Shiv Shankapotamus

When you have a Shiv, everything looks like a 'potamus!

Male Kobold Swashbuckler (mouser) 1 / URogue (vexing dodger) 5
Chaotic Neutral Medium Humanoid (kobold)
Player Nostrix (<140263-22>)
XP: 15 PP: 20 Fame: 20


Init +7 (+6 dex, +1 insight)
Senses Perception +10, Darkvision


AC 28, touch 19, flat-footed 21; (+5 armor, +6 dex, +1 size, +2 natural, +2 shield, +1 deflection, +1 dodge)
HP 46 (1d10 +5d8 +6 con +5 FCB)
Fort +4 (con +1, class +1, resist +2)
Refl +13 (dex +6, class +5, resist +2)
Will +3 (wis +0, class +1, resist +2)

Evasion, Uncanny dodge


Speed 30ft
Melee+PS (1H) +1 Razored tail +10 1d6+11 S (19-20)
Ranged Light crossbow +11 1d6 P (19-20)

Sneak attack: 3d6


Str 6, Dex 22, Con 13, Int 12, Wis 10, Cha 8
Base Atk +4; CMB -3; CMD 12


Feats

  • 1: Tail terror
  • 2: Improved dirty trick
  • 3: Piranha strike
  • 4: Uncanny dodge
  • 5: Dodge

Skills acp: 0; total skill ranks: (4 Swashbuckler, 40 Urogue, 6 int): 50

  • Acrobaticsc (6) +15 (+1 vs bigger)
  • Appraisec (1) +5
  • Bluffc (1) +3
  • Climb'c (6) +15 (+1 vs bigger)
  • Craft ()c (0)
  • Diplomacyc (2) +5
  • Disable devicec (6) +14
  • Disguisec (0)
  • Escape artistc (5) +13 (+1 vs bigger)
  • Fly (0)
  • Handle animal (0)
  • Heal (0)
  • Intimidatec (0) +2
  • Knowledge(local)c (1) +5
  • Knowledge(nobility)c (1) +5
  • Knowledge(religion) (0)
  • Knowledge(arcana) (0)
  • Knowledge(planes) (1) +2
  • Knowledge(dungeoneering)c (1) +5
  • Knowledge(nature) (0)
  • Linguisticsc (1) +5
  • Perceptionc (6) +11
  • Performc () (0)
  • Professionc (Beat poet)c (0)
  • Ridec (0)
  • Sense motivec (6) +9
  • Sleight of handc (1) +10
  • Spellcraft (0)
  • Stealthc (6) +18
  • Survival (0)
  • Swimc (0) -2
  • Use magic devicec (1) +4

Traits: Adopted by halflings (intrepid volunteer), Scrambling servant
Languages: Common, Draconic, Undercommon, Abyssal
SQ: Finesse training, Panache, Derring do, Dodging panache, Underfoot assault, Underfoot trickster (can move through Large), Underfoot agility +1, Rogue's edge (escape artist)
RSQ: Crafty
Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space.

While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.

Limb-climber (EX): When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature’s body with a successful Climb check against a DC equal to the target creature’s CMD. Although the vexing dodger is holding on to the creature, this action isn’t a grapple; it doesn’t provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses.


On person: Traveler's outfit, +1 Razored tail, Mithral chain shirt, Mithral buckler
Scrolls:
Wealth: 1139 gp
Potions/Oils:
Wands: Cure light wounds [50]
Miscs:
Ioun Stones: Cracked dusty rose prism (+1 init), Cracked pink & green sphere(+1 diplo)
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck Amulet of natural armor +1
  • Shoulders Cloak of resistance +2
  • Chest
  • Body
  • Armor +1 Mithral chain shirt, +1 Mithral buckler
  • Belt Belt of incredible dexterity +2
  • Wrist
  • Hand
  • Ring Ring of protection +1
  • Ring
  • Feet

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