (from Familiar), Eschew MAterials, Fast Learner, Fast Study, Greater Spell Focus (Illusion), Greater Spell Penetration, Heighten Spell, Improved Familiar, Persistent Spell, Quicken Spell, Spell Focus (Illusion), Spell Penetration, Spell Perfection (Phantasmal Killer), Toughness

Skills Appraise +15 (2), Craft (alchemy) +23 (10), Fly +21 (17), Intimidate +30 (17), Knowledge (arcana) +31 (17), Knowledge (engineering) +30 (17), Knowledge (geography) +30 (17), Knowledge (local) +20 (7), Knowledge (planes) +30 (17), Knowledge (religion) +30 (17), Linguistics +30 (17), Profession (housemaid) +4 (1), Spellcraft +31 (17), Stealth +18 (17), Survival +3 (3), Use Magic Device +25 (17)

Languages Abyssal, Aklo, Aquan, Assyrian, Auran, Celestial, Daemonic, Draconic, French, Giant, Gnome, Goblin, Hallit, Ignan, Infernal, Iobarian, Russian, Skald, Sylvan, Taldan, Terran, Triaxian
SQ Dual Talent, Arcane Bond (familiar), Arcane School (phantasm), Opposed Schools (Conjuration, Enhancement), Cantrips, Terror1, Mantle of Black Rider (+2 con), Bedeviling Aura2, Boon of Baba Yaga (+1 Natural Armor, SR 12+char level, breath of life (CL 20), +2 insightful int)

Equipment spellbook, dagger, quarterstaff, mwk lt crossbow, 15 bolts, snowshoes, 2x alchemist fire, potion of cure serious wounds, wand of color spray (23 charges), Headband of Vast Intelligence +6, Belt of Mighty Constitution +6, White Robe of the Archmagi, Amulet of Natural Armor +1, Brooch of Shielding (101 damage remaining), Ring of Protection +1, Wand of Silent Image (12 charges), Spectacles of Understanding, Wand of CLW (11 charges) (on Angel), Circlet of Persuasion, Lesser Ring of Energy Resistance (fire), Frontovik Gasmask, Cloak of Resistance +5

Encumbrance

Spells in Spellbook
cantrips - all except conjuration and enchantment
1st level - cause fear, burning hands, color spray, disguise self, endure elements, expeditious retreat, floating disk, identify, magic aura, magic missile, silent image
2nd level - blindness/deafness, false life, hypnotic pattern, invisibility, mirror image, resist energy, scorching ray, see invisibility, whispering wind
3rd level - blink, dispel magic, displacement, fireball, fly, tiny hut
4th level - enervation, fire shield, greater invisibility, phantasmal killer, remove curse, wall of stone
5th level - fire snake, overland flight, permanency, phantasmal web, wall of force
6th level - chain lightning, disintegrate, greater dispel magic, repulsion, veil
7th level - firebrand, giant form I, prismatic spray, project image
8th level - form of the dragon iii, mind blank, polymorph any object, stormbolts
9th level - ride the lightning, weird

Notes
1 Terror (Su): As a standard action, you can make a melee touch attack that causes a creature to be assailed by nightmares only it can see. The creature provokes an attack of opportunity from you or an ally of your choice. Creatures with more Hit Dice than your wizard level are unaffected. This is a mind-affecting fear effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
2 Bedeviling Aura (Su): At 8th level, you can emit a 30-foot aura that bedevils your enemies with phantasmal assailants. Enemies within this aura move at half speed, are unable to take attacks of opportunity, and are considered to be flanked. This is a mind-affecting effect. You can use this ability for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive.

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