Lyari Elmeni

Fighter 3 / Archetype Alchemist
Player Swyrlyn


Ancestry Ancient Elf, Background Artisan
Speed 35, Perception +7•• , Low-light vision
Alignment N
Languages Common, Elven, Draconic, Sylvan


Str 12, Dex 18, Con 12
Int 14, Wis 12, Cha 10


AC 20; (+1 armor, +4 Dex, 2+3 trained)
HP 42 (Elf 6, Fighter 10x3=30, Con 1x3=3, Toughness 3)
Fort +8••, Ref +11••, Will +8••
Special Defenses

  • Dueling Parry, Bravery

Melee Rapier +11 1d6+1 P (Deadly d8, Disarm, Finesse)
Melee Light Mace +11 1d4+1 B (Agile, Finesse, Shove)
Ranged Shortbow +11 1d6 P (Deadly d10, 60ft)
Ranged+Point-Blank Shotk Shortbow +11 1d6+2 P (Deadly d10, 60ft)
Ranged Bomb +11 (Varies by bomb)
Special Attacks

  • Attack of Opportunity
  • Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
    • You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike

Skills

  • Acrobatics(Dex) +9•
  • Arcana(Int) +7•
  • Athletics(Str) +6•
  • Crafting(Int) +7•
  • Deception(Cha)
  • Diplomacy(Cha)
  • Intimidation(Cha)
  • Guild Lore(Int)
  • Medicine(Wis) +6•
  • Nature(Wis) +6•
  • Occultism(Int) +7•
  • Performance(Cha)
  • Religion(Wis)
  • Society(Int) +7•
  • Stealth(Dex)
  • Survival(Wis)
  • Thievery(Dex) +9•

Heritage:

  • Ancient Elf: In your long life, you’ve dabbled in many paths and many styles. Choose a class other than your own. You gain the multiclass dedication feat for that class, even though you don’t meet its level prerequisite. You must still meet its other prerequisites to gain the feat. Chosen: Alchemist Dedication
    • Alchemist Dedication: You put your alchemical interest into practice. You become trained in alchemical bombs and Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. You become trained in alchemist class DC. You gain the alchemist’s infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items, as well as the ability to create free items during your daily preparations. Your advanced alchemy level is 1 and doesn’t increase on its own.

Ancestry Feats:

  • Nimble Elf (1): Your muscles are tightly honed. Your Speed increases by 5 feet.

Fighter Feats:

  • Point-Blank Shot (1): You take aim to pick off nearby enemies quickly. When using a ranged volley weapon while you are in this stance, you don’t take the penalty to your attack rolls from the volley trait. When using a ranged weapon that doesn’t have the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against targets within the weapon’s first range increment.
  • Dueling Parry (2): You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.

General Feats:

  • Toughness (3):

Skill Feats:

  • Alchemical Crafting (Alchemist Dedication -1): You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.
  • Specialty Crafting (Background -1): Your training focused on Crafting one particular kind of item. Select one of the specialties listed below (Alchemy); you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking
  • Skill Training (2): Trained in Arcana

Class Features:

  • 1: Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block, Fighter feat, skill feat, infused reagents, Bravery, general feat, skill increase

Bulk Limit: 6 || Worn + Weapons = || All =
Worn
Weapons
Stowed 2kpl Elixir of life (minor)
Wealth
---- Notes

  • Formula Book:
    • Acid Flask (Lesser)
    • Alchemist's Fire (Lesser)
    • Blight Bomb (Lesser)
    • Bottled Lightning (Lesser)
    • Antidote (Lesser)
    • Antiplague (Lesser)
    • Elixir of Life (Minor)
    • Frost Vial (Lesser)

Leather armor 2 gp Rapier 2 gp Light Mace 0,4 gp Dagger 0,2 Shortbow 3 gp Arrows 100 1gp Adventurer's Pack 1,5 gp Alchemist's Tools 3 gp Repair Kit 2gp Thieves' Tools 3 gp Crowbar 5sp Grappling hook 1sp

Käytetty 18,7 gp = 11,3 gp jäljellä

  • Scroll of Heal 4gp, Blight bomb 3 gp

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped