Cicere

N Male tiefling cleric 4
Init +2; Senses darkvision; Perception +11


AC 14 18, touch 12, flat-footed 12 16; (+4 mage armor, +2 Dex, +1 natural, +1 shield)
hp 31 (4d8+8) 27
Fort +5, Refl +3, Will +7; (+2 vs charm and compulsion effects)
Resist acid 2, cold 2, fire 5


Speed 30 ft.
Melee dagger +4 (1d4/19-20)
Melee whip +3 (1d3/x2)
Channel negative energy 30ft burst (2d6), DC 10 half


Spells
2nd — invisibility (2), silence, status
1st — detect undead, disguise self, protection from evil (3) (2)
orisons — detect magic (6) (3)
spell-like abilities — copycat 6/day 5/day, darkness 1/day, lorekeeper (kno 22)


Str 10, Dex 14, Con 15, Int 14, Wis 16, Cha 7
Base Atk +3; CMB +3; CMD 15
Feats Command Undead, Twisted Flesh
Traits Branded(1), Conspiracy Hunter(2), Tattletale Network(3)


Skills Kno (local) +10, Perception +11, Sense Motive +10, Spellcraft +9, Stealth +11
Languages Chelaxian, Goblin, Infernal, Taldan
SQ aura (ex), channel negative energy 1/day (su) 0/day, domains (knowledge/trickery), orisons


Combat gear 2 smokebombs, 2 sunrods, 7 vials of drow poison, potion of cure light wounds
Equipment mwk dagger, silvered dagger, whip, light wooden shield, entertainer's outfit, set of bones (worth 25gp), varustevyö, teatterinaamio, valopallo, hat of disguise, über glaive
Stashed scholar's outfit, peasant's outfit, shawm, Sanis Saninus' sealed letter of command; backpack, bedroll, waterskin, grappling hook, rope, sack
Encumbrance 26.8 lb. (33/66/100) Money 5 gp 2 bombs (1), 2 rods (1), 7 vials (0.7), potion of (0.1), 2 daggers (2), whip (2), light wooden shield (5), outfit (4), hat (1), glaive (10)


(1) Branded When you were being burnt alive the branding irons used to push you back to the bonfire branded you badly. Two different brands form a shape very similar to the holy symbol of Calistria. This brand serves as a divine focus for casting spells, and increases your devotion to your god — you gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.
(2) Conspiracy Hunter You’ve long heard rumors of dark deeds afoot in Westcrown. Shipments of valuable cargo that go missing with nary a trace or question asked. People who disappear as though they never existed. Lords of business and nobles who speak in veiled references and accidental slips of masters even they must obey. You're determined to know more! Your obsession gives you +1 trait bonus on perception, and perception is a class skill for you.
(3) Tattletale Network Each respectable information broker and conspiracy theorist in Westcrown has his own contact network — you're no different. Yours is made of beggars, derelicts, and street urchins. You gain a +1 trait bonus on knowledge (local) through your connections, and knowledge (local) is a class skill for you

Hyödyllisiä spellejä

2nd — align weapon, augury, bull's strength, delay poison, desecrate, invisibility, make whole, owl's wisdom, resist energy, restoration (lesser), silence, status, summon monster II, zone of truth

1st — detect undead, disguise self, endure elements, magic weapon, protection from evil, sanctuary, summon monster I

orisons — create water, detect magic, detect poison, light, mending, read magic, stabilize

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