Damai Roboticist Nanocyte 3
Neutral Good Medium humanoid (damai)
Player Naal (144782-708); Xp 7
Default Faction Dataphiles
Init +1; Senses Low-light vision, darkvision 60 ft.; Perception -1
EAC 15, KAC 16, CMD 00 (+4/5 armor, +1(5) Dex)
SP 30, HP 20, RP 5
Fort +7, Ref +2, Will +1; +1 circumstance vs bleed, disease, poison, sleep
Defensive Abilities cyto-conversion (10% critical negation), defensive dispersal, scrappy
Speed 30 ft.
Melee survival knife +4 (1d4+1 S; analog, operative, thrown 20 feet)
Melee tactical baton +4 (1d4+1 B; analog, operative, thrown 20 feet)
Melee tactical pike +3 (1d8+3 P; analog, reach)
Ranged called bruiser decoupler +4; 20 feet (1d4+1 A [Demoralize WDC 10])
Ranged live storm coil +4; line 40 feet (1d6+3 E; line, unwieldy)
Special Attacks seeking strike
Str 11 (+0), Dex 12 (+1), Con 18 (+4), Int 14 (+2), Wis 8 (-1), Cha 12 (+1)
Base Atk +3
Skills (6+2)*3 = 24
|Acrobatics||+5||2||Dex +1||3||-1 ACP|
|Athletics||+3||1||Str +0||3||-1 ACP|
|Computers||+9||3||Int +2||3||1 theme|
|Life Science||+6||1||Int +2||3|
|Physical Science||+6||1||Int +2||3|
|P:Lab Technician||+6||1||Int +2||3|
|Sense Motive||+5||1||Wis -1||3||2|
|Sleight of Hand||+5||2||Dex +1||3||-1 ACP|
|Stealth||+6||3||Dex +1||3||-1 ACP|
Special Modifiers nnn.
Feats and class ability selections
L01 Skill Synergy (Bluff, Sense Motive)
K02 Knack: Versatile Nanites (Bluff, Engineering)
L03 Improved Reposition
Languages Common, Daimalkan, Vercite, Vesk, Ysoki
Other Abilities brazen bravodo, nanite array, nanite surge 5/day, primary nanite faculty (redirection), weapon specialization (advanced melee, basic melee, longarms, small arms)
Brazen Bravodo Khany gains a +2 racial bonus to Bluff and Sense Motive checks. In addition, when she aids another creature using one of those skills, the aid another bonus she provides increases to +3.
Cyto-Conversion (Ex) As Khany's connection to her nanites grows, the swarm's ability to break down and reassemble her body strengthens, gradually making her more machine than mortal. Khany receives a +1 circumstance bonus to saving throws against bleed, disease, poison, and sleep effects. In addition, she gains a 10% chance to treat a critical hit against her as a normal hit; it deals normal damage and doesn't apply any critical hit effect. This percentage does not stack with similar effects.
Defensive Dispersal (Ex) By using a nanite surge as a reaction when she takes damage, Khany can protect herself with her nanites when they create a temporary barrier or cause part of her body to temporarily disperse. She reduces the damage dealt by the triggering effect by 7, and gains a +1 circumstance bonus to the first saving throw against the effect (such as the initial saving throw to resist a poison, but not the subsequent saves against it).
Nanite Array (Ex) Khany's body hosts a multitude of nanites that she can direct to take one of three forms, called arrays. They can flood out of her body to form a cloud, combine to temporarily create items, or mobilize within her to amplify her physical abilities.
As a move action, Khany can direct her nanites to adopt an array. She can have only one array active at a time. Alternatively, she can use a nanite surge to form or switch arrays as a swift action. The nanites maintain their array until Khany directs them into a different array, falls unconscious, or ends your turn more than 10 feet from the array. If an array ends without being turned into a different array, the nanites disperse and return to Khany's body at the beginning of her next turn and await further instructions. If she isn't within 60 feet of the array or the array is physically blocked from reaching her, the nanites instead break down, and Khany can't use her nanite array again until she spends 1 Resolve Point and takes a full action to create a replacement array.
Khany's nanites are technological in nature and can be detected by spells, but they aren't otherwise subject to effects that affect technology.
The three forms of nanite arrays—sheath, cloud, and gear—provide the following benefits only while the specific array is active.
Sheath Array The nanite array reinforce Khany's body, granting her a +2 enhancement bonus to Reflex saving throws and a +1 insight bonus to checks with two of the following skills: Acrobatics, Athletics, Bluff, Engineering, Sleight of Hand, or Stealth, selected when she forms this array.
When Khany forms a sheath array, she can use a nanite surge to gain 3 temporary Hit Points; she loses any such remaining temporary Hit Points when the sheath array ends.
Cloud Array Khany's nanites spread out into a faintly visible cloud that fills 6 contiguous 5-foot squares, and at least one of those squares must be adjacent to her. The cloud is stationary once formed, though Khany can reconfigure its space as a move action; if she does so, at least one square of the cloud must remain unchanged. When Khany takes a guarded step, she can move 10 feet as long as she begins and ends this movement adjacent to or within her cloud array.
When Khany forms a cloud array, she can use a nanite surge to increase the cloud's density. This causes the array's space to provide concealment, but it provides only a 15% miss chance. It doesn't provide enough concealment to hide, and Khany's attacks ignore any miss chance provided by her cloud. This concealment doesn't stack with existing concealment.
Gear Array Khany's nanites shape themselves into a single piece of equipment, such as a weapon, tool, or cybernetic augmentation. She can direct her nanites to create a limited selection of equipment, divided into major forms and minor forms. Major forms include weapons and cybernetic augmentations; minor forms include technological items (excluding armor and weapons) and personal items.
To select a piece of equipment as one of her gear array's major or minor forms, its level must be equal to or lower than Khany's nanocyte level. Augmentations must be cybernetic, weapons and items must be technological items (not magic or hybrid), and Khany can't select equipment that's consumed on use (such as grenades) or whose bulk exceeds 4.
When Khany uses her gear array to create a handheld nanite weapon, technological item, or personal item, she can automatically grab and begin wielding it if she has the requisite number of hands free. Otherwise, the item floats in her space until the end of her turn, at which point it drops in her space.
When Khany uses your gear array to create a cybernetic augmentation, it's automatically installed in the appropriate body slot as long as that slot is empty; otherwise, it fails to manifest. If a given augmentation has a limited number of uses or frequency, that limit applies regardless of how many times she's created it with her gear array. Equipment that requires a battery or ammunition to function must be loaded to function. When Khany creates such equipment, she can have it absorb and automatically load one appropriately-sized battery or set of suitable ammunition in her possession. Any item that uses a battery with fewer than 20 charges can instead use a standard battery.
Gear Array Major Forms Limit-form(actual) 3-live storm coil 3-thruster heels 2-standard datajack
Gear Array Minor Forms Limit-form(actual) 3-enhanced camera scanner 2-grappler 1-thieves' tools 1-basic medkit
Nanite Surge (Ex) In certain situations, Khany can use a nanite surge to push her nanites to perform extraordinary feats 5 times per day; the exact benefits vary.
Scrappy (Ex) Once per day, as long as an ally is within 10 feet, Khany can reroll a failed attack roll or saving throw.
Seeking Strike (Ex) Redirection faculty ability. As a move action, Khany can designate a target within 60 feet that's inside or adjacent to her nanite cloud as her nanites's focus, momentarily enhancing her accuracy against that target. The next attack she makes against the target before the end of her next turn gains a +1 bonus to the attack roll and ignores the target's concealment, if any.
Theme Knowledge Khany reduces the DC of Engineering checks to identify creatures and technology by 5. She gains a +1 bonus on Computers check and an ability adjustment of +1 to Intelligence.
|1||(Race access sheet)|
|2||Into the Unknown||1||2|
|3||#4-02: Settling Accounts||1||1||2|
|4||#3-19: Rat's Repentance||1||2|
|5||FFoD1: We're No Heroes (GM)||3||5|
|6||#4-12: A Festive Operation (GM)||1||2|
|7||#6-06: TL:Historia's Holdout (GM)||1||3||1|
Khany managed to earn 2 fame, but they are practically useless and therefore ignored.
|2 credits gained||720||—||—||—||1720|
|Mk 1 serum of healing||1||50||2||3||—||1670|
|3 credits gained||720||—||—||—||2390|
|4 credits gained||720||—||—||—||3110|
|5 credits gained||2160||—||—||—||5270|
|6 credits gained||1461||—||—||—||6835|
|Tool kit: professional (lab tech)||1||20||6||L||6857|
|Clothing: professional (lab tech)||1||5||6||L||6852|
|Mk 1 ring of resistance (Will)||1||735||6||—||6117|
|Estex suit II||1||2700||6||1||3237||#6|
|AU: infrared sensors||1||200||6||L||3037|
|Mk 1 serum of healing||1||50||6||L||2987|
|Mk 1 serum of healing||1||50||6||L||2937|
|Mk 1 serum of healing||1||50||6||L||2887|
|Mk 1 serum of healing||1||50||6||L||2837|
|Tool kit: engineering kit||1||20||6||L||2817|
|Tool kit: hacking kit||1||20||6||L||2797|
|Tool kit: trapsmith's tools||1||20||6||L||2777|
|Tool kit: navigator's tools||1||20||6||L||2757|
|Tool kit: broad-spectrum scanning kit||1||200||6||L||2557|
|Mk 1 ability crystal (Int)||1||1400||6||—||—||551|
|7 credits gained||1460||—||—||—||1461|
Gear clamps hold engineering kit, hacking kit, fire extinguisher, broad-spectrum scanning kit
Current set; has not been played after level 1 rebuild.