After buying the cultural background for your character ,choose or roll once at each of the five periods of your character's life. Note that certain skills (Acrobatics, Athletics, Stealth, Melee Weapons, Shields, Unarmed, Firearms, Throwing) have three free skill ranks as a default.

If the character has 5+ ranks in a skill already, extra three adds +2 instead and extra five add +3 instead. For example, Fernando has Etiquette 5 and gets Etiquette 5 again; this increases their Etiquette to 8. Fernando rolls another result with Etiquette 3; this increases Etiquette to 10 by adding two points.

1. How did the character spend their youth? (Choose or roll 2D):

2: Raised among a noble household...

	...as a courtier (Etiquette 5, Riding 3, Diplomacy 3)
	...or...
	...as a retainer (Human Nature 5, Administration 3, Etiquette 3)

3: Educated by private tutors in...

	Governance (Administration 5, Business 3, Leadership 3)
	...or...
	Politics (Diplomacy 5, Etiquette 3, Politics & Current Events 3)

4: Educated in a boarding school for...

	Family business (Business 5, Administration 3, Profession 3)
	...or...
	Young officers (Tactics 5, Leadership 3, Melee Weapons 3)

5: Idling as a spoiled youngster...

	...in the countryside (Riding 5, Nature 3, Survival 3)
	...or...
	...in the city (Fast-talk 5, Diplomacy 3, Streetwise 3)

6: Trained in a religious seminary....

	...to become a priest (Leadership 5, Religion & Philosophy 3, Human Nature 3)
	...or...
	...to become a nun/monk (Religion & Philosophy 5, Leadership 3, Leechcraft 3)

7: Put to work...

	...on a family farm (Profession 5, Handle Animal 3, Survival 3) 
	...or...
	...in the family business (Profession 5, Fast-talk 3, Streetwise 3)

8: Traveled the hinterlands...

	...with a clan of hunters (Survival 5, Tracking 3, Navigation 3)
	...or...
	...in a caravan of traders or entertainers (Navigation 5, Geography 3, Vehicle 3)

9: Lead a criminal life in the city...

	...as a petty thief (Streetwise 5, Sleight of Hand 3, Stealth 3)
	...or...
	...as a gang enforcer (Unarmed 5, Melee Weapons 3, Streetwise 3)

10: Barely survived in ancient ruins...

	...as a scavenger (Survival 5, Alertness 3, Techmancery 3)
	...or...
	...living with a band of raiders (Fast-talk 5, Firearms 3, Survival 3)

11: Raised in a Church orphanage to become...

	...a Shepherd (Investigation 5, Human Nature 3, Law 3)
	...or...
	...a holy warrior (Melee Weapons 5, Alertness 3, Firearms 3)

12: Sold as a slave and trained...

	...to be an entertainer (Diplomacy 5, Human Nature 3, Fast-Talk 3)
	...or...
	...as an illegal sorcerer (Techmancery 5, Arcane Lore 3, Clockworks 3)

2. What was their goal and ambition earlier in life? (Choose or roll 2D)

2: Becoming famous and admired...

	...as an artist (Art 5, Diplomacy 3, Human Nature 3)
	...or...
	...as a worldly scholar (History 5, Nature 3, Geography 3)

3: Helping the common people by...

	...saving their souls (Leadership 5, Religion 3, Diplomacy 3)
	...or...
	...treating their ailments (Leechcraft 5, Alchemy 3, Nature 3)

4: Becoming feared and infamous...

	...as a merciless Shepherd (Investigation 5, Human Nature 3, Law 3)
	...or...
	...as a deadly duelist (Melee Weapons 5, Acrobatics 3, Alertness 3)

5: Finding out secrets and hidden truths...

	...by snooping  (Intrusion 5, Investigation 3, Stealth 3)
	...or...
	...by studying forbidden lore (Arcane Lore 5, Ancient History 3, Techmancery 3)

6: Reaching enlightenment through...

	...grand pilgrimage (Geography 5, Navigation 3, Religion 3)
	...or...
	...sorcerous rituals (Occult 5, Mindcraft 3, Arcane Lore 3)

7: Money and riches through...

	...knowing the right people (Etiquette 5, Diplomacy 3, Streetwise 3)
	...or...
	...life of crime (Sleight of Hand 5, Intrusion 3, Stealth 3) 

8: Performing impossible deeds as...

	...a charlatan (Leadership 5, Sleight of Hand 3, Alchemy 3)
	...or...
	...an circus performer (Acrobatics 5, Alertness 3, Fast-Talk 3) 

9: Burning your enemies...

	...literally (Demolitions 5, Alchemy 3, Tactics 3)
	...or...
	...with your words (Diplomacy 5, Fast-Talk 3, Leadership 3)

10: Never being vulnerable again...

	...physically (Alertness 5, Shields 3, Unarmed 3)
	...or...
	...socially (Human Nature 5, Etiquette 3, Leadership 3)

11: Learning secrets from the old machines...

	...that whisper in the dark (Farspeaking 5, Farseeing 3, Spiritcraft 3)
	...or...
	...roam in the shadows (Golemcraft 5, Armory 3, Clockworks 3)

12: Knowing all there is to know about the world...

	...through books and correspondence (Politics 5, History 3, Law 3)
	...or...
	...traveling throughout it (Navigation 5, Geography 3, Riding 3)

3. What did they do during the recent war? (Choose or roll 2D)

2: Lead the troops among...

	...cavalry (Riding 5, Leadership 3, Tactics 3)
	...or...
	...infantry (Athletics 5, Leadership 3, Tactics 3)

3: Saw the enemy eye to eye...

	...on foot (Melee Weapons 5, Athletics 3, Shields 3)
	...or...
	...on horseback (Riding 5, Firearms 3, Melee Weapons 3)

4: Fought in a pitched battle...

	...as a musketeer (Firearms 5, Athletics 3, Melee Weapons 3)
	...or...
	...in an artillery crew (Heavy Guns 5, Demolitions 3, Vehicles 3)

5: Stalked behind the lines...

	...as a scout (Stealth 5, Navigation 3, Survival 3)
	...or...
	...as a guerilla (Stealth 5, Alertness 3, Demolitions 3)

6: Supported the troops...

	...in logistics (Administration 5, Profession 3, Vehicles 3)
	...or...
	...by helping the wounded (Leechcraft 5, Apothecary 3, Human Nature 3)

7: Profited from the war...

	...as a trader (Business 5, Fast-Talk 3, Politics 3)
	...or...
	...as a looter (Streetwise 5, Intrusion 3, Stealth 3)

8: Avoided being drafted...

	...by hiding in the wilds (Survival 5, Navigation 3, Stealth 3)
	...or...
	...by hiding in the city (Streetwise 5, Fast-talk 3, Stealth 3)

9: Lived comfortably as before...

	...as a priest (Leadership 5, Diplomacy 3, Religion 3)
	...or...
	...among the nobility (Etiquette 5, Diplomacy 3, Art 3)

10: Got caught in webs of intrigue...

	...as a spy (Intrusion 5, Alertness 3, Stealth 3)
	...or...
	...as a counterspy (Investigation 5, Alertness 3, Stealth 3)

11: Tried to forget the whole mess...

	...through reading voraciously (History 5, Law 3, Religion 3)
	...or...
	...by partying day and night (Diplomacy 5, Apothecary 3, Streetwise 3)

12: Came across a chance to learn forbidden knowledge...

	...and studied flesh living and dead (Fleshcraft 5, Arcane Lore 3, Mindcraft 3)
	...or...
	...and experimented with magical machines (Clockworks 5, Armory 3, Golemcraft 3)

4. What lifechanging event made them become a Shepherd? (Choose or roll 2D)

2: They were trained from childhood...

	...to judge the sinners (Law 5, Religion 3, Leadership 3)
	...or...
	...to find the hidden truths (Investigation 5, Alertness 3, Human Nature 3) 

3: What they saw and did in the war inspired them...

	...to seek redemption (Religion 5, Human Nature 3, Law 3)
	...or...
	...to seek revenge (Firearms 5, Melee Weapons 3, Unarmed 3)

4: An encounter with a monster...

	...of flesh and forbidden past (Fleshcraft 5, Ancient History 3, Arcane Lore 3)
	...or...
	...animated metal and clockwork magic (Golemcraft 5, Clockworks 3, Spiritcraft 3)

5: While badly wounded, they were...

	...lead to safety by divine whispers (Stealth 5, Alertness 3, Survival 3)
	...or...
	...filled with a divine rage by an angel (Heavy guns 5, Armory 3, Throwing 3)

6: They were put on trial and forced to serve...

	...due to belonging to a cult (Occult 5, Alchemy 3, Ancient history 3)
	...or...
	...due to dabbling in the forbidden arts (Techmancery 5, Clockworks 3, Spiritcraft 3)

7: They are morbidly curious to learn more...

	...about the forbidden past (Ancient history 5, Arcane lore 3, History 3)
	...or...
	...the secrets of Techmancers (Techmancery 5, Clockworks 3, Spiritcraft 3)

8: They had a vivid dream where a saint...

	...implored them to change their ways 
	...or...
	...threatened them with eternal damnation

9: They went on a pilgrimage and in a holy place...

	...were overtaken by ecstatic awe
	...or...
	...were moved by a beautiful sermon

10: A dying loved one begged them...

	...to save their soul
	...or...
	...to break the family curse 

11: They met a charming nun or monk...

	...who gave meaning to their empty life
	...or...
	...recruited them very personally

12: They wanted to escape their mundane life...

	...and put their destructive skills to good use
	...or...
	...and find more exciting things to do

5. What have you done as a Shepherd so far? (Roll 2D or choose)

2: Annoyed your superiors by...

	...asking difficult questions
	...or...
	...being too good at finding the truth

3: Spent weeks in the archives...

	...learning juicy gossip about nobility
	...or...
	...studying bizarre cults and heresies

4: Received intense training...

	...in physical conditioning
	...or...
	...in close combat

5: Drilled with veteran warriors...

	...in a shooting range
	...or...
	...on disarming traps

6: Interrogated various prisoners...

	...using hard measures
	...or...
	...by observing them

7: Served in various trials...

	...as a legal scribe
	...or...
	...as the prosecutor

8: Chased a fleeing suspect...

	...through the countryside
	...or...
	...across the city

9: Infiltrated a foul cult that...

	...worships Techmantic relics
	...or...
	...arranged decadent orgies

10: Intercepted messages between the Golden Lord's agents...

	...sent through Techmancery
	...or...
	...by breaking their cipher

11: Cleansed corruption within the Church...

	...after examining budget ledgers
	...or...
	...after listening to sermons in disguise

12: Got reprimanded for misdeeds featuring...

	...midnight joyrides in confiscated machines
	...or...
	...experimentation with confiscated narcotics

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