Pathfinder Society -hahmot Navdin Hahmot

Itukuchuk

"Never trust a Junkie."

Male Human Draconic Sorcerer 7
LN Medium Humanoid
Player Navdi
Xp 20
Faction Cheliax
Prestige 29/29


Init +7
Senses Perception +5


AC 15 (19), touch 14, flat-footed 12 (16); (+3 dex, +1 natural armor, +1 deflection, (+4 mage armor))
hp 37
Fort +5, Refl +7, Will +8
Special defenses Fire Resistance 5


Speed 30'
Melee claws +1 (1d6-2, 19-20-2/x2)
Melee (full attack) 2 claws +1 (1d6-2, 19-20-2/x2)
Ranged 2x scorching ray +6 ranged touch (4d6+4)
Ranged crossbow +7 (1d8, 19-20/x2)
Special attacks 8 rd/day claws (magic), point blank shot
Casting defensively +16; DC 15/17/19/21 (15+2xspell level)


Spells known
Cantrips (unlimited) Acid Splash, Dancing Lights, Detect Magic, Disrupt Undead, Ghost Sound, Open/Close, Mage Hand
Level 1 (7/day) Burning Disarm (DC 16, 5d4+5 dmg) (1), Burning Hands (DC 18, 5d4+5 dmg), Color Spray (DC 16), Expeditious Retreat, Mage Armor, Magic Missile (4x d4+1 dmg)
Level 2 (7/day) Glitterdust (DC 17), Invisibility, Resist Energy, Scorching Ray
Level 3 (5/day) Fireball (DC 20, 7d6+7 dmg), Fly, Lightning Bolt (DC 20, 7d6 dmg)


Str 7, Dex 14 (16), Con 12, Int 14, Wis 12, Cha 19 (21)
Base Atk +3; CMB +1; CMD 15
Feats Combat Casting, Eschew Materials, Greater Spell Focus (Evocation), Improved Initiative, Point Blank Shot, Precise Shot, Spell Focus (Evocation)


Class skills Appraise +12 (7), Bluff +16 (7), Diplomacy +18 (7), Fly +10 (4), Intimidate +9 (1), Knowledge (arcane) +15 (5), Knowledge (local) +7 (1), Perception +5 (1), Spellcraft +12 (7), Use Magic Device +14 (7)
Other skills Sense Motive +2 (0)
Languages Taldan, Kelish, Draconic
SQ Claws (ex), Damage Resistances (ex)
Traits Fiendish Presence (Cheliax faction), Pesh Addict (Katapesh regional)


Money 3304 gp
Clothes courtier's outfit and jewelery (6 lb.)
Magic items headband of alluring charisma +2 (1 lb.), philanderous compact (2), cloak of resistance +2 (1 lb.), azlant pendant (2 lb.) (3), belt of incredible dexterity +2 (1 lb.), ring of protection +1, ring of the sublime (4)
Wands cure light wounds (39), lesser restoration (50), infernal healing (50)
Scrolls comprehend languages, 2x identify, protection from evil, obscuring mist, remove fear
Accessories 10 doses of exotic perfume (+2 dipl. for 24 hours), wooden holy symbol of asmodeus (1 lb.)
Weapons mwk crossbow (4 lb.), 20 cold iron bolts (2 lb.), 20 silvered bolts (2 lb.)
In backpack backpack (2 lb.), flint and steel, bedroll (5 lb.), silk rope (5 lb.), waterskin (4 lb.), 6 travel rations (6 lb.), pesh pouch, tobacco, map of the silken way (5)
Immaterial free use of divination in Egorian (6), Andoran boon (7), favor owed (8), defender of Katheer (9)
Encumbrance 20 lb. without backpack, 42 lb. with backpack (23 lb. light/46 lb. medium/70 lb. heavy)


Burning Disarm (1)
School transmutation (fire); Level cleric 1, druid 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Effect
Range Short (25 ft. + 5 ft./2 levels)
Target Held metal item of one creature or 15 lbs. of unattended metal
Duration Instantaneous
Saving Throw Reflex negates (object, see text); Spell Resistance Yes (object)
Description
This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water.

Philanderous Compact (2)
This small, polished leather case opens to reveal a mirror, face powder, rouge, and a puff. Using the puff and uttering a command word allows you to change your appearance once per day as per disguise self. Additionally, you get a +2 competence bonus to Diplomacy checks.

Azlant Pendant (3)
This heavy necklace is usually made of gold and looks like a large winged eye. You gain a +5 competence bonus on one type of Knowledge checks (each pendant has a different specialty). If Aroden is your patron, the pendant counts as a holy symbol. Once per day as a free action, you may add a +10 insight bonus on a single skill check you are about to roll.

Ring of the Sublime (4)
This ornate gold ring is set with a single round sapphire and platinum stems. When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear. Wearers of rings of the sublime in Taldor often believe the ring’s ability to combat fear also removes social anxiety, making the wearer a more confident and self-assured member of high society.

Map of the Silken Way (5)
When in the Zho Mountains or traveling the Silken Way, this map grants a +2 circumstance bonus on Survival and Track checks, Using the map in this way takes 1 minute. (Murder on the Silken Caravan)

Free use of divination in Egorian (6)
The Chelish Embassy of Absalom recognizes you for your outstanding service to the Empire. You are given a boon that grants you one free use of the divination spell from a Cleric of Asmodeus. You can only use this boon in Egorian, Cheliax's diabolical capital city. (The Hydra's Fang Incident)

Andoran boon (7)
Permanent +2 circumstance bonus to Diplomacy near Augustana or Alvis. Free lodging at Dralkard Manor at any time. (Blood at Dralkard Manor)

Favor owed (8)
You owe Grandmaster Torch a favor—one he plans to redeem in the future. When he calls in this favor, you are obligated to fulfill his request so long as it doesn’t violate any morale restrictions of your race, class, or alignment. (The Many Fortunes of Granmaster Torch)

Defender of Katheer (9)
PCs who successfully defeat the sorcerer Raamiz ibn-Chadli earn a small amount of renown with the people of Katheer. Whenever the PCs deal with humanoids from Katheer in the future, they receive a +1 circumstance bonus to all Diplomacy checks.


  1. 24.08. PSS #3: Murder on the Silken Caravan
  2. 24.08. PSS #2: The Hydra's Fang Incident
  3. 04.10. PSS #4: The Frozen Fingers of Midnight
  4. 19.10. PSS #5: Mists of Mwangi
  5. 26.10. PSS #6: Black Waters
  6. 23.11. PSS #8: Slave Pits of Absalom
  7. 19.12. PSS #10: Blood at Dralkard Manor
  8. 25.01. PSS #12: Stay of Execution
  9. 25.01. PSS #11: The Third Riddle
  10. 08.02. PSS #13: The Prince of Augustana
  11. 08.02. PSS #14: The Many Fortunes of Grandmaster Torch
  12. 22.03. PSS #15: The Asmodeus Mirage
  13. 13.04. PSS #18: The Trouble With Secrets
  14. 14.06. PSS #21: The Eternal Obelisk
  15. 12.07. PSS #25: Hands of the Muted God
  16. 01.08. PSS #7: Among The Living (GM Reward)
  17. 16.08 PSS #27: Our Lady of Silver
  18. 16.08. PSS #29: The Devil We Know, Part I: Shipyard Rats (GM Reward)
  19. 30.08. PSS #31: Sniper in the Deep
  20. 05.09. PSS #28: Lyrics of Extinction

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