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Raket Raita (6089-10)

Half-Orc Ranger (Spirit RangerAPG) 10
Neutral Medium Humanoid (orc, human)
Player Veltzeh (6089-10)
XP 28
Faction Silver Crusade
Prestige/Fame 37/50
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Init +3 (+4 bonus underground, +2 bonus urban)
Senses Darkvision 90 ft., Scent; Perception +16 (+4 vs. constructs, +2 vs. evil outsiders, +4 vs. humans; +4 underground, +2 urban)
Speed 30 ft. (20 ft. in armor) (natural undergrowth does not impede movement or cause damage woodland stride)
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AC 22, flat-footed 20, touch 14, flat-footed touch 12 (+2 Dex, +6+2 armor, +1 deflection, +1 insight)
HP 90 (10d10+6)
Fort +12, Ref +12 (roll twice, take higher vs. falling(Sure Grasp)), Will +9
CMD 31

  • Immediate action: gain +4 competence bonus to CMD until end of your next turn. 1 use. s23

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Melee

  • greatsword +2 (two-handed) +20/+12 (2d6+21, S, 19–20/×2) (PA)
  • Gauntlet +14/+9 (1d3+10, B, ×2) (PA)
  • Battle aspergillum +14/+9 (1d6+10, B, ×2) (PA)
  • Dagger +14/+9 (1d4+10, P or S, 19–20/×2) (PA)
  • Mace, light (alchemical silver) +14/+9 (1d6+10, B, ×2) (PA)
  • Sap (one-handed) +14/+9 (1d6+13, B, ×2) (PA)
  • Sap (two-handed) +17/+9 (1d6+19, B, ×2) (PA)
  • Flail (cold iron) (one-handed) +14/+9 (1d8+13, B, ×2) (PA)
  • Flail (cold iron) (two-handed) +17/+9 (1d8+19, B, ×2) (PA)
  • Shield, heavy (one-handed) +14/+9 (1d4+13, B, ×2) (PA)
  • Shield, heavy (two-handed) +17/+9 (1d4+19, B, ×2) (PA)
  • Glaive (cold iron) (two-handed) +17/+9 (1d10+19, S, ×3) (PA)
  • Lucerne hammer (two-handed) +17/+9 (1d12+19, B or P, ×2) (PA)
  • greatsword +2 (two-handed) +20/+15 (2d6+12, S, 19–20/×2)
  • Gauntlet +17/+12 (1d3+7, B, ×2)
  • Battle aspergillum +17+12 (1d6+7, B, ×2)
  • Dagger +17/+12 (1d4+7, P or S, 19–20/×2)
  • Mace, light (alchemical silver) +17/+12 (1d6+7, B, ×2)
  • Sap +17/+12 (1d6+7, B, ×2)
  • Flail (cold iron) (one-handed) +17/+12 (1d8+7, B, ×2)
  • Flail (cold iron) (two-handed) +17/+12 (1d8+10, B, ×2)
  • Shield, heavy (one-handed) +17/+12 (1d4+7, B, ×2)
  • Shield, heavy (two-handed) +17/+12 (1d4+10, B, ×2)
  • Glaive (cold iron) (two-handed) +17/+12 (1d10+10, S, ×3)
  • Lucerne hammer (two-handed) +17/+12 (1d12+10, B or P, ×2)

Ranged

  • mwk composite (+3) longbow +14/+9 (1d8+6, P, ×3, 110 ft.)
  • Dagger +13 (1d4+7, P or S, 19–20/×2, 10 ft.)

Torstaisin

  • +4 to atk, dmg vs. constructs
  • +2 to atk, dmg vs. evil outsiders
  • +4 to atk, dmg vs. humans

CMB +18
Special Attacks

  • Great Cleave Standard action: attack with highest BAB, if hits, attack enemy adjacent to the first with highest BAB, if hits, attack enemy adjacent to the second one, etc. −2 to AC until your next turn.

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Spells

  • Level 1 spells 3/day (Usually: Feather Step, Gravity Bow, Resist Energy)
  • Level 2 spells 2/day (Usually: Barkskin, Barkskin)
  • Level 3 spells 2/day (Usually: Burst of Speed, Remove Disease)

Spirit Bond 2/day, cast a ranger spell you're capable of casting without preparing it.
Spell-like Abilities

  • augury, CL 10, success 80%, only in favored terrain (underground, urban)

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Str 22, Dex 14, Con 14, Int 10, Wis 16, Cha 12
BAB +10
Traits Armor expert, Brute
Feats Weapon Focus (greatsword), Power Attack, Blind-fight, Keen ScentAPG, Shield of SwingsAPG, Sure GraspUC, Furious FocusAPG, Great Cleave
Skills Acrobatics +0, Appraise +0, Bluff +1, Climb +17 [10], Craft () +0, Diplomacy +1, Disguise +1, Fly +0, Handle animal +9 [5], Heal +7 [1], Intimidate +8 [1], Knowledge (dungeoneering) +11 [8], Knowledge (geography) +6 [3], Knowledge (nature) +13 [10], Perception +16 [10], Perform () +1, Profession (carpenter) +7 [1], Ride +5 [2], Sense motive +3, Stealth +9 [1], Survival +16 [10], Swim +8 [1],
Torstaisin

  • +2 to Charisma skill checks to influence crusaders of Mendev s10, s18
  • +5 to follow tracks (Survival); no penalty for moving at full speed swift tracker
  • +4 to Bluff, Knowledge, Perception, Sense motive, Survival vs. constructs
  • +2 to Bluff, Knowledge, Perception, Sense motive, Survival vs. evil outsiders
  • +4 to Bluff, Knowledge, Perception, Sense motive, Survival vs. humans
  • +4 to Knowledge (geography), Perception, Stealth, Survival underground
  • +2 to Knowledge (geography), Perception, Stealth, Survival urban
  • +2 to Sense Motive vs. current and former Pathfinders s7
  • +2 to Intimidate vs. Pathfinders s8
  • +2 bonus on Diplomacy checks to convince non-evil NPCs not to perform evil actions. s24c
  • Climb: roll twice, take higher. (Sure Grasp)
  • When mentioning s9: +4 circumstance to Diplomacy and Intimidate vs. Pathfinders of same or lower level.
  • ACP -2 (calculated into skills)

Languages Common (Taldane), Orc
SQ Half-orc: darkvision, intimidating, orc blood, acute darkvisionARG, weapon Familiarity (orc); Ranger: favored enemy (humanoid (human) +4, outsider (evil) +2), track, wild empathy, combat style: two-handed weaponAPG, combat style feats (Power Attack, Shield of Swings, Great Cleave), spirit bondAPG, woodland stride, swift tracker, evasion
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Special Abilities

  • Evasion (Successful Reflex saving throw against an attack that normally deals half damage on a successful save → take no damage. Only if the ranger is wearing light armor, medium armor, or no armor and isn’t helpless.)
  • Furious Focus (Wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat → no Power Attack's penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.)
  • Swift Tracker (Take no penalty for tracking at normal speed. Take only a −10 penalty when tracking at twice the normal speed.)
  • Wild Empathy +11 (Like a Diplomacy check to improve an animal's attitude. Works on magical beasts with Int 1–2 but with a -4 penalty.)
  • Woodland Stride (Natural undergrowth etc. does not impede movement or cause harm. Magical does.)

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Gear
On body greatsword +2 (8 lb), breastplate +2 (30 lb), heavy steel (mithral) shield +1 (7,5 lb), Headband of + (5 lb), Belt of (physical stat) + (1 lb), Headband of (mental stat) +2 (1 lb), Cloak of Resistance + (1 lb), Ring of Protection +, ioun stone (dusty rose prism), cracked ioun stone (pale green prism), (dusty rose prism), wand of longstrider, wand of CLW, wand of CLW, Wayfinder (1 lb), first aid gloves (1 lb), Gauntlet (2) (2 lb), Battle aspergillum (4 lb), Dagger (2) (2 lb), Mace, light (alchemical silver) (4 lb), Sap (2 lb), Flail (cold iron) (5 lb), Glaive (cold iron) (10 lb), Lucerne hammer (12 lb), Arrow, blunt (20) (3 lb), Longbow, composite (1,5 lb), Arrows (10) weapon bl. Silver (1,35 lb), Arrows (10) weapon bl. Ghost salt (1,35 lb), Arrows (10) weapon bl. Adamantine (1,5 lb), Arrows (20) (1,2 lb), Pouch, belt (empty) (0,5 lb), Explorer's outfit (8 lb), spring-loaded wrist sheath (2) (2 lb), weight 116,9 lb;
in spring-loaded wrist sheath (left): wand of CLW
in spring-loaded wrist sheath (right): dagger
in wayfinder: dusty rose prism ioun stone
In belt pouch potion of fly, potion of lesser Restoration , potion of invisibility, potion of Remove Blindness/Deafness , oil of magic weapon, Bell, Candle (3), Chalk, 1 piece (5), Earplugs (2), Fishhook, Ink (1 oz. vial) (2), Inkpen, Magnet (0,5 lb), Parchment (sheet) (3), Sewing needle, weight 0,5 lb;
In Handy haversack Arrows (20) (2,1 lb), Block and tackle (5 lb), Caltrops (2) (4 lb), Canvas (sq. yd.) (1 lb), Case, map or scroll (0,5 lb), Chain (10 ft.) (2 lb), Chalkboard (2 lb), Flask (empty) (3) (4,5 lb), Flint and steel, Grappling hook (4 lb), Iron spike (3) (3 lb), Marbles (2) (4 lb), Oil (1-pint flask) (1 lb), Pick, miner's (10 lb), Rations, trail (per day) (12) (12 lb), Rice paper (sheet) (8), Rope, silk (50 ft.) (2) (10 lb), Shovel or spade (8 lb), Signal whistle, Smoked goggles, String or twine (50 ft.) (0,5 lb), Torch (2) (2 lb), Vial, ink or potion (2), Waterskin (4 lb), Acid (flask) (4) (4 lb), Alchemical grease (1 lb), Alchemical solvent (vial) (0,5 lb), Alchemist's fire (flask) (3) (3 lb), Alkali flask (2) (2 lb), Holy water (flask) (3) (3 lb), Liquid ice (flask) (2 lb), Nushadir (vial) (1 lb), Smelling salts, Smokestick (0,5 lb), Artisan's tools (5 lb), Climber's kit (5 lb), Drill (1 lb), Healer's kit (1 lb), Map maker's kit (2 lb), Saw (2 lb), Repellent, vermin (4), wire (2) (1 lb), timantti, weight 113,6 lb;
In sack Crowbar (5 lb), Sack (empty) (2) (1 lb), Tent, small (20 lb), Pulley (10 lb), bag, waterproof (empty) (2) (1 lb), weight 37 lb;
In lodge or some inn Shield, heavy wooden (10 lb), Bedroll (5 lb), Blanket, winter (3 lb), Cleats (2 lb), Cold-weather outfit (7 lb), Hot weather outfit (4 lb), Snowshoes (4 lb), Feed (per day) (85) (850 lb), Saddle, Riding (2), Cart (200 lb), Wagon (400 lb), camel, bison (combat trained), weight 1485 lb;
Money 682 gp, 0 sp, 0 cp
Encumbrance 154,4 lbs. / light (light 175 lb.; medium 350 lb.; heavy 525 lb.)
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  • Debt of the Kirin letters of credit and a trade agreement between you and Way of the Kirin. s3
  • Gift of the Ghaele spell-like ability (one-time): cast aid, detect thoughts, lesser restoration or see invisibility. s4
  • The Favor of Cartahegn in a settlement of 5000 or more people in Garund, buy mundane (not weapons or armor) equipment at a 10% discount. s5
  • Fool Me Once s7
  • Well Informed s8
  • Master of Blades Saved s9 (Saved Vonran Vilk in Ustalav.)
  • Mendevian Commendation × 2 s10, s18 +2 to Charisma skill and ability checks to influence crusaders of Mendev.
  • Such Boon s12 Very specific.
  • Horn of Aroden s13
  • Mythic Legacy s14 Free action to activate: choose one feat and gain the benefits of its mythic version for 1 round or for as long as it takes to complete a skill check modified by the feat. 1 use.
  • Tapestry Fast Travel s17 Use the Tapestry to travel freely between Nerosyan and Absalom. Counted as being in both places for location-dependent boons and vanities.
  • Return the Favor s18 Have your body and belongings recovered by a Pathfinder rescue team at no cost. 1 use.
  • Crystalcrag Savior s19a At the beginning of an encounter, grant one allied NPC 5+lvl temporary hit points, +3 dodge to AC and +3 resistance to saves. 1 use.
  • Efreeti's Wish: Wish for Glory s19b
  • Master Smith's Service s19c At the end of an adventure, repair an item as if make whole (CL 10). 1 use. Alternatively, fix Gamin for 5 PP or make it better for 25 PP.
  • Oread's Favor s19d Oread like you or something.
  • Aggressive Researcher s21a Receive 25 as one Knowledge (arcana, history, planes) check or gain +5 on the check. 1 use.
  • Aquainted with Aslynn s21b Aslynn knows what you did in Forae Logos.
  • Impossible Feat s21c Add 1d6 (exploding, maximum +18) to skill check, save or attack roll. 1 use.
  • Elemental Saturation (Earth) s22 Another oread-related boon. Uuuuuse iiiiittttt! It be good.
  • Perfect Defense s23 Immediate action: gain +4 competence bonus to CMD until end of your next turn. 1 use.
  • Heartwood Restored s24a You can purchase the heartwood staff.
  • Valais’s Wisdom s24b When you fail a save vs. demon’s compulsion/possession effect, reroll the save. 1 use.
  • Victory of Souls s24c +2 bonus on Diplomacy checks to convince non-evil NPCs not to perform evil actions. Cross off boon to cast atonement or dispel evil, using character level as caster level (must provide material components).

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  • Homeland: Nidal, Uskwood
  • Religion: The Green Faith
  • Height: 163 cm / 5' 4"
  • Weight: 83 kg / 184 lbs.
  • Hair: brown
  • Eyes: dark gray
  • Age: 18+4
  • Wears standard adventurer gear and carries a lot of stuff, especially weapons.

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  1. 2012-02-23: #3-07: Echoes of the Overwatched (GM)
  2. 2012-01-28: Intro 1: First Steps 1: In Service to Lore (GM)
  3. 2012-01-28: Intro 2: First Steps 2: To Delve the Dungeon Deep (GM) s3
  4. 2013-05-29: #4-19: The Night March of Kalkamedes s4
  5. 2013-07-08: #2–01: Before the Dawn, Part I: The Bloodcove Disguise s5
  6. 2013-07-19: #06: Black Waters
  7. 2013-08-12: #4–23: Rivalry's End s7
  8. 2013-08-15: Year of the Risen Rune s8
  9. 2013-09-14: #3–16: The Midnight Mauler s9
  10. 2013-09-24: #5–02: The Wardstone Patrol s10
  11. 2014-02-05: #5–12: Destiny of the Sands, Part 1: A Bitter Bargain
  12. 2014-04-28: #5–15: Destiny of the Sands, Part 2: Race to Seeker's Folly s12
  13. 2014-05-08: #5–19: The Horn of Aroden s13
  14. 2014-05-14: #5–16: Destiny of the Sands, Part 3: Sanctum of the Sages s14
  15. 2014-06-24: The Heresy of Man, Part II: Where Dark Things Sleep
  16. 2014-07-14: #5–22: Scars of the Third Crusade s16
  17. 2014-08-07: #4–16: The Fabric of Reality s17
  18. 2014-08-20: #5–23: Cairn of Shadows s18
  19. 2014-12-15: #6–07: Valley of Veiled Flame s19
  20. 2014-04-13: Pathfinder Online: Thornkeep: The Dark Menagerie (GM 7)
  21. 2015-11-03: #7–09: The Blakros Connection s21
  22. 2016-01-06: #7–13: Captive in Crystal s22
  23. 2016-02-07: PFM: Cult of the Ebon Destroyers s23
  24. 2016-03-22: #7–17: Thralls of the Shattered God s24
  25. 2014-07-08: #2–16: The Flesh Collector (GM 10)

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Tausta: Raket on kotoisin Nidalista, Uskwoodin metsästä. Hän syntyi pieneen ja rauhalliseen metsäheimoon ja olisi luultavasti elänyt tyytyväisenä heimossa koko elämänsä, ellei heidän kimppuunsa olisi hyökätty. Raket oli niin nuori, ettei hän tiennyt tai ymmärtänyt, kuka hyökkäsi tai mitä oikeastaan tapahtui. Kun hän alkoi taas ymmärtää asioita, hän oli yksin.

Raket meni piileskelemään jollekin rauniolle, jonka hän löysi metsästä. Eräänä päivänä rauniota tuli tutkimaan ryhmä tiennäyttäjiä, jotka onnistuivat puhumaan ennen lyömistä. Raket esitteli raunion heille ja vastapalveluksena tiennäyttäjät tarjosivat hänelle parempaa elämää. Näin Raket matkusti Absalomiin ja alkoi tiennäyttäjäksi.

Persoonallisuus: Raketilla on hankaluuksia luottaa kehenkään mutta hän ei ole epäystävällinen tai muutenkaan erityisen töykeä. Tähän mennessä hän ei ole kertonut itsestään juuri mitään, sillä hän on sitä mieltä, että hänen asiansa eivät kuulu muille. Jotkut saattavat tietää, että hän on kotoisin Uskwoodista. Hän pitää siideristä ja syö tavallisesti aamupalaksi pelkkää salaattia ja iltapalaksi pelkkää lihaa.

Ulkonäkö: Raket on vaaleanharmaa puoliörkki, jolla on tummanharmaat silmät ja ruskea tukka. Lyhyydestään huolimatta hän tuppaa pelottamaan ihmisiä. Häijyllä tuijotuksella ja vaikuttavalla asevarastolla saattaa olla osuutta asiaan. Hänen tukkansa on pitkähkö ja siivoamaton ja hänellä on vähän parrankasvua. Jos hän viitsisi siistiytyä, hän saattaisi näyttää edustuskelpoiselta. Raketilla on CAH, eli hän olisi muuten naispuolinen, ellei ylimääräinen testosteroni olisi tehnyt hieman temppuja. Vaatteet päällä hän näyttää ja kuulostaa mieheltä. Ilman vaatteita hän näyttää vähän enemmän naiselta.

Kategoriassa Pathfinder Society, pelaaja: Veltzeh.

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