Pathfinder Society 2 -hahmot

Orme "Champignon" d'Hurlement

Sitaatti/rivin konsepti/mitavaan

Champion Redeemer 2 of Gozreh
Player mosillan (37103-2004)
XP 8


Ancestry Fungus Leshy, Background Hermit
Speed 25, Perception T +6; Darkvision
Alignment NG
Languages Common, Sylvan


Str 18 , Dex 10 , Con 14
Int 14 , Wis 12 , Cha 10


AC ; (+ armor, +0 Dex, +2+2 Trained)(+2 shield)
HP 32 (8 Leshy, 2x [10 Champion, 2 con])
FortE +8, RefT +4, WillE +7
Special Defenses

  • Undaunted
    • You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
  • Shield Block
  • Redeemer

Melee Trident +8 1d8+4 P
Melee
Ranged Trident +4 1d8+4 Thrown 20ft
Ranged
Special Attacks


Primal Spells
Cantrips - Electric Arc, Detect Magic
Spell Attack +6, DC 16


Devotion Spells Focus Pool: 1
1st - Lay on Hands
Cantrips - Refocus
Spell Attack +4, DC 14


Skills

  • Acrobatics +0
  • Arcana T +6 (int 2, trained 2+2) class 1
  • Athletics T +8 (str 4, trained 2+2) class 2
  • Crafting T +6 (int 2, trained 2+2) patron
  • Deception +0
  • Diplomacy +0
  • Intimidation +0
  • Cave Lore T +6 (int 2, trained 2+2) Hermit
  • Medicine +1
  • Nature T +5 (wis 1, trained 2+2) int 1
  • Occultism T +6 (int 2, trained 2+2) Hermit
  • Performance +0
  • Religion T +5 (wis 1, trained 2+2) Champion
  • Society T +6 (int 2, trained 2+2) int 2
  • Stealth +0
  • Survival T +5 (wis 1, trained 2+2) Gozreh
  • Thievery +0

Ancestry Abilities: Plant Nourishment

Class Feats

General Feats

Skill Feats

Class Features

  • champion’s code, deity and cause, deific weapon, champion’s reaction, devotion spells, champion feat, shield block

Bulk Limit: 9 || Worn + Weapons = || All =
Worn
Weapons
Stowed
Wealth
At the Lodge


Notes


Tulevaisuus

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