Male Kitsune Psychic 8
Chaotic Good Medium Humanoid & Shapechanger usually tiny animal (Fox) (Kitsune)
Player Swyrlyn

Init +3/+5 (+2/+4 dex, +1 trait)
Senses Perception +9

AC 13, touch 13, flat-footed 11; (+2 dex, +1 deflection)
Fox AC (Tiny Animal) 18, touch 17, flat-footed 13; (+4 dex, +1 deflection, +1 natural armor, +2 size) Shield +4, Mage Armor +4
HP 66 (8d6 + 24 con + 8 fcb)
Fort +7 (con +3, class +2, resistance +2)
Refl +8 (dex +4, class +2, resistance +2)
Will +8 (wis -1, class +6, resistance +2, +1 trait)
Special Defences:

Speed 40ft, with armor 40ft
1-handed Melee Bite +4 1d3-2 (20/*2)

Ranged Ray +10 (20/*2)

Spells:(CL 8, Concentration +16, vs SR +12, Phrenic Pool 6/day)
4th (3+1/day)(DC 21) Mind Thrust IV (DC 22), Ancestral Memory (D)
3rd (5+2/day)(DC 20) Haste, Heroism, Contact Other Plane(D), Lightning Bolt (ME)
2nd (6+2/day)(DC 19) See Invisibility, Placebo Effect, Mirror Image, False Life (D)
1st (6+2/day)(DC 18) Liberating Command, Adhesive Spittle, Shield, Magic Missile, Murderous Command (DC 19), Burst of Insight (D)
Knacks (8) Detect Magic, Read Magic, Light, Stabilize, Mending, Message, Open/Close, Telekinetic projectile
Spell-like abilities
Dancing Lights - 3/day, Detect Thoughts 1/day

Discipline (Rebirth) Powers:

Past-Life Memories (Ex): You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained.

Mnemonic Esoterica (Ex): By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic (Pathfinder RPG Occult Adventures 144). You can decide to change the spellcasting class from which you draw this spell each time you gain a new level

Resurgence (Su): At 5th level when you would be reduced to 0 hit points or fewer by an attack, you can spend 2 points from your phrenic pool as an immediate action to regain a number of hit points equal to 1d8 points of damage + your psychic level. At 10th level, this ability’s healing increases to 3d8 + your psychic level. If this healing is insufficient to bring you above negative hit points, you are automatically stabilized. If you would still be killed by the amount of damage taken, you erupt with positive energy and heal all allies within 30-foot-radius burst for the amount you healed yourself.

  • Discipline Spells: burst of insight (1st), false life (4th), contact other plane (6th), ancestral memory (8th), retrocognition (10th), transformation (12th), ethereal jaunt (14th), bilocation (16th), akashic form (18th).

Phrenic amplifications:

Relentless Casting (Su): The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check.

Will of the Dead (Su): Even undead creatures can be affected by the psychic’s mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren’t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.

Overpowering Mind (Ex): (Occult Adventures pg. 62 (Amazon)): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw.

Str 8 , Dex 14, Con 16, Int 24, Wis 8, Cha 14
Base Atk +3; CMB +1; CMD 15

  • 1: Spell Focus: Divination
  • 3: Spell Penetration
  • 5: Magical Tail retrained to -> Fox Shape at 6
  • 7: Greater Spell Penetration

Skills acp: 0; total skill ranks: Level 8 x (Psychic 2 + int 5) = 56

  • Acrobatics
  • Appraise
  • Bluffc (3) +10
  • Climb
  • Craft c
  • Diplomacyc (8) +15
  • Disable device
  • Disguise
  • Escape artist
  • Flyc
  • Handle animal
  • Heal
  • Intimidatec (1) +8
  • Knowledge(arcana)c (6) +20
  • Knowledge(dungeoneering)c (1) +15
  • Knowledge(engineering)c (1) +15
  • Knowledge(geography)c (1) +15
  • Knowledge(history)c (1) +15
  • Knowledge(local)c (1) +15
  • Knowledge(nature)c (1) +15
  • Knowledge(nobility)c (1) +15
  • Knowledge(planes)c (1) +15
  • Knowledge(religion)c (1) +15
  • Linguisticsc (5) +15
  • Perceptionc (8) +10
  • Perform Oratory +4
  • Professionc
  • Ride
  • Sense motivec (8) +10 (Headband)
  • Sleight of hand
  • Spellcraftc (8) +18
  • Stealth +12
  • Survival
  • Swim
  • Use magic device (8) +10 (Headband)

Traits: Arcane Temper (+1 concentration +1 init), Indomitable faith (+1 will save)
Languages: Common, Sylvan, Tien, Elven, Celestial, Aklo, Auran, Ignan, Aquan, Terran, Infernal, Thassilonian
RSQ Agile, Change Shape, Dancing Lights, Kitsune Magic, Keen Kitsune

On person: Handy Haversack (5 lb)
In backpack: Antitoxinx2, Antiplaguex2, Air Crystal, Alchemist Firex5
Potions/Oils: Touch of the sea
Scrolls: Comprehend Languagesx5
Wands: Wand of CLW, Wand of Mage Armor, Wand of Heightened Awareness
Ioun Stones:
Encumbrance lb. without backpack (//), lb. with backpack

Wondrous Items

  • Head
  • Headband Headband of Vast Intellect +4 (1 lb) (Skills:UMD&Sense Motive, Languages: Auran, Thassilonian)
  • Face/Eyes
  • Neck Lesser Talisman of Freedom
  • Shoulders Cloak of Resistance +2 (1 lb)
  • Chest
  • Body
  • Armor
  • Belt Belt of Mighty Constitution +2 (1 lb)
  • Wrist Spring-loaded wristh sheathx2
  • Hand
  • RingRing of Protection +1
  • Ring Ring of Eloquence
  • Feet


  • 0
  • 1
  • 2

Things to buy


All potions, scrolls, wands, and other consumables are made by clerics, druids, wizards, or psychics in Pathfinder Society Roleplaying Guild play. The only exceptions are spells that are not on the cleric, druid, wizard or psychic spell lists. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll created by a cleric and can’t be purchased as a 1st-level scroll created by a paladin.

Headband +2 4000 Belt +2 4000 Cloak +2 4000 Ring of prot +1 2000 Ring of Eloquence 3500 Handy Haversack 2000

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped