Pathfinder Society 2 -hahmot
Lehti
For nature!.
Champion (Redeemer) of Gozreh 4 / Marshal Dedication
Player Swyrlyn (112455-2004)
XP
Ancestry Leshy Background Finadar Leshy
Speed 30 (25 in armor), Perception +7•, Low-Light Vision
Alignment Neutral Good
Languages Common, Sylvan
Pathfinder Training: Generalist 3
Str 18, Dex 10, Con 14
Int 10, Wis 12, Cha 14
AC 22; (+6 armor, +0 Dex, 2+4 trained)
HP 56 (Leshy 8, Champion 40, Con 8)
Fort +10••, Ref +6•, Will +9••
Special Defenses
- Glimpse of Redemption ↻: Trigger An enemy damages your ally, and both are within 15 feet of you.
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Shield Block ↻:
- Trigger: While you have your shield raised, you would take damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Melee +1 Striking Trident +11 2d8+4 P
Melee ?
Ranged Javelin +6 1d6+4 P range: 30
Special Attacks
Skills
- Acrobatics(Dex)
- Arcana(Int)
- Athletics(Str) +10• - Champion Class skill
- Crafting(Int)
- Deception(Cha)
- Diplomacy(Cha) +10•• - Champion Class skill
- Intimidation(Cha) +10•• - Champion Class skill
- Abyssal Lore(Int) +6• - Background
- Leshy Lore(Int) +6• - Leshy Lore
- Pathfinder Society Lore(Int) +6• - Pathfinder Training
- Medicine(Wis)
- Nature(Wis) +7• - Leshy Lore
- Occultism(Int)
- Performance(Cha)
- Religion(Wis) +7• - Champion Class skill
- Society(Int)
- Stealth(Dex) +6• Leshy Lore
- Survival(Wis) +7• - Champion Class skill (Deity)
- Thievery(Dex)
Heritage:
Leaf Leshy: Your body is made mostly from natural foliage, and like a leaf tumbling from a tree, you land from falls with particular grace. You take no damage from falling, regardless of the distance you fall.
Ancestry & Ancesty Feats:
- Plant Nourishment: You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).
- Leshy Lore (1):
You deeply understand your people’s cultural traditions and innate strengths. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Leshy Lore.
Champion Feats:
- Desperate Prayer (1): You call out to your deity in a plea for their aid. You instantly recover 1 Focus Point.
- Marshal Dedication (2): You've combined your social skills and combat training to become a talented combat leader. Choose Diplomacy or Intimidation. You become trained in that skill or become an expert if you were already trained in it.
In addition, you're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.
- Inspiring Marshal Stance (4):
Focus Spells (Focus pool 1):
General Feats:
Skill Feats:
- 1: Intimidating Glare (Background):
- 2: Underwater Marauder:
- 4: Glad-Hand:
Class Features:
- 1: Ancestry and background, initial proficiencies, champion’s code, deity and cause (Gozreh, Redeemer), deific weapon, champion’s reaction, devotion spells, champion feat, shield block, 3: Divine ally, general feat, skill increase
Bulk Limit: 9 || Worn + Weapons = 6 || All =
Worn
Weapons Dagger(L), Club (1)), Sling(L) (10 bullets), Javelin (L)
Stowed Crowbar (L), Grappling Hook(L)
Wealth
At the LodgeAdventurer’s Pack (2)[backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin](2),
Notes
Bandolier, 1sp
Adventurer's Pack, 7sp, 2
Dagger, 2sp, L
Sling, L
Sling Bullets, 1cp, L
Crowbar 5sp
Grappling hook 1sp
- Pelatut pelit:
- 1: Bounty #1: The Whitefang Wyrm XP: 1
- 2: Pathfinder Society Quest #13: Falcon’s Descent XP: 2
- 3: #2-01 Citadel of Corruption (GM) XP: 6
- 4: #2-15 A Dirge for Sarkoris (GM) - Slow track XP: 8
- 5: #1-15 The Blooming Catastrophe XP: 12 LEVEL 2
- 6: #2-21: In Pursuit of Water XP: 16
- 7: #Intro 1: Second Confirmation XP: 20
- 8: #3-01; Year of Shattered Sanctuaries XP 24 (GM) Level 3
- 9: Module: Malevolence XP 36 (GM) Level 4
- 10: #3-11 No Time for Treason XP 40 (GM) Level 4.1
- 11: #3-16 Escape From Oppara XP 44 (GM) Level 4.2
- 12: #3-99 Fate in the Future XP 48 (GM) Level 5
Tavatut hahmot:
- Belladonna & Mukena (Both tried to teach me magic when I asked about it)
- Gazzlar (uses fire...scary, is good at crafting things)