Pathfinder Society -hahmot

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Secord Chantell

Gender Half-Orc0 Skald(Totemic Skald(mouse)) 8
Chaotic Neutral Medium Humanoid(Human, Orc)
Player mosillan (37103-16)
XP 21
Prestige/Fame 25/31


Init +8 (+2 dex, +2 trait, +4 feat)
Senses Perception +6, Darkvision 60'


AC 19, touch 12, flat-footed 17; (+2 dex, +7 armor)(-1 rage, +3 NA Rage)
HP 67 (8d8 + 16 con + 8 fc)(+16 rage)
Fort +10 (con +2, class +6, resistance +2)(+2 morale Heroism)
Refl +6 (dex +2, class +2, resistance +2)(+2 morale Heroism)
Will +8 (wis +0, class +6, resistance +2)(+2 morale Heroism, +4 morale Raging Song)
Special Defenses:

  • Well-Versed
    • +4 bonus on saving throws made against bardic performance, as well as all sonic or language-dependent effects.
  • Snowmask Induction (Su)
    • Permanent Endure Elements for cold and only for temperatures of 0+ Degrees F (~-17C).

Speed 30ft, with armor 30ft
Full-attack melee with weapon PA

  • +1 Furious Adamantine Greataxe +9/+4 1d12+12 (x3) S
  • Secondary Bite +3 1d4+4 (x2) P

Full-attack melee with weapon Performance + PA

  • +1 Furious Adamantine Greataxe +13/+8 1d12+18 (x3) S
  • Secondary Bite +7 1d4+7 (x2) P

Standard-attack melee

  • Bite +8 1d4+12 (x2) PA P
  • Bite +12 1d4+17 (x2) Performance + PA P

Full-attack melee naturals Performance + PA

  • Bite +12 1d4+10 (x2) P
  • 2x Claw +12 1d6+10 (x2) S+B


Ranged

  • Shortspear +8 1d6+4 (x2) range:20'
  • Shortspear +8 1d6+6 (x2) range:20' Performance
  • +1 Adaptive Darkwood Composite Longbow +9/+4 1d8+4 (x3)
  • +1 Adaptive Darkwood Composite Longbow +9/+4 1d8+6 (x3) Performance
SpellAttackDamageMisc
Haste+1 bonus-Extra attack, +1 dodge AC & reflex save, +30' movement
Heroism+2 morale-+2 morale saves &skill checks
Good Hope+2 morale+2 morale+2 morale saving throws, ability checks, skill checks

Spell-like abilities(CL 8, Consentration +10)
1/day - (DC 13) Charm Animal only against mice.


Spells Known (CL 8, Consentration +10)
3rd (2+1/day) (DC 15) - Haste, Good Hope, Displacement
2nd (4+1/day) (DC 14) - Heroism, Glittedust, Mirror Image, Bladed Dash
1st (4+1/day) (DC 13) - Feather Fall, Comprehend Languages, Saving Finale, Cure Light Wounds, Feather Step
Cantrips (DC 12) - Detect Magic, Read Magic, Message, Prestidigitation, Mending, Open/Close


Str 18 (17+1) Dex 14 Con 14 Int 10 Wis 10 Cha 16 (13+1)
Base Atk +6/+1; CMB 9; CMD 21
Feats

  • Lingering Performance (1st)
  • Extra Performance (Skald 1)
  • Endurance (half-orc)
  • Power Attack (3rd)
  • Improved Initiative (5th)
  • Extra Rage Power (Beast Totem) (7th)

Skills acp: -1 (agile); total skill ranks: 32

  • Acrobaticsc (8) +13
  • Appraisec +0
  • Bluffc (1) +7
  • Climbc +3
  • Craft(ships)c (0) +2
  • Diplomacyc +3
  • Disable device +2
  • Disguise +3
  • Escape artistc +2
  • Fly +2
  • Handle animalc +3
  • Heal +0
  • Intimidatec +3
  • Knowledge(arcana)c (1) +8
  • Knowledge(dungeoneering)c +4
  • Knowledge(engineering)c (1) +8
  • Knowledge(geography)c +4
  • Knowledge(history)c (1) +8
  • Knowledge(local)c (1) +10
  • Knowledge(nature)c (1) +8
  • Knowledge(nobility)c +4
  • Knowledge(planes)c (1) +8
  • Knowledge(religion)c (1) +8
  • Linguisticsc (1) +4
  • Perceptionc (3) +6
  • Perform(Oratory)c (8) +14 || 1/day +5 diplomacy -> next 10minutes -2 diplomacy
  • Perform(Wind)c (1) +7
  • Profession(Sailor)c (1) +4 || +2 from The Fearsome Tide
  • Ridec +2
  • Sense motivec +0
  • Sleight of hand +2
  • Spellcraftc (1) +4
  • Stealth +2
  • Survivalc +0
  • Swim +3
  • Use magic devicec (1) +7

Traits Reactionary1 Irritable Diplomat2
Racial Traits City-Raised, Toothy3, Shaman’s Apprentice
Languages Common, Orc, Draconic
SQ Bardic knowledge, cantrips, inspired mouse rage +4 (+4 Str/Con)4, raging song (23rd/day)(Counting as six levels higher), Versatile performance, well-versed(Oratory(Diplomacy, Sense Motive), Wind(Diplomacy, Handle Animal)), song of marching, Totem(mouse)5, Totem Empathy6, Wild Shape (Su)7, Rage Powers(Lesser Beast Totem), song of strength, Lore master 1/day,


On person: +1 Mithral Agile Brestplate, mwk Darkwood Heavy Wooden Shield, +1 Furious Greataxe, 3x shortspear, mwk CI heavy Pick, +1 Adaptive Darkwood Composite Longbow, Explorer's outfit
In backpack:
Mule:
Potions/Oils:
Scrolls:
Wands: CLW
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (86/173/260), M lb. with backpack (100/200/300)


Wondrous Items

  • Head
  • Headband Headband of Alluring Charisma +2
  • Face/Eyes
  • Neck Furious Amulet of Mighty Fists
  • Shoulders Cloak of Resistance +3
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2Most people expect half-orcs to be savage and violent, and you’re used to working a little harder to overcome their assumptions. Unfortunately, you’re still working on keeping patient when they ignore your efforts. Once per day, you may choose to gain a +5 trait bonus on any Diplomacy check, but if it fails, you take a –2 penalty on all Charisma-based checks for the next 10 minutes.
  • 3Some half-orcs’ tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.
  • 4 Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
  • 5 Song of the Beast (Su): The totemic skald grants the animal focus abilities of his totem animal (as the hunter's animal focus ability) to all allies affected by his raging song. He treats his skald level as his hunter level for determining the abilities of the animal focus (such as the improvements gained at 8th and 15th level).
  • 6 At 4th level, the totemic skald can improve the attitude of animals of the same type as his totem. This ability functions just like a Diplomacy check to improve the attitude of a person. The skald rolls 1d20 and adds his skald level and his Charisma modifier to determine the totem empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. In addition, at 4th level, the totemic skald can cast charm animal once per day as a spell-like ability, using his skald level as his caster level and his Charisma modifier to determine the DC. This only functions against animals that are of the same type as his totem animal (subject to GM discretion). At 8th level, and every 4 levels thereafter, he can use this ability one additional time per day.
  • 7 At 5th level, a totemic skald gains the ability to wild shape into the form of a Small or Medium version of his totem animal, as the druid class feature. His effective druid level for this ability is equal to his skald level – 1. He can use this ability twice per day at 11th level, and three times per day at 17th level. This doesn't allow the skald to assume other forms, such as elementals, plants, or other kinds of animals. When in animal form, the skald is treated as able to speak normally for the purpose of using raging song, but not for using other abilities that require speech (such as spellcasting). The skald uses his class level as his druid level for the purpose of qualifying for feats that affect wild shape (such as Wild Speech).

Things to buy


Tulevaisuus

  • 9: Skald 9: hp +8, sr +4, bab +0; Rage power(Tor Linnorm Death Curse), DR 1/—; FEAT?
  • 10: Skald 10: hp +8, sr +4, bab +1; Dirge of doom
  • 11: Skald 11: hp +8, sr +4, bab +1; Extra Rage Power(Greater Beast Totem)
  • 12: Skald 12: hp +8, sr +4, bab +1;

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