LoF-hahmot


The Battle of Red Hail, Solku, 4701 AR

Amra

Male Half-Elf Barbarian 1/Ranger 6
Chaotic Neutral Medium Humanoid
Experience Points 38'585


Init +6 (+8 desert)
Senses Perception +13


AC 27, touch 15, flat-footed 23 (+4 Dex, +9 Armor, +2 Shield, +1 Deflection, +1 Natural Armor)
hp 62 (1d12+6d10 class + 14 con)
Fort +8, Refl +10, Will +6
Special Defenses Immune to Sleep, +2 vs. Enchantments


Speed: 40 ft.

Melee Frigid Razor +11/+6 (1d6+4, +1d6 frost; 18-20/x2), slashing/magic
Ranged Final Solution +12/+7 (1d8+4; x3), piercing/magic
Rapid shot Final Solution +10/+10/+5 (1d8+4; x3), piercing/magic

Special Attacks
Point Blank Shot +1 to hit, +1 dmg

Against gnolls +6 to hit, +6 dmg
Against hyenas, dire hyenas, werehyenas, jackalweres, and minions of Lamashtu +2 to hit, +2 dmg
Against fire outsiders +4 to hit, +4 to dmg
Against fire outsiders in melee +6 to hit, +2d6+6 dmg
Against evil outsiders at range +2 to hit, +2d6+2 dmg

Rage (6 rd/day) +4 Str, +4 Con, +2 Will, -2 AC


Spells prepared Arrowmind, Longstrider


Str 17, Dex 18, Con 14, Int 10, Wis 12, Cha 8
BAB +7/+2; CMB +10; CMD 24
Feats All Gnolls Must Die (*), Endurance, Improved Precise Shot, Iron Will, Point Blank Shot, Rapid Shot, Precise Shot, Skill focus (Stealth)


Skills (ACP -2) Acrobatics +12 (7), Climb +7 (3), Handle Animal +3 (1), Heal +5 (1), Intimidate +3 (1), Kno (Dungeoneering) +5 (2), Kno (Geography) +5 (2), Kno (Nature) +7 (4), Knowledge (Planes) (+5 djinni) +1 (1), Linguistics +2 (2), Perception +13 (7), Spellcraft +4 (1), Survival (Follow & Identify Tracks +14) +11 (7), Stealth +15 (7), Swim +5 (1), Wild Empathy +5 (6)
Languages Kelish, Elven, Gnoll, Ignan
Racial Traits Adaptability, Elf Blood, Elven Immunities, Keen Senses, Low-Light Vision, Multitalented
Traits Ekujae Reflexes (+2 init), Gnoll Killer (+2 to hit & dmg vs. gnolls)
Class Abilities Favored Enemy Gnoll +2/Fire Outsider +4 (Bluff, Perception, Sense Motive, Survival, To hit, Damage), Track, Wild Empathy, Combat Style (Archery), Favored Terrain Desert (Kno (Geography), Perception, Stealth, Survival, Init +2), Hunter's Bond (move action to give 1/2 favored enemy bonus to allies within 30' for 2 rds), Caster Level 3, Spells/Day 1+1, Fast Movement +10', Rage 6 rd/day


Equipment
Arms & armor Frigid Razor (+1 fire outsider bane frost scimitar) (4 lb.), mwk dagger (1 lb.), spiked gauntlet (1 lb.), Final Solution (+1 evil outsider bane composite longbow, +3 str) (3 lb.), 80 arrows (12 lb.), +3 mithral chain mail (20 lb.), +1 buckler (5 lb.)
Magic items Ring of Feather Falling, Ring of Fire Resistance (minor), Slippers of Spider Climbing (0,5 lb.), Cloak of Resistance +1 (1 lb.), Ring of Protection +1, Amulet of Natural Armor +1
Other explorer's outfit, gnoll fang necklace
Mwk bandoleer (12 pockets, 0,5 lb.) 4x Potion of Cure Light Wounds (0,4 lb.), Potion of Cure Moderate Wounds (0,1 lb.), 3x wand of cure light wounds (41, 10, 10 charges) (0,3 lb.), potion of neutralize poison (0,1 lb.), purse (50 gp) (1 lb.)
Handy haversack (5 lb., 120 lb. capacity) 2x waterskin (8 lb.), 3x torch (3 lb.), grappling hook (4 lb.), 2x 50' silk rope (10 lb.), 2x sack (1 lb.), holy water (1 lb.), 14x trail rations (14 lb.), waterskin (4 lb.), bedroll (5 lb.), tent (20 lb.), 489 pp 5 gp (10 lb.), 80 arrows (12 lb.), 2x alchemist's fire (2 lb.), 10x oilflask (10 lb.), 2x wand of cure light wounds (10 charges each) (0.2 lb.), 5x potion of cure light wounds (0.5 lb.), potion of tongues (0.1 lb.), potion of protection from good (0.1 lb.), +1 mithral shirt (10 lb.), flint and steel, spare bowstrings, roll of twine, whetstone (1 lb.), 2x silversheen, potion of remove disease (0.1 lb.) =116.1 lb.
Encumbrance without backpack 51 lb. / with backpack 56 lb. (light 76 lb. / medium 153 lb. / heavy 230 lb.)


(*) All Gnolls Must Die [Achievement]
Your name is whispered by black lips throughout the Uwaga Highlands as a bringer of death and pain—few are the gnolls who don’t quake when they hear stories of your deeds.
Requirement: Deliver the killing blow to 20 gnolls, hyenas, dire hyenas, werehyenas, jackalweres, or minions of Lamashtu.
Benefit: As long as you carry some sort of trophy harvested from a gnoll (a necklace of ears, a set of teeth, a magic weapon taken from a chieftain, etc.), you gain a +2 morale bonus on all Will saves. You also gain a +2 competence bonus on attack rolls and weapon damage rolls against gnolls, hyenas, dire hyenas, werehyenas, jackalweres, and minions of Lamashtu.


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