Male Oread Cleric of Brigh 7/ Evangelist of Brigh 10
Neutral Medium Outsider (Oread)
Player Swyrlyn


Init +4 (+5 dex, +1 competence, -2 acp)
Senses Perception +21, Darkvision


AC 34, touch 17, flat-footed 28; (+4 dex, +3 nat.armor, +10 armor, +4 shield, +2 Dodge, +1 insight)
Buffs: Shield of Faith +4 Deflection = 38, 21, 32, Magic Vestment*2 = +4 AC = 42, 21, 36
HP 163 / 197 with Righteous Might +16 temp hp from Divine Power (17d8 + 68 con + 7 fcb)
Fort +16 (con +4, cleric +5, evangelist +3, +3 resistance, +1 competence)
Refl +16 (dex +5, cleric +2, evangelist +5, +3 resistance, +1 competence )
Will +20 (wis +8, cleric +5, evangelist +3, +3 resistance, +1 competence)
Special Defences: Resist Fire: 20, +2 racial AC vs rays & 1/day deflect single ray as using deflect arrows, +2 to saves vs. emotion and fear effects


Speed 30ft, with armor 30ft
1-handed Melee +1 Light Hammer / Adamantine Light Hammer +20/+15/+10 1d4+9 (B-20/x2)
1-handed Melee+Power Attack +1 Light Hammer +16/+11/+6 1d4+17 (B-20/x2)
2-handed Melee+Isuma +4 Adamantine Longspear +23/+18/+13 1d8+15 (P-20/x3)
2-handed Melee+Power Attack+Isuma +4 Adamantine Longspear +19/+14/+8 1d8+27 (P-20/x3)
2-handed Melee+Power Attack+Heroism+Isuma +4 Adamantine Longspear +21/+16/+11 1d8+27 (P-20/x3)
2-handed Melee+Power Attack+Weapon of Awe+Divine Power+Righteous Might+Heroism+Spiritual Form+Isuma +4 Adamantine Longspear +29/+29/+24/+19 2d6+40 (P-20/x3)
* Crit normi: 3d8+81, Crit Buffit: 6d6+120, Haste 10/day from boots


Ranged Light Hammer +18 1d4+6 (B-20/x2)
Ranged+Deadly Aim Light Hammer +14 1d4+14 (B-20/x2)


Spells: (CL 16, Concentration +29 when defensive, vs SR +18 / +20 with Flame Strike)
8th (2+1+1 Domain/day)(DC 26) Greater Angelic Aspect, Stormbolts, Quickened Divine Power Limited Wish(D)
7th (3+1+1 Domain/day)(DC 25) Reach Healx2, Elemental Cold Ice Strike, Quickened Cure Serious Wounds Limited Wish(D)
6th (3+1+1 Domain/day)(DC 24) Healx2, Greater Dispel Magic, Reach Breath of Life Empowered Elemental Fireball DC-21(D)
5th (4+1+1 Domain/day)(DC 23) Flame Strikex2, Righteous Might, Life Bubble, True Seeing Empowered Fireball DC-21(D)
4th (4+2+1 Domain/day)(DC 22) Freedom of Movement, Freedom of Movement, Greater Magic Weapon, Air Walkx2, Divine Power Elemental Fireball DC-21(D)
3rd (4+2+1 Domain/day)(DC 21) Invisibility Purge, Resist Energy, Communalx4, Magic Vestment Fireball (D)
2nd (4+2+1 Domain/day)(DC 20) Align Weapon, Gracex2, Suppress Charms and Compulsions, Weapon of Awe, Spiritual Weapon Produce Flame (D)
1st (4+2+1 Domain/day)(DC 19) Shield of Faith, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith, Remove Fear Burning Hands (D)
Cantrips (4) Detect Magic, Read Magic, Guidance, Stabilize
Spell-like abilities

  • Treacherous Earth 1/day turn 10ft radius of earth to difficult terrain
  • Fire Bolt 10/day (range 30ft) - Ranged touch attack and deal 1d6+5 fire damage
  • Artificer's Touch: You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier
  • Sands of Time 1/day - 3d6+caster level against objects, constructs or undead (touch attack)
  • Animate Servant (Su) - Standard action to cast animate objects (cl=cleric lvl)
  • Living Construct (Su) Once per day can affect construcst as if they were living creatures.
  • Time Stop (Sp): Once per day halt time for 1d4+1 rounds.

Str 22 (16+6) , Dex 20 (14+6), Con 18 (13+1+4), Int 12, Wis 26 (15+6+1+1+2+1), Cha 12 (10+2)
Base Atk +12; CMB +19; CMD 33/Buffed 44
Feats

  • 1: Warrior Priest (+1 init, +2 concentration) -> Retrained to Spell Penetration, Campaign Feats: Power Attack, Deadly Aim
  • 3: Deific Obedience (Brigh) +4 Disable Device
  • 5: Spell Focus (Conjuration)
  • 7: Augment Summoning
  • 9: Elemental Metamagic (Electricity)
  • 11: Empower spell (Metamagic)
  • 13 Quicken Spell (Metamagic)
  • 15: Spell Perfection (Flame Strike)
  • 17: Reach Metamagic

Skills acp: -3 ; total skill ranks: 105

  • Acrobatics
  • Appraisec
  • Bluff
  • Climb -2
  • Craft Clockworkc (1) +5
  • Diplomacyc (17) +21
  • Disable device (1) +3
  • Disguise
  • Escape artist
  • Fly
  • Handle animal
  • Healc (17) +28
  • Intimidate
  • Knowledge(arcana)c (1) +5
  • Knowledge(dungeoneering)c (1) +5
  • Knowledge(engineering)c (1) +5
  • Knowledge(geography) +5
  • Knowledge(history)c (1) +5
  • Knowledge(local) +5
  • Knowledge(nature) +5
  • Knowledge(nobility)c +5
  • Knowledge(planes)c (12) +16
  • Knowledge(religion)c (17) +21
  • Linguisticsc (3) +7
  • Perceptionc (10) +20
  • Perform
  • Professionc
  • Ride
  • Sense motivec (7) +18
  • Sleight of hand
  • Spellcraftc (16) +25
  • Stealth
  • Survival
  • Swim -2
  • Use magic device

Traits: Skymetal Smith (owns a piece of Horalcum)
Languages: Common, Terran, Hallit, Androffan, Auran, Ignan, Aquan, Aklo
RSQ Darkvision, Crystalline Form, Granite Skin, Treacherous Earth
SQ

  • Spontaneous Casting, Aura, Channel Positive Energy 8d6 heal (DC 15) 4/day, Skilled (KN Engineering, KN Dungeoneering), Aligned class, Protective grace 1, Divine Boon 1, Gift of Tonguesx2, Multitude of Talents (+4 to skill with 0 ranks), Divine Boon 2, Protective grace 2, Divine Boon 3

Domain: Fire

  • Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire

Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).

Domain: Artifice -> subdomain Construct:

  • Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Animate Servant (Su): At 8th level, as a standard action, you can give life to inanimate objects. This ability functions as animate objects using your cleric level as the caster level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Domain Spells: 1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th—major creation, 7th—limited wish, 8th—polymorph any object, 9th—prismatic sphere.

Spiritual Form (Su): Upon reaching 10th level, the evangelist gains the ability to assume a spiritual form. Assuming this form is a standard action, and the evangelist can remain in spiritual form for a number of minutes per day equal to her character level. This duration does not need to be consecutive, but it must be used in 1-minute increments. Returning to her normal form is a free action.

The evangelist’s spiritual form grants her telepathy to a range of 100 feet, as well as two variable abilities.

Upon reaching 10th level, the evangelist must choose the form of these two abilities, and once she has selected them they can’t be changed. First, she chooses one ability score to which she gains a +4 bonus when in spiritual form. Second, she chooses one physical transformation from the following to gain when she transforms: wings (fly speed of 40 feet with good maneuverability), gills (ability to breathe water and a swim speed of 30 feet), or a single natural attack (a claw, bite, gore, slam, or tail sting that deals damage as appropriate for the evangelist’s size) as well as a temporary appendage capable of making such an attack if necessary.


On person: Cold Iron Light Hammer, Alchemical Silver Light Hammer, Light hammerx5, Cleric's kit (32), Artisan's tools(clockwork) (5), Dagger, Iron Holy Symbol, Alchemist Fire*3, Acid*2, Mw Cold Iron Longspear, +1 Light Hammer, Adamantine Light Hammer, Adamantine Longspear
In backpack:
Wealth 10gp
Mule:
Potions/Oils: Air Crystal
Scrolls:
Wands: CLWx7 - 50 charges, Wand of CSW (22 charges)
Miscs: Lesser Extend Rodx2
Ioun Stones: Pale Blue Rhomboid, Dusty Rose Prism, Cracked Pale Green Prismx2, Pink and Green Sphere
Encumbrance lb. without backpack (76/153/230), lb. with backpack


Wondrous Items

  • Head
  • Headband Headband of Inspired Wisdom +6
  • Face/Eyes
  • Neck Amulet of Natural Armor +2
  • Shoulders Cloak of Resistance +3
  • Chest
  • Body Mark II Thoracic Nanite Chamber
  • Armor Powered Armor, +2 Animated Heavy Steel Shield
  • Belt Belt of Incredible Dexterity +4
  • Wrist
  • Hand Gloves of Elvenkind
  • Ring Ring of the Ram (17 charges)
  • Ring
  • Feet Boots of Speed

Notes

  • 0
  • 1
  • 2

Things to buy


Tulevaisuus

http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-object http://paizo.com/pathfinderRPG/prd/technologyGuide/artifacts.html


Summonit:
Summon Monster V: Large Earth Elemental (Large Elemental (Earth, Extraplanar))
HP: 84 hp (8HD)
Senses: Darkvision 60 ft., tremorsense 60 ft.; Perception +11
Speed: 20 ft., burrow 20 ft., earth glide
Armor Class: 18 (-1 Dex, +9 natural), touch 8, flat-footed 18
DR 5/—;
Base Attack/CMB/CMD: +8/+18/27
Attack: 2xSlam +16/+16 melee (2d6+9) with PA: +13/+13 2d6+15 +1/+1 with earth mastery
Space/Reach: 10 ft./10 ft.
Special Attacks: Earth mastery
Special Qualities: Earth glide, Elemental traits
Saves: Fort +11, Ref +1, Will +6
Abilities: Str 28, Dex 8, Con 21, Int 6, Wis 11, Cha 11
Skills: Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5
Feats: Cleave, Improved Bull Rush, Power Attack, Greater Bull Rush, Improved Overrun
Languages: Terran

Summon Monster V: Ankylosaurus (Huge Animal)
HP: 95 hp (10HD)
Senses: low-light vision, scent; Perception +14
Speed: 30 ft.
Armor Class: 22 (+14 natural, -2 size), touch 8, flat-footed 22
DR 5/—;
Base Attack/CMB/CMD: +7/+19/29
Attack: Tail +16 3d6+15 with PA: +14 3d6+21
Space/Reach: 15 ft./15 ft.
Special Attacks: Stun (Ex): The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 25 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based
Saves: Fort +14, Ref +7, Will +4
Abilities: Str 31, Dex 10, Con 21, Int 2, Wis 13, Cha 8
Skills: Perception +14
Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)

Summon Monster VI: Huge Earth Elemental (Earth, Extraplanar))
HP: 115 hp (10HD)
Senses: darkvision, tremorsense 60; Perception +13
Speed: 20 ft., burrow 20 ft., earth glide
Armor Class: 19 (+12 natural, -2 size, -1 dex), touch 7, flat-footed 19
DR 5/—;
Base Attack/CMB/CMD: +10/+23/32
Attack: 2 slams +19 (2d8+11) with PA: +16 2d8+17
Space/Reach: 15 ft./15 ft.
Special Qualities: Earth glide, Elemental traits
Saves: Fort +13, Ref +2, Will +7
Abilities: Str 32, Dex 8, Con 23, Int 6, Wis 11, Cha 11
Skills: Appraise +6, Climb +18, Knowledge (dungeoneering) +4, Knowledge (planes) +7, Perception +13, Stealth +4
Feats: Awesome Blow, Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Summon Monster VI: Triceratops (Huge Animal)
HP: 147 hp (14HD)
Senses: low-light vision, scent; Perception +24
Speed: 30 ft.
Armor Class: 21 (+14 natural, -2 size, -1 dex), touch 7, flat-footed 21
Base Attack/CMB/CMD: +10/+22/31
Attack: gore +19 (2d10+15) with PA: +16 2d10+24 (19-20/x2)
Space/Reach: 15 ft./15 ft.
Special Attacks: powerful charge (gore, 4d10+29), trample (1d8+15, DC 27)
Saves: Fort +17, Ref +8, Will +5
Abilities: Str 30, Dex 9, Con 23, Int 2, Wis 12, Cha 7
Skills: Perception +24
Feats: Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore)

Summon Monster VII: Greater Earth Elemental (Earth, Extraplanar))
HP: 188 hp (13HD)
Senses: darkvision, tremorsense 60; Perception +16
Speed: 20 ft., burrow 20 ft., earth glide
Armor Class: 21 (+14 natural, -2 size, -1 dex), touch 7, flat-footed 21
DR 10/—;
Base Attack/CMB/CMD: +13/+27/36
Attack: 2 slams +23 (2d10+12) with PA: +19 2d10+20
Space/Reach: 15 ft./15 ft.
Special Qualities: Earth glide, Elemental traits
Saves: Fort +15, Ref +3, Will +8
Abilities: Str 36, Dex 8, Con 27, Int 6, Wis 11, Cha 11
Skills: Appraise +6, Climb +18, Knowledge (dungeoneering) +4, Knowledge (planes) +13, Perception +16, Stealth +4
Feats: Awesome Blow, Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Summon Monster VII: Tyrannosaurus (Gargantuan Animal)
HP: 225 hp (18HD)
Senses: low-light vision, scent; Perception +37
Speed: 30 ft.
Armor Class: 21 (+14 natural, -4 size, +1 dex), touch 7, flat-footed 21
Base Attack/CMB/CMD: +13/+30/41
Attack: bite +22 (4d6+26) with PA: +18 4d6+38 (19-20/x2) plus Grab CMB + 34 with grab
Space/Reach: 20 ft./20 ft.
Special Attacks: swallow whole (2d8+13, AC 17, hp 15)
Saves: Fort +17, Ref +12, Will +10
Abilities: Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Skills: Perception +37
Feats: Bleeding Critical (2d6 bleed on crit), Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)

  • To Buy:

Some Rods?

Rahaa jäljellä: 3495 + 75 000 = 78 495: Ostot Pink and Green Sphere 8000, Nat Armor +1 myynti -> osto +2 7000, Cortex Gun 40 000 + gloves of elvenkind 7500, Cracked Pale Green Prismx2 8000 = 70 500 = 7995 + myynnit 6k = 13 995

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