Male Half-orc Medium 7
Chaotic Neutral Medium Humanoid(Half-orc)
Player Swyrlyn


Init +5 (+2 dex + 2 trait + 1 ioun stone)
Senses Perception +9, Darkvision


AC 22, touch 12, flat-footed 21; (+1 dex, +10 armor, +1 deflection)
HP 59 (7d8 + 14 con + 7 fcb)
Fort +8 (con +2, class +2, resistance +1, spirit +3)
Refl +5 (dex +2, class +2, resistance +1)
Will +6 (wis +0, class +5, resistance +1)
Special Defences:

  • Spirit Surge (1d6 to failed roll that spirit influences), Haunt Channeler act always on surprise round with haunts (3d6 damage to them)

Speed 30ft, with armor 20ft
2-handed Melee +1 Adamantine Lucerne Hammer +14/+14 1d12+13 (BorP-20/x2)
2-handed Melee + Power Attack +1 Adamantine Lucerne Hammer +12/+12 1d12+19 (BorP-20/x2)
2-handed Melee Mw Cold Iron Falcata +13/+13 1d8+12 (S-19-20/x3)
Natural Attack Melee Bite +7 1d4+8 (P-20/x2) with weapon, Bite +12/+12 1d4+12 (P-20/x2) without weapon


Ranged MW Darkwood Composite Longbow +10/+10 1d8+8 (20/x3)

  • Arrows: Cold Iron Silver Blanched Arrows x 50, Blunt Arrows * 40

Spells: (CL 7, Concentration +8)
2nd (1+0/day 2 known spells)(DC 13) Haste, Heroism 1st (1+1/day 4 known spells)(DC 12) Long arm, Enlarge Person, Expeditious retreat, Liberating Command
Knacks (5 spells) Guidance, Message, Stabilize, Detect Magic, Read Magic, Prestidigation


Str 20 , Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +5; CMB +13; CMD 22
Feats

  • 1: Spirit Focus (Champion)
  • 3: Combat Reflexes
  • 5: Heavy Armor Proficiency
  • 7: Power Attack

Spirits

  • Champion - Spirit Bonus (Strength) +3: When you channel a champion, your spirit bonus applies on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves.
    * Seance Boon: You gain a +2 bonus on all non-spell damage rolls.
    * Champion’s Prowess (Lesser, Su): You gain proficiency in all martial weapons and in one exotic weapon of your choice, which you choose each time you channel a champion spirit.
    * Sudden Attack (Intermediate, Su):Whenever you take a fullattack action, you gain one additional attack at your highest base attack bonus. This ability stacks with the extra attack from haste, but it doesn’t stack with special actions that grant extra attacks, such as flurry of blows or spell combat. Sudden attack works as normal with full-attack options such as two-weapon fighting.

Skills acp: 5; total skill ranks: 28

  • Acrobatics
  • Appraise
  • Bluffc (1) +5
  • Climb +2
  • Craft Carpentryc (1) +5
  • Diplomacyc (7) +11
  • Disable device
  • Disguise
  • Escape artist
  • Flyc
  • Handle animal
  • Healc (1) + 4
  • Intimidate'^c^ (1) +5
  • Knowledge(arcana)c (1) + 4
  • Knowledge(dungeoneering)
  • Knowledge(engineering)
  • Knowledge(geography)
  • Knowledge(history) (1) +1
  • Knowledge(local)
  • Knowledge(nature)
  • Knowledge(nobility)
  • Knowledge(planes)c (2) + 5
  • Knowledge(religion)c (2) + 5
  • Linguisticsc (1) + 4
  • Perceptionc (7) +10
  • Perform^c^'
  • Professionc
  • Ride
  • Sense motivec (1) + 4
  • Sleight of hand
  • Spellcraftc (1) + 4
  • Stealth
  • Survival
  • Swim +2
  • Use magic devicec (1) + 5

Traits: , Reactionary
Languages: Common, Orc, Tien
RSQ Toothy, Darkvision,
SQ Connection Channel

  • Location Channel (Sp): At 5th level, a medium can perform a special seance at the site of a person’s death—or a location that was precious to that person in life—to call forth that

person’s spirit into the medium’s body so his allies can ask it questions. The effects are similar to the spell call spirit (see page 160), except that the duration is 1 round per medium level and the spirit possesses the medium’s body instead of appearing in a wispy form. The other participants of the seance must ask the questions. Once the medium attempts to call a spirit, he cannot attempt to call the same spirit again for 24 hours. Once per round, the medium can attempt to end the seance early by succeeding at a Will save (DC = 20+ 1/2 the medium’s class level).


On person:
Wealth
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance lb. without backpack (//), lb. with backpack


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt Belt of Giant Strenght +2
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1
  • 2

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