Toiminnot
Sivusto
Farholde
CG small city
Corruption +0; Crime -4; Economy +1; Law +3; Lore +0; Society
+3
Qualities insular, strategic location, superstitious
Danger 5
DEMOGRAPHICS
Government autocracy chosen by the monarchy in Matharyn
Population 9,500 (7,500 humans; 1,100 half-elves; 650 elves; 125
dwarves; 90 halflings; 35 other)
Notable NPCs
Lord Argus Welshire, Duke of Farholde, Commander of the
Castle Hamorhall (LG male human aristocrat 3/fighter 6 – dead,
fell in battle against Fire-Axe)
Sir Valin Darian, Knight of the Alerion, 2nd in command of the
Castle Hamorhall (LG male human cavalier 9 - dead, was sacrificed for the summoning of Vetra-Kali)
Baron Arkov Vandermir (LE male half-elf aristocrat 3/sorcerer
7 - dead, was slain by dragon)
Abbess Temperance Avigail of the Order of Saint Cynthia-
Celeste (LG female human cleric 9?)
Hugo Hallynbeck, mayor and reeve of Farholde (CG male
half-elven expert 5)
MARKETPLACE
Base Value 4,400 gp; Purchase Limit 25000 gp ; Spellcasting 4th
level divine, 4th level arcane
Minor Items 4d4; Medium Items 3d4; Major Items 1d4
Farholde is the northernmost colony of Talingarde. This
small city is a backwater, largely isolated from its parent
nation by distance and danger. No King of Talingarde
has visited Farholde since the Victor sat
upon the throne. And yet, Farholde is a
keystone of the realm’s defense. Without
control of the delta that feeds into
Lake Scardynn (pronounced SCARden)
there would be no credible defense
of the Borderlands.
Of course, today that matters little.
The Watch Wall is already broken far
to the east and war burns bright across
the Borderlands. The bugbear horde relentlessly
presses south towards the city
of Daveryn far away from distant Farholde.
Castle Hamorhall, Farholde’s great bastion, is
almost empty. Its commander and garrison have
left to join the war effort leaving behind only a skeleton
defense. Farholde seems now more isolated than ever.
And yet, here in this backwater, the fate of tens of
thousands of Talireans will be decided. This could be
Farholde’s moment of triumph, where alone it met a great
evil and brought it low. Or, this could be its darkest hour,
where less than a day’s ride from its walls, the city did
nothing as a monster was born.
A City of Floods
The key to understanding Farholde is water. Almost
every structure in the city of Farholde is built on one of
nine hills. In fact, its old Iraen name is actually Cannoch
Naoi (pronounced Can-nock Noi as in noise) which
means literally Nine Hills. The reason for this arrangement
is simple – Farholde floods.
Almost every year in the spring, Lake Scardynn, brimming
with mountain runoff, overflows its banks and
floods Farholde. These floods are usually predictable
and brief. They have never in memory crested any of the
nine hills.
These floods are a boon for Farholde. They deposit
rich lake sediment all over the delta plane and create rich
arable land for the growing season. No one in Farholde
worries about leaving fields fallow or fortifying their soil.
The mighty Scardynn handles all such labor. But these
floods also mean if you build a structure beneath the
floodline, you had better be prepared for it to be underwater
for at least two weeks a year.
Besides agriculture and the garrison, Farholde has another
important industry – fishing. Though the sea is
rough and dangerous and few bother to fish its open waters,
Lake Scardynn is deep and densely populated with
salmon, sea cat and amberscale. Even the occasional
sturgeon is caught and both their meat and caviar are
prized delicacies.
The prize every captain dreams of
catching though is the rare giant crayfish.
No one knows why these monsters
sometimes appear or why they grow gigantic,
but specimens longer than seven
feet have been captured in Lake Scardynn.
The creatures are dangerous and
more than one over-ambitious young
fisherman has lost an arm to the beasts.
But when one is brought back to town,
buyers pay premium coin for delicious
giant cray-steaks that barely fit on dinner
plates. Grilled and served with melted butter
there is no greater delicacy.
The quays where the fishing boats dock are stout
stone affairs designed to survive weeks underwater.
They jut out in to the delta all along the southern bank.
The northern bank has only one – a broad military quay
where soldiers and supplies are unloaded to provision
the Castle Hamorhall. Usually the quay is home to dozens
of war galleys and supply barges, but now they are all
gone transporting their troops to the eastern front.
A Conquered City
Farholde did not always belong to Talingarde. Less
than three hundred years ago, it was a small hill fort controlled
by a barbaric Iraen chieftain. How long the Iraen
lived and ruled there, scholars can only guess but a farmer
tilling a field still might find a crude iron arrowhead or
a broken bit of pottery that shows the march of countless
centuries.
The half-elven king Accarius IV called the Architect
personally led the army that besieged the Iraen hill fort
Casrhalla(pronounced Kaz-ra-halla rhymes with Valhalla)
and through might of arms took control of Farholde.
Though he burned down the original fort, he rebuilt a
castle upon its foundations. This was the first establishment
of the Hamarhall, named for its distinctive shape.
It became one of the first nine watchtowers of the Watch
Wall which guarded the frontier.
Accarius’ troops made permanent camp atop the nine
hills and it is this camp that is direct descendant of Farholde
today. Some of the oldest street names like ‘Quartermarch’
and ‘Kingscamp’ hint at this origin.
The Iraen tribesmen are not memories. They inhabit
the Caer Bryr in great numbers and even a few still make
Farholde their home. Some worry that the forest-dwellers
merely wait for a chance when Talingarde is weak enough
that these barbarian may take back what was once theirs.
The truth is that the forest-dwelling Iraen nowadays
prefer their secluded glens. As for the town-dwelling
Iraen, so interbred are they with the Talireans, that they
are virtually indistinguishable. Their greatest contribution
is the proliferation of unpronounceable place names,
red hair and green eyes.
The City in the Jaws
With a little imagination, you can see that the delta is
actually a great monster closing its jaws upon Farholde.
The town seems like little more than a morsel this great
beast will soon devour. Though simply a coincidence of
geography, this is an apt analogy.
North is the savage frozen frontier – the land beyond
the Watch Wall. It is the domain of the bugbear tribes,
the mighty Naatanuk and the enigmatic ice elves. More
than once, Hamarhall has been besieged by these barbarous
neighbors. Every time the Talireans have fought
them off. If the invaders tried to bypass Hamarhall, the
fortress deployed its war galleys armed with batteries of
ballistae and battering rams. These warships made quick
work of any crude flotilla the bugbears could cobble together.
To the south is the Caer Bryr (usually simply called
the Briar by locals), an endless and alien jungle. The forest
teems with barbaric tribes with different religions and
tongues, weird ruins of inestimable antiquity and vicious
super-predators that do not distinguish between men
and prey. There are a thousand stories told of the dangers
that lurk in the Briar and the terrifying truth is that
a great percentage of them relate something close to fact.
In the middle of these wild perils lies Farholde – a thin
strand of Talirean civilization. The people of Farholde
do not decry their place or their fate. Instead, they take
pride in their resilience. Farholde is just shy of three
centuries old. For three centuries, bugbear hordes and
Briar-born beasts have done their best to wipe it from
the map.
Farholde remains.
Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped