Pathfinder Society -hahmot

Lohkharr "Lohkare" Hammerstout

Standing nearly five feet tall and over two hundred pounds, Lohkharr is a sight to be seen among his kin. Though his skin is granite grey, his beard - and overall bodily shape betrayes his kinship with dwarves. It's obvious, though, that Lohkharr is not a dwarf, but an Oread. Lohkharr is a Warpriest dedvoted to Torag and a father of the two perhaps biggest dwarves Janderhoff has produced in years: Harrock and Murrick, also nicknamed as "The Boulder Brothers".

Male Oread Warpriest of Torag 1; Fav.class bonus: +1 hp/level
Lawful Good Medium Outsider (native)
Player Arkhios (4225-17)
Xp 0/3
Faction Grand Lodge
Prestige/Fame 0/0


Init +1
Senses Darkvision 60 ft., Perception +2, Sense Motive +6


AC 17, touch 11, flat-footed 12; (+5 armor, +1 Dex, +1 Natural)
Shield of Faith (+2 deflection), Protection Blessing (+1 sacred)
HP 12 (1d8+3 con+1 fcb)
Fort +5, Ref +1, Will +4
Special Defenses
Defensive Strategist: (You aren’t flat-footed during a surprise round that you don’t get to act in or before you get to act at the start of a battle.)
Increased Defense (minor): (At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.)


Speed 20 ft.
Melee Earth Breaker +4 (2d6+4 B; x3)
Special Attacks
Holy Strike (minor): (At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.)
Divine Favor: (Calling upon the strength and wisdom of a deity, you gain a +2 luck bonus on attack and weapon damage rolls. The bonus doesn't apply to spell damage.)


Spells Prepared
1st (2/day) — Divine Favor, Shield of Faith
Orisons (at will) — Guidance, Mending, Stabilize


Str 17, Dex 12, Con 16, Int 12, Wis 15, Cha 5
Base Atk +0; CMB +3; CMD 14
Feats Dwarf Blooded
Skills Climb, Sense Motive, Spellcraft
Traits Fate's Favored, Defensive Strategist
Languages Common, Dwarven, Terran
SQ Aura, Blessings (Minor: Good & Protection), Focus Weapon (Earth Breaker), Orisons, Sacred Weapon


On person Kikko, Earth Breaker
In backpack
Wealth
Encumbrance x lb. without backpack, x lb. with backpack (x lb. light/x lb. medium/x lb. heavy)


Notes

  1. Dwarf Blooded, Aura, Blessings (Minor: Good & Protection), Focus Weapon (Earth Breaker), Orisons, Sacred Weapon
  2. Fervor 1d6
  3. Power Attack, Bonus Feat (Furious Focus)
  4. Channel Energy, Sacred Weapon +1
  5. Stone Strider, Fervor 2d6
  6. Weapon Specialization (Earth Breaker)
  7. Spell Focus (Conjuration), Sacred Armor +1
  8. Fervor 3d6, Sacred Weapon +2
  9. Augment Summoning, Greater Weapon Focus (Earth Breaker)
  10. Blessings (Major: Good & Protection), Sacred Armor+2
  11. feat?, Fervor 4d6
  12. Greater Weapon Specialization (Earth Breaker), Sacred Weapon +3

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